- Feb 13, 2019
- 2,687
- 18,087
Here is how to get the nVidia MDL shaders working in DAZ 4.12
Go to the following page on nvidia.com,
Go to the following page on nvidia.com,
You must be registered to see the links
. Download one of the vMaterial application appropriate for your installation. Since I am a Windows user the rest of the instructions will be specific to Windows but will apply generally to other OS's.- Install the current version of the vMaterial catalog into the default subdirectories. During the install you may be asked to also install the MDL Exchange application, make sure you do this!
- After installation navigate to C:\Users\<account name>\Documents\mdl. Right-click on the vMaterials subfolder and select Copy.
- Navigate to your DAZ application folder (not your Library folder). We are going to paste the nVidia vMaterials folder into the following location, C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\nvidia (this is the default DAZ installation location in Windows).
- Download the following two DAZ DIM install zips from Sharecg.com
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You must be registered to see the links
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You must be registered to see the links
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- Install the two files from sharecg using your preferred method of installation into your DAZ library.
- Open Daz Studio and go the the Shader Mixer tab. If you don't open Shader Mixer by default you can access it with the Window > Panes (Tabs) > Shader Mixer menu selection.
- In Shader Mixer select Edit > MDL Directory Manager...
- In the MDL Directory Manager click on Base Paths and then the Add button.
- Add the path to nVidia's MDL Exchange directory, the default is C:\ProgramData\NVIDIA Corporation then accept.
- Profit!
- MDL shaders from nVidia are generally better quality than the shaders provided by DAZ3D.
- Forget all you know about tiling, nVidia doesn't tile, it applies textures via percentages using the Scale parameter in the surfaces tab. A factor of 1.0 is apply the texture at full size, fractions decrease the visual size of the texture, numbers greater than 1.0 increase the visual size of the texture.
- All nVidia material textures appear gray in the viewport unless you are using the Iray renderer. Don't worry, they will render just fine.
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