This game fails in almost every single way possible. I first tried it a couple versions after it came out and found it clunky and broken and now years later I find it hasn't fixed its core issues. This game appears to want to me a map game, but fails in every way.
In this game you are given control of a facility and are supposed to gather supplies, research, build, craft, mange resources, and build relationships with the girls which is a very novel idea compared to what has been done before, but oh boy it fails.
You have three levels in your base and the game wants you to run and forth constancy to click on things to open the other doors and then open more doors and compartments. Fucking scrap this it is a waste of time and hurts the core gameplay loop of managing the base. If you want to unlock rooms put it into research and building.
Now the meat of the game is the work and exploration which also fails.
You have to research, craft, and then finally build to unlock an upgrade. You do this by scavenging and assigning people to the various jobs. This all sounds good and dandy put the menus and lack of information kills it.
You have to go through so many menus to accomplish one thing and the information given to you is terrible. You are not told what 150 time means, what upgrades do, or that more upgrades unlock how many days past.
Thank god at least common sense can get you an idea of what each upgrade does.
The final and most annoying part of the gameplay is how long it takes to accomplish anything. It is a complete and utter slog.
If you really want to improve this game make the world map your main screen, change the various materials into bulk concepts like electronics, fuel, metal, plastics, fabric. Rework the time schedule so people don't have the chance not to do anything. Give you a main top bar on the screen like a paradox game and make the entire gameplay more intuitive and engaging for the player.
Final things I guess are bugs and the English.
English is weird and it's clear that English is not their first language , but it's bearable.
The game is clearly not coded right, because the save system is super busted.
Saving seems to only save variables and not an actual game state or something, because when you load a game it does not put you back to where you were as it will keep the menus you were in and location on the map.
I used this to an advantage as you could save then move across the map fore no time cost if you load the game right before you hit a destination or if going really far away just keep loading back the game.
I don't want to hate this game, because it is trying to be an actual game the problem is that as an actual game it is complete utter garbage in this current state.
Reviewed Version v0.50
In this game you are given control of a facility and are supposed to gather supplies, research, build, craft, mange resources, and build relationships with the girls which is a very novel idea compared to what has been done before, but oh boy it fails.
You have three levels in your base and the game wants you to run and forth constancy to click on things to open the other doors and then open more doors and compartments. Fucking scrap this it is a waste of time and hurts the core gameplay loop of managing the base. If you want to unlock rooms put it into research and building.
Now the meat of the game is the work and exploration which also fails.
You have to research, craft, and then finally build to unlock an upgrade. You do this by scavenging and assigning people to the various jobs. This all sounds good and dandy put the menus and lack of information kills it.
You have to go through so many menus to accomplish one thing and the information given to you is terrible. You are not told what 150 time means, what upgrades do, or that more upgrades unlock how many days past.
Thank god at least common sense can get you an idea of what each upgrade does.
The final and most annoying part of the gameplay is how long it takes to accomplish anything. It is a complete and utter slog.
If you really want to improve this game make the world map your main screen, change the various materials into bulk concepts like electronics, fuel, metal, plastics, fabric. Rework the time schedule so people don't have the chance not to do anything. Give you a main top bar on the screen like a paradox game and make the entire gameplay more intuitive and engaging for the player.
Final things I guess are bugs and the English.
English is weird and it's clear that English is not their first language , but it's bearable.
The game is clearly not coded right, because the save system is super busted.
Saving seems to only save variables and not an actual game state or something, because when you load a game it does not put you back to where you were as it will keep the menus you were in and location on the map.
I used this to an advantage as you could save then move across the map fore no time cost if you load the game right before you hit a destination or if going really far away just keep loading back the game.
I don't want to hate this game, because it is trying to be an actual game the problem is that as an actual game it is complete utter garbage in this current state.
Reviewed Version v0.50