Working on a game, what you think of the render?

Nov 9, 2022
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437
Yeah, that's not a game. That's a picture.

Don't get me wrong, it's a good picture. Nice soft lighting. Skin shader feels maybe a little simplistic and the skirt definitely needs to droop a little bit, but overall I like the composition, pose, lighting and character design.

It's not a game, though. Tell us about what we can do in the game.
 
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The Rogue Trader

Active Member
Sep 12, 2021
510
756
What they said.
Also if it's a game, why the thread is tagged "Comics"?
You meant "Daz" and picked the wrong yellow tag?
 
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fox_671

New Member
Aug 5, 2020
5
1
It is going to be a visual novel choice based game...i didnt know it was tagged as a game
 

shark_inna_hat

Active Member
Game Developer
Dec 25, 2018
705
2,765
I think the skin needs a bit more sub-surface scattering and the clothes a bit more Fresnel (rimlight). It looks like the model is lit by just one, strong spotlight, but at the same time the shadows are very soft - that looks strange. It needs more ambient light - add a hdri maybe? The chair looks like it's chrome plated yet it reflects nothing, just the black void (add a hdri maybe?).

The top is conforming to the shape of her breasts too much.
top.png
 

fox_671

New Member
Aug 5, 2020
5
1
I think the skin needs a bit more sub-surface scattering and the clothes a bit more Fresnel (rimlight). It looks like the model is lit by just one, strong spotlight, but at the same time the shadows are very soft - that looks strange. It needs more ambient light - add a hdri maybe? The chair looks like it's chrome plated yet it reflects nothing, just the black void (add a hdri maybe?).

The top is conforming to the shape of her breasts too much.
View attachment 2186572
Thank you for the advice ill look into it
 
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