- Apr 14, 2018
- 19
- 30
I've been working on a game for the past 6 months part-time and it's a few weeks away from the prototype being releasable. Though coming up to that point I have come to realization that it's been developed in a bubble where I have merely made it with ideas I thought would be interesting to try out. Not quite sure it's something people would want to play. I have some time off work so I could change quite a bit if needed. Worse thing would be if no one ever played it.
I'll go into some detail. If your love, hate or apathetic to the ideas. Any feedback would be welcome.
The game at it's basic is a 3rd Person 'Survival' RPG. You play as a Female Protagonist turned into a Futanari.
You operate in sandbox areas (with Day/Night cycle) that you can move from area to area through a City Map. Your mission to try and find a cure.
The 'survival' aspect for this, is the mechanics of how you live as a Futanari. As her libido is basically 1000x normal, as you go about your day, various tasks/events will increase your LUST level. Once that reaches 100% you well, lets say, "Unload". Obviously doing that in the presence of other characters is mostly a bad idea. If a NPC sees you doing something lewd (where it's not appropriate), it will increases your Infamy. When your Infamy maxes outs it's game over. Your in prison, asylum or worse.
So the ways you deal with it are either to release without being caught, in a sexual encounter or find and wear condoms. Condoms have a capacity (so don't let them explode). I've designed dialogue around you dynamically suppressing/"releasing" during conversations, so it can happen anytime.
In terms of the 3D model. The MC futa model is specially designed so you can observe this all happening real time in-game. From the cock sticking out lifting up a dress as you LUST increases, to the partially full condom dangling off it.
There's Also Sanity stat (go too far and it's the loony bin for you) and Energy (limits how many things you can do without sleeping). Also some Perversion stats for opening new options/actions to do.
In terms of the rest, it's more mundane with a focus on story arcs rather than stats. You have various female characters based on fetish tropes. They work/move around a schedule with the Day/Night system. You gain affection through Dialogue, Events etc. I'm of the personal opinion that if you need a walkthrough or to continuously save progress in your game that it's bad design. So no matter how mad you make them, you can redeem yourself so your more free in choose actions without ruining your chances with a certain NPC.
Sexual content is fully animated with interactive elements, but it isn't freeform like say Honey Select. There will be various types not just 'normal' sex. Like a prototype I made where sex animations are tied to the rhythm and beat of music and I'd set up method where you could upload your own tracks to play for a unique experience.
Finally you can do jobs, which, are at the moment roleplaying mini-games. (ie you work at a shop, you go and play a mini-game selling things to customers with some dynamic erotic events). I'm not sure if that's a good idea to keep in or if I should abstract it to be more short 'cinematic' scenes so you can get on with other stuff.
So those are the main points. Thanks for reading. Vote and/or Tell me what you think.
Edit: Added some image since some people asked. Though keep in mind I already have plans to further improve the graphics in the comings months. The hair is a perfect example as I'm in the middle of replacing. It will be an good improvement on what's currently being used.
I'll go into some detail. If your love, hate or apathetic to the ideas. Any feedback would be welcome.
The game at it's basic is a 3rd Person 'Survival' RPG. You play as a Female Protagonist turned into a Futanari.
You operate in sandbox areas (with Day/Night cycle) that you can move from area to area through a City Map. Your mission to try and find a cure.
The 'survival' aspect for this, is the mechanics of how you live as a Futanari. As her libido is basically 1000x normal, as you go about your day, various tasks/events will increase your LUST level. Once that reaches 100% you well, lets say, "Unload". Obviously doing that in the presence of other characters is mostly a bad idea. If a NPC sees you doing something lewd (where it's not appropriate), it will increases your Infamy. When your Infamy maxes outs it's game over. Your in prison, asylum or worse.
So the ways you deal with it are either to release without being caught, in a sexual encounter or find and wear condoms. Condoms have a capacity (so don't let them explode). I've designed dialogue around you dynamically suppressing/"releasing" during conversations, so it can happen anytime.
In terms of the 3D model. The MC futa model is specially designed so you can observe this all happening real time in-game. From the cock sticking out lifting up a dress as you LUST increases, to the partially full condom dangling off it.
There's Also Sanity stat (go too far and it's the loony bin for you) and Energy (limits how many things you can do without sleeping). Also some Perversion stats for opening new options/actions to do.
In terms of the rest, it's more mundane with a focus on story arcs rather than stats. You have various female characters based on fetish tropes. They work/move around a schedule with the Day/Night system. You gain affection through Dialogue, Events etc. I'm of the personal opinion that if you need a walkthrough or to continuously save progress in your game that it's bad design. So no matter how mad you make them, you can redeem yourself so your more free in choose actions without ruining your chances with a certain NPC.
Sexual content is fully animated with interactive elements, but it isn't freeform like say Honey Select. There will be various types not just 'normal' sex. Like a prototype I made where sex animations are tied to the rhythm and beat of music and I'd set up method where you could upload your own tracks to play for a unique experience.
Finally you can do jobs, which, are at the moment roleplaying mini-games. (ie you work at a shop, you go and play a mini-game selling things to customers with some dynamic erotic events). I'm not sure if that's a good idea to keep in or if I should abstract it to be more short 'cinematic' scenes so you can get on with other stuff.
So those are the main points. Thanks for reading. Vote and/or Tell me what you think.
Edit: Added some image since some people asked. Though keep in mind I already have plans to further improve the graphics in the comings months. The hair is a perfect example as I'm in the middle of replacing. It will be an good improvement on what's currently being used.