As of ver 0.2.2
Rating - Average
That about sums this game up from what I've played so far - average.
Almost everything about it feels like a cut-and-paste of bits and pieces of any of a dozen other games, and then reassembled in a slightly different way.
Immersion just isn't hapening for me with this game because of scene transitions or dialogues that don't fit the situation.
E.G.:
1. You get a room in a hotel for the night, get up the next morning, have one short conversation with the hotel staff then go and visit someone at a nightclub. One very short conversation later and you're preparing to leave the club *late at night*. Did the MC just switch off for the rest of the day? One short walk and two short conversations and it's already late at night?
2. You stay at the nightclub the next night after short conversation and very brief look at the 5 or so other cutouts (you can't interact with them) that were there, then wake up at midday because apparently you had quite a party there last night.
Huh? What party?
3. Was the MC driving to the old town or catching the train? He said "driving" a number of times.
These might appear trivial on their own, but there's enough non-sequitur scene changes and portions of dialogue that don't fit the scene, that they break any potential mood or flow of the game.
Nothing about it stands out at all.
Nothing here is new or different.
I do not think this game has any potential if the dev is going to continue to just copy and paste unoriginal VN "clip-art" and not put in any care and attention to details.
Rating - Average
That about sums this game up from what I've played so far - average.
Almost everything about it feels like a cut-and-paste of bits and pieces of any of a dozen other games, and then reassembled in a slightly different way.
Immersion just isn't hapening for me with this game because of scene transitions or dialogues that don't fit the situation.
E.G.:
1. You get a room in a hotel for the night, get up the next morning, have one short conversation with the hotel staff then go and visit someone at a nightclub. One very short conversation later and you're preparing to leave the club *late at night*. Did the MC just switch off for the rest of the day? One short walk and two short conversations and it's already late at night?
2. You stay at the nightclub the next night after short conversation and very brief look at the 5 or so other cutouts (you can't interact with them) that were there, then wake up at midday because apparently you had quite a party there last night.
Huh? What party?
3. Was the MC driving to the old town or catching the train? He said "driving" a number of times.
These might appear trivial on their own, but there's enough non-sequitur scene changes and portions of dialogue that don't fit the scene, that they break any potential mood or flow of the game.
Nothing about it stands out at all.
Nothing here is new or different.
I do not think this game has any potential if the dev is going to continue to just copy and paste unoriginal VN "clip-art" and not put in any care and attention to details.