- Aug 12, 2019
- 7
- 2
Hello everyone! I recently found this forum and all it's incredible content. So I played a few games, got inspired and decided to download DAZ. I haven't really watched any tutorials, mainly cause I can't seem to have the attention span for those videos, and figure it out by myself as I go. I have developed games in Unreal before so I have some experience with 3D software in general. But why am I making this thread? Well, I haven't really encountered any major problems (except for these darn rendering times), but would like some feedback on some images I've done and perhaps get some feedback on them. I have a feeling that I've done a few rookie mistakes that might be obvious to the experienced eye.
1.
This is the first image I rendered. First of all I had no idea that it would look so great with the IRay renderer, it kind of blew my mind. As you can see I kind of fucked up with the eyebrows and cheeks, since I had no idea what I was doing at this point. I think that I used some distant light on this one, but can't really remember.
2.
So know I went with a little bolder approach as you can see. The skin tone was kind of grey but I didn't mind. I started to figure out that you can "hide your mistakes" behind various body parts. Her left hand is supposed to be holding some kind of dick but I hadn't installed any male genitalia at this point.
3.
I'm sure that you all are familiar with this room. Here's when I started to realize that lights are a HUGE part of what makes an image great. When I started rendering this image i had no idea where my lights were, and it created a rather strange setting.
4.
So now I had some lights fixed (ignore the one to the top right pls) and started to realize how long rendering took. This image is 1024x676 and I think I stopped at maybe 300 iterations.
5.
So then I started to use the light presets from the scenes I loaded and got pretty good results. This is 2560x1440 and stopped at maybe 1000 iterations, not sure. I think it went on for at least 2 hours. I went a little crazy with the pixel size, but I was curious to try.
6.
Here's a series of different iterations.
100 iterations
300 iterations
600 iterations
I removed the background scene just to get lower rendering times. The first two were basically just test runs for the lighting. By now I had turned off rendering quality and started to smaller images.
7.
So I left a rendering do it's work over night and woke up the next morning to this. This is 1920x1080 with a max sample of 10 000, render quality off. I thought that I would end up with a pretty flawless image but still had a lot of grain.
8.
I call this one "The Office Ladies". So I tried a portait format, 742x1200 and this is after only 400 iterations (!!). I have no idea how this image turned out so great. I used some light preset and had no background.
So far I've yet to produce a 1920x1080 image that looks nearly flawless. I really don't know what adds time to the rendering process. I've read something about translucency, but I don't really know where I can change the settings for that. I'm sitting here with 8 gigs of ram so I don't expect short rendering times, but hopefully I can get it around 1 hour for an HD image. My questions are: Am I going towards the right direction? Do you have any tips or shortcuts for rendering? What were some mistakes you encountered in the beginning? Do you have any valuable links that I should check out?
Cheers!
1.
This is the first image I rendered. First of all I had no idea that it would look so great with the IRay renderer, it kind of blew my mind. As you can see I kind of fucked up with the eyebrows and cheeks, since I had no idea what I was doing at this point. I think that I used some distant light on this one, but can't really remember.
2.
So know I went with a little bolder approach as you can see. The skin tone was kind of grey but I didn't mind. I started to figure out that you can "hide your mistakes" behind various body parts. Her left hand is supposed to be holding some kind of dick but I hadn't installed any male genitalia at this point.
3.
I'm sure that you all are familiar with this room. Here's when I started to realize that lights are a HUGE part of what makes an image great. When I started rendering this image i had no idea where my lights were, and it created a rather strange setting.
4.
So now I had some lights fixed (ignore the one to the top right pls) and started to realize how long rendering took. This image is 1024x676 and I think I stopped at maybe 300 iterations.
5.
So then I started to use the light presets from the scenes I loaded and got pretty good results. This is 2560x1440 and stopped at maybe 1000 iterations, not sure. I think it went on for at least 2 hours. I went a little crazy with the pixel size, but I was curious to try.
6.
Here's a series of different iterations.
100 iterations
300 iterations
600 iterations
I removed the background scene just to get lower rendering times. The first two were basically just test runs for the lighting. By now I had turned off rendering quality and started to smaller images.
7.
So I left a rendering do it's work over night and woke up the next morning to this. This is 1920x1080 with a max sample of 10 000, render quality off. I thought that I would end up with a pretty flawless image but still had a lot of grain.
8.
I call this one "The Office Ladies". So I tried a portait format, 742x1200 and this is after only 400 iterations (!!). I have no idea how this image turned out so great. I used some light preset and had no background.
So far I've yet to produce a 1920x1080 image that looks nearly flawless. I really don't know what adds time to the rendering process. I've read something about translucency, but I don't really know where I can change the settings for that. I'm sitting here with 8 gigs of ram so I don't expect short rendering times, but hopefully I can get it around 1 hour for an HD image. My questions are: Am I going towards the right direction? Do you have any tips or shortcuts for rendering? What were some mistakes you encountered in the beginning? Do you have any valuable links that I should check out?
Cheers!