TLDR - Awesome premise, amateur execution.
As stated elsewhere, focusing on the host corruption is really fun. The mechanics with respect to bulking up your army of pathogens is interesting too.
The game suffers from awful grind. repetitive music, and a lack of real-world consequences as the corruption progresses.
Most of the criticisms below I agree with, so I will not repeat them. Some things that would have really improved the game:
* Each body region (brain / heart / womb / etc) should use different tiles, so you can visually distinguish the regions. There should probably also be novel game mechanics in each region. As it stands, you literally just infect a bunch of "body cells" and then fight some immune cells and get boned by some pathogens. Every time.
A good game that does this sort of corruption thing *right* is Star Knightess Aura. If each body part had its own quests, like a little village, and you had to infiltrate, corrupt certain members of the political, military, whatever, that would have been way more engaging and fun. Act too quickly, and get killed / busted by the immune system. Act too slowly? There was no punishment for acting slowly, so nothing to press narrative tension.
* The real-world needs way more fine-grained corruption. Every time you bust a crystal in the body, you should have new events / new interactions unlocking in the real world. As it stands, real world seems like an afterthought. Especially the "sleepwalking cave."
* Game is horribly balanced. My characters were OP from the start, yet without any good AOE spells, it was grind grind grind. The enemies are not specialized, do not work well / collaborate with each other, there is no challenge in combat. As mentioned elsewhere, your growing colony really has the same basic attacks. The dev tried to address this somewhat with a "Specialized" menu, but these attacks / buffs / debuffs often pale in comparison to just "Lick Pussy," so what's the point?
* Lesbian scenes between pathogens was pretty mid. The real place for the corruption to shine was the real-world. How does Lily deal with this in her daily interactions? There was tons of opportunity for her to struggle with / hide / rationalize her outward body changes. None of this was leaned in to. Like other characters asking her about things and the player having the the choice to respond? And if you respond poorly, you get discovered? See, the game is just birthing mechanics on its own And the long tongue? You'd think she'd look in the mirror, or know, or feel, freak out? Maybe she'd start masturbating it? Experience cognitive dissonance? So much wasted opportunity.
So please dev, realize you hit gold here on the concept, and please team up with a skilled mapper, a skilled author, and a musician and take this game to the level that the concept deserves.
As stated elsewhere, focusing on the host corruption is really fun. The mechanics with respect to bulking up your army of pathogens is interesting too.
The game suffers from awful grind. repetitive music, and a lack of real-world consequences as the corruption progresses.
Most of the criticisms below I agree with, so I will not repeat them. Some things that would have really improved the game:
* Each body region (brain / heart / womb / etc) should use different tiles, so you can visually distinguish the regions. There should probably also be novel game mechanics in each region. As it stands, you literally just infect a bunch of "body cells" and then fight some immune cells and get boned by some pathogens. Every time.
A good game that does this sort of corruption thing *right* is Star Knightess Aura. If each body part had its own quests, like a little village, and you had to infiltrate, corrupt certain members of the political, military, whatever, that would have been way more engaging and fun. Act too quickly, and get killed / busted by the immune system. Act too slowly? There was no punishment for acting slowly, so nothing to press narrative tension.
* The real-world needs way more fine-grained corruption. Every time you bust a crystal in the body, you should have new events / new interactions unlocking in the real world. As it stands, real world seems like an afterthought. Especially the "sleepwalking cave."
* Game is horribly balanced. My characters were OP from the start, yet without any good AOE spells, it was grind grind grind. The enemies are not specialized, do not work well / collaborate with each other, there is no challenge in combat. As mentioned elsewhere, your growing colony really has the same basic attacks. The dev tried to address this somewhat with a "Specialized" menu, but these attacks / buffs / debuffs often pale in comparison to just "Lick Pussy," so what's the point?
* Lesbian scenes between pathogens was pretty mid. The real place for the corruption to shine was the real-world. How does Lily deal with this in her daily interactions? There was tons of opportunity for her to struggle with / hide / rationalize her outward body changes. None of this was leaned in to. Like other characters asking her about things and the player having the the choice to respond? And if you respond poorly, you get discovered? See, the game is just birthing mechanics on its own And the long tongue? You'd think she'd look in the mirror, or know, or feel, freak out? Maybe she'd start masturbating it? Experience cognitive dissonance? So much wasted opportunity.
So please dev, realize you hit gold here on the concept, and please team up with a skilled mapper, a skilled author, and a musician and take this game to the level that the concept deserves.