Daz Wrong direction of the distant light

lawfullame

Active Member
Game Developer
Aug 6, 2019
669
986
It happens to me that when the scene is large and I render an area that is far from zero coordinates, the direction of the distant light is different than it should be according to the arrow of the distant light .

Is distant light unsuitable for rendering smaller parts of a large scene?
edit:
I have noticed that this happens when the dome is a finite sphere
 
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lawfullame

Active Member
Game Developer
Aug 6, 2019
669
986
Hmm, cannot test it rigth now.

Could it be distant light bounce back from the (too small) dome ?
I don't know, but it seems that the relatively small dome and the big scene make this distortion worse.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,295
I tried with a 64*64 meters scene/finite sphere and no bug.
Moved away same scene at 96 meters from center, various env settings, still no bug
someone may know better :unsure:
 
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lawfullame

Active Member
Game Developer
Aug 6, 2019
669
986
I tried with a 64*64 meters scene/finite sphere and no bug.
Moved away same scene at 96 meters from center, various env settings, still no bug
someone may know better :unsure:
So I've found that this happens if you're using a finite sphere and the scene in the camera's shot is too far from the dome origin