Who are we?
We are two writers and game designers who have always enjoyed monster girls and adored storytelling and worldbuilding. I often dragged my buddy into conversations about my disappointment with certain aspects of the genre, and how I feel it could be approached in a new, exciting way. I have written a few short stories focused on science fiction and fantasy, and am also actively working on a novel. My specialties are in political fiction, complex character development, and dialogue.
What is the Project?
Working Title
The Son of Adam: Masks of the Trickster
This is a 3D Fantasy Action Adventure game inspired by Elden Ring, The Legend of Zelda Twilight Princess, and The Witcher. Play as Jerauld, Son of Abraham, a super-human Crusader knight of the Order, who is accompanied by Iani, the shapeshifting trickster goddess of masks. Much of this is rooted in the question: How would humans react to a world that is highly hostile to them, sexually and otherwise? A great focus is put on how a strong government would create and maintain routes, forces, and trade agreements to ensure power and survival.
As of now, the project is purely conceptual, with thorough, yet still evolving design documentation, a complete narrative outline, a near-complete mechanical outline, and a script currently in the works. Various mechanics have already been detailed in the design documentation with a clear and concise vision.
Necessary Talent:
Godot Programmer:
We are leaning towards Godot for development, and would therefore like to have someone familiar with its tools and functions.
We would like to recruit as many as we are able to, as needed mechanics would be the following:
Stealth
Inventory
Enemy behavior
Ally behavior
3D Artist/Animator:
Ideally using Blender, or any program that is viable with Godot
We would require someone who can design and/or animate monster girls, a heavily armed and armored knight, and other miscellaneous characters in combat, conversation, and coitus.
All of this would be in an anime-style
Commitment?
Realistically, a part time position, but for the long-term.
Both of us are still working day-jobs and school, thus we won't ask you to put in more than we'd be able to.
Compensation?
As we stand now, there is little we can currently offer. It is effectively unpaid for now, with the potential for revenue share and/or a switch to proper paid work if/when more funding is acquired.
That being said, paid work is negotiable depending what you're asking. We'll try to work with you, if you're wiling to work with us.
Interested?
If this feverish leap of faith is something you'd like to swan-dive into, you can comment below with:
Your Skillset
Your Experience
Why this project interests you
Your Portfolio (if applicable)
Your Expectations from us regarding work, pay, and anything else you'd like us to know
Your Favorite type of Monster Girl
How do I reach you?
Discord would be best. You can add me as sorrows_end (or Sorrows_End#3906).
From there, we can chat more about the project, answering any questions or comments you may still have, and I'll add you to the development server from there.
We are two writers and game designers who have always enjoyed monster girls and adored storytelling and worldbuilding. I often dragged my buddy into conversations about my disappointment with certain aspects of the genre, and how I feel it could be approached in a new, exciting way. I have written a few short stories focused on science fiction and fantasy, and am also actively working on a novel. My specialties are in political fiction, complex character development, and dialogue.
What is the Project?
Working Title
The Son of Adam: Masks of the Trickster
This is a 3D Fantasy Action Adventure game inspired by Elden Ring, The Legend of Zelda Twilight Princess, and The Witcher. Play as Jerauld, Son of Abraham, a super-human Crusader knight of the Order, who is accompanied by Iani, the shapeshifting trickster goddess of masks. Much of this is rooted in the question: How would humans react to a world that is highly hostile to them, sexually and otherwise? A great focus is put on how a strong government would create and maintain routes, forces, and trade agreements to ensure power and survival.
As of now, the project is purely conceptual, with thorough, yet still evolving design documentation, a complete narrative outline, a near-complete mechanical outline, and a script currently in the works. Various mechanics have already been detailed in the design documentation with a clear and concise vision.
Necessary Talent:
Godot Programmer:
We are leaning towards Godot for development, and would therefore like to have someone familiar with its tools and functions.
We would like to recruit as many as we are able to, as needed mechanics would be the following:
Stealth
Inventory
Enemy behavior
Ally behavior
3D Artist/Animator:
Ideally using Blender, or any program that is viable with Godot
We would require someone who can design and/or animate monster girls, a heavily armed and armored knight, and other miscellaneous characters in combat, conversation, and coitus.
All of this would be in an anime-style
Commitment?
Realistically, a part time position, but for the long-term.
Both of us are still working day-jobs and school, thus we won't ask you to put in more than we'd be able to.
Compensation?
As we stand now, there is little we can currently offer. It is effectively unpaid for now, with the potential for revenue share and/or a switch to proper paid work if/when more funding is acquired.
That being said, paid work is negotiable depending what you're asking. We'll try to work with you, if you're wiling to work with us.
Interested?
If this feverish leap of faith is something you'd like to swan-dive into, you can comment below with:
Your Skillset
Your Experience
Why this project interests you
Your Portfolio (if applicable)
Your Expectations from us regarding work, pay, and anything else you'd like us to know
Your Favorite type of Monster Girl
How do I reach you?
Discord would be best. You can add me as sorrows_end (or Sorrows_End#3906).
From there, we can chat more about the project, answering any questions or comments you may still have, and I'll add you to the development server from there.
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