- Jan 12, 2020
- 7
- 2
Hi!
We’re a small group of guys from the non-adult video games industry, looking to enter this side of things, as we’re all big fans of NSFW gaming.
Between us we have 20+ years in the industry, primarily on the indie publishing side of things, and would be interested to hear if there is a need/demand for an indie publisher in the adult space?
In gamedev in general, it’s always a huge debate on whether or not to go with a publisher, and for adult games, the only real difference in terms of the business side of things would be the funding which, as we all know, is generally crowd-sourced, which is great for developers, as you don’t need to pay that back, whereas with publisher funding that’s recoupable against the revenue.
We would, however, be open to funding projects as well if there is a demand, but in general, what we normally provide to developers is:
- Marketing
- Production Assistance
- Storefront management
- Social media management
- Sourcing freelancers
- Keyart, trailers, & general marketing assets
- Digital distribution
- QA
- Localisation
- Business development
- Porting (not really applicable here as consoles aren’t open to adult-only games yet)
So essentially, all things related to releasing a game that isn’t direct development. In terms of the contractual side of things, that's always negotiated on a game-by-game basis, but would be a revenue share agreement, with the developer always taking the lion's share.
Now, we’re still in the early stages, but before we go further the question really is - would you guys be interested in partnering with a publisher to help bring your games to market, or do you generally prefer to self-publish?
We’re a small group of guys from the non-adult video games industry, looking to enter this side of things, as we’re all big fans of NSFW gaming.
Between us we have 20+ years in the industry, primarily on the indie publishing side of things, and would be interested to hear if there is a need/demand for an indie publisher in the adult space?
In gamedev in general, it’s always a huge debate on whether or not to go with a publisher, and for adult games, the only real difference in terms of the business side of things would be the funding which, as we all know, is generally crowd-sourced, which is great for developers, as you don’t need to pay that back, whereas with publisher funding that’s recoupable against the revenue.
We would, however, be open to funding projects as well if there is a demand, but in general, what we normally provide to developers is:
- Marketing
- Production Assistance
- Storefront management
- Social media management
- Sourcing freelancers
- Keyart, trailers, & general marketing assets
- Digital distribution
- QA
- Localisation
- Business development
- Porting (not really applicable here as consoles aren’t open to adult-only games yet)
So essentially, all things related to releasing a game that isn’t direct development. In terms of the contractual side of things, that's always negotiated on a game-by-game basis, but would be a revenue share agreement, with the developer always taking the lion's share.
Now, we’re still in the early stages, but before we go further the question really is - would you guys be interested in partnering with a publisher to help bring your games to market, or do you generally prefer to self-publish?