Review for World of Sisters v0.25.10:
I started and stopped playing this game multiple times because I just couldn't get into it. I finally took the time to get through all of the available content and I can't say that I really like it. I'm being generous with 3 stars, but I can see how some players would like it.
Story/Writing: 3/5 - Yeah, this game is full of "Engrish", and worse, there are literally hundreds of long and boring conversations of very poorly-written English to torture you. I find myself just frantically clicking so I don't have to read the awful dialogue. The story is practically cookie-cutter incest with a mom that doesn't get any lovin' from dad, one older sister that hates the MC, one younger sister that adores the MC, and a complete retard MC. There are lots of plot holes and lots of total WTFs. The raunchy dialogue seems like it was written by a virgin teenager that's watched a shit-ton of European hard-core porn.
Art/Renders/Animations: 3/5 - I really want to like it, but the artwork varies from good to poor. Same for the animations.
Gameplay: 3/5 - The actual gameplay of discovering items and talking to NPCs is above average and even most of the minigames are above average, but the user interface ruins everything. I find the game is too complicated, too slow, and too "busy". I haven't even bothered to try to figure out the game mechanics because of all of the other issues. The user interface is a cluster-fuck of flash and glitter. There's always way too much going on in the user interface and it distracts from the actual game. Sometimes, the messages and movement even interfere with playing the game, or even worse, the timed minigames (e.g. the sandwich making game where a big black bar covers a big portion of the screen when the next round starts, it's asinine). Some things like navigation tickets and paying for hints make it seems like a mobile game designed for micro-transactions. The slowness of the game is caused by everything in the user interface being cartoon animated like it was designed to appeal to kindergarteners. There are also lots of boring animations in the game that are not skippable, like the MC getting dressed every morning. Just let players skip animations if they want to, for fuck's sake! There are all kinds of settings to control the slowness of the game, but they only eliminate about 60% of it. The game is a bit grindy with money and building relationships. I turned on the built-in cheat to increase the XP given for each action and it helped a lot. The quest/hint screen is a mess. The quest/hint system needs a way to sort quests (e.g. by character) and a way to hide all blocked quests when you have to do other quests first or the quest is at end-of current content [This seems to have changed with the task "Pause" feature, but it's not clear how that works. Some tasks automatically pause, and you can unpause them, but they pause again. Seems like this could be because they're blocked.]. The game shows the relationship level of the MC with several men (e.g. dad and teacher) as "girlfriend" and "lover". What the actual fuck? Relationship levels for girls are just as dumb, though. A girl can have a relationship status of "Lover" when the only interaction she's had with the MC is talking in the hallway at school. There are continuity errors with the sandbox, too. For example, MC can get to the point where he performs cunnilingus on Katy, but then do the homework quests and Katy is embarrassed to show MC her breasts. There are many others. There are also the typical sandbox errors where the same person is frequently shown in two places at once.
On the upside, the ability to save and load anywhere and anytime is impressive. The hotspot highlighting works very well, and most of the minigames are reasonable. I do wish there was a way to re-read the instructions after starting a minigame, though.
Bugs: 2/5 - There are quite a few bugs in the game and sometimes I don't know if I'm encountering bugs or just poor design/implementation, but there have been a ton of weird things that happened. I've seen menus where some of the menu choices had no text but you could still click on them and do something. Often, the quest/hint system says to do something and so you do, and you are just repeating the exact same conversation or two over again, but it doesn't appear to be for grind, it's more like the quest is stuck in a loop until something else triggers (i.e. some dependency that should be clear in the questline). This happened with Judy's quests where it looped between "Talk to Judy when the time is right" and "go to parents' bedroom in the morning". Then there are the cases where the quest/hint system says to do something, and you try do it, but you can't because the event doesn't trigger (e.g. find Katy in the shower or give Lola the guitar). I think these are also due to dependencies between other quests that aren't clear. The first time I had the MC go to the museum in the afternoon, it triggered a huge event that lasted into the evening, but afterward, the MC was back at school in the afternoon.
Other: I didn't find a list of planned tags, but we've already got the MC having sex with women that he knows are having sex with other men, and there is a lot of talk in the game's dialogue of sharing and prostitution, which is probably going to turn into a whole different mess that makes me want to stay away from the discussion thread.