- Mar 16, 2023
- 15
- 11
So I'm currently working on a text-based game and I have a strong dislike for long walls of text. Instead, my game will consist of short pieces of text with a lot of decisions to be made. Even the smallest of decisions is much better than having to read through lengthy text. At the moment, I'm focusing on creating a flexible character display that can showcase any pose required for the game. Recently, I've even added jiggle physics and it looks very promising. The game is set in a fantasy world, and my primary objective is to make it feel as open and free as possible. I want the player to feel like they can do anything, so it will be more of a sandbox game than a linear story. Additionally, I would like to include a lot of transformation content, but it might be difficult to incorporate into the character display. Therefore, it may have to be added later on in the development process when I know how many people will be playing it. The game's title is "Limitless Desires".