I've partnered with a writer from CHYOA and we've started to make a game based on one of their stories. Currently, we've decided to try and make it in GameMaker and I wanted to know if that was a good idea based on what we're trying to do. I've got some experience in both Java and Python but Gamemaker seemed like an easier tool to use than to spend weeks constructing one specifically for the game.
1. A grid-based war map with units you maneuver to fight the AI. With three types of units in a rock paper scissors thing(sword beats spear, spear beats ax and ax beats sword).
2. The sex bit of the game will take place in events and after the battles. Currently, they're going to be text-based as neither of us is a good artist.
3. Construction of buildings on tiles to provide bonuses.
Another game that looks sort of like what we're thinking would be XXXivilization but the premise is different and the combat is traditional.(Though nobody dies as it's a sci-fi setting where war no longer kills people due to using advanced armor and medieval weapons.)
thoughts?
1. A grid-based war map with units you maneuver to fight the AI. With three types of units in a rock paper scissors thing(sword beats spear, spear beats ax and ax beats sword).
2. The sex bit of the game will take place in events and after the battles. Currently, they're going to be text-based as neither of us is a good artist.
3. Construction of buildings on tiles to provide bonuses.
Another game that looks sort of like what we're thinking would be XXXivilization but the premise is different and the combat is traditional.(Though nobody dies as it's a sci-fi setting where war no longer kills people due to using advanced armor and medieval weapons.)
thoughts?