- Feb 5, 2021
- 198
- 401
I had a nightmare last night of me playing a well designed IF (old school text adventure game). But sometimes horror games get too scary for me, so though I really respected what the game was doing I quit playing. Which forced me to wake up.
My thoughts were still on this game though, as I lied in my bed in my post-dream stupor. I thought the game concept was very clever and well done. It seemed like the type of game that would win awards and the like. But it was too scary for me, so I wasn't going to play it anymore. Then I realized the game doesn't exist in real life.
I'm not a programmer, but I'm sure I could make this game without it taking too much time. All it needs is simple IF commands (look, walk, choosing between options). It could be incredibly short and still be very good. Something you beat in under an hour. The dream ended well before the ending, but I got the gist of it, and was able to come up with ideas of where to go from there. I still don't think there's a need to really drag out the experience into a longer game though. It would make it more marketable, but also likely lessen the effect. And I think adding graphics would also make the experience less scary and less powerful.
Which brings me to my dilemma. I feel the idea behind the game is really good. Kind of perfect in its simplicity, and it'd be somewhat of a shame to just throw it away. But what value would there be in a very short IF game, even if it's the type that wins small IF awards that very few people have heard of?
The only value I can really think of would be to use it to gain name recognition for the next game I developed, which would be something that would be a lot more marketable. But I'm not a game developer, and there's no guarantee I'd ever have an idea this good again. And again I'm not really a horror guy, so even if I did make another game after it it likely would be something completely different.
And the concept wouldn't really work in a medium that wasn't interactive, so turning it into something other than a game wouldn't make much sense. Except maybe a short story of someone playing a game ... but then the question still remains: is there any money in making one good short story? Would any of this be worth the effort?
My thoughts were still on this game though, as I lied in my bed in my post-dream stupor. I thought the game concept was very clever and well done. It seemed like the type of game that would win awards and the like. But it was too scary for me, so I wasn't going to play it anymore. Then I realized the game doesn't exist in real life.
I'm not a programmer, but I'm sure I could make this game without it taking too much time. All it needs is simple IF commands (look, walk, choosing between options). It could be incredibly short and still be very good. Something you beat in under an hour. The dream ended well before the ending, but I got the gist of it, and was able to come up with ideas of where to go from there. I still don't think there's a need to really drag out the experience into a longer game though. It would make it more marketable, but also likely lessen the effect. And I think adding graphics would also make the experience less scary and less powerful.
Which brings me to my dilemma. I feel the idea behind the game is really good. Kind of perfect in its simplicity, and it'd be somewhat of a shame to just throw it away. But what value would there be in a very short IF game, even if it's the type that wins small IF awards that very few people have heard of?
The only value I can really think of would be to use it to gain name recognition for the next game I developed, which would be something that would be a lot more marketable. But I'm not a game developer, and there's no guarantee I'd ever have an idea this good again. And again I'm not really a horror guy, so even if I did make another game after it it likely would be something completely different.
And the concept wouldn't really work in a medium that wasn't interactive, so turning it into something other than a game wouldn't make much sense. Except maybe a short story of someone playing a game ... but then the question still remains: is there any money in making one good short story? Would any of this be worth the effort?