I'm wanting to weigh in a little bit on the mini-games talk:
At the moment there's a big discrepancy between how rewarding it is to do the mini-game vs instant-completion
- Realtime arousal for casual lays can get very high quickly if you're trying to earn exp, leading to conflicting incentives. I don't feel as though instant-solve should be the most rewarding approach.
- Dredd's boys faces a similar problem, whereby the money prompts are inconsistent in comparison to instant completion. I've earned between $200 and $800 with the same 10x exp multiplier approach, when only doing triple $ because of how inconsistent it is. It's also neigh impossible to evaluate at a glance when the striptease is forcefully ended, all of the mini-games stats have no explanation. Likewise, because of how long it takes, it would be really nice to get a money multiplier from pleasure & satisfaction or something like that, if the MC is going to be treated like a whore, it'd be nice if they're paid accordingly.
- The Secretary Wordle mini-game is currently running with counter-incentives, the most efficient way to earn points is to solve the puzzle and the refresh the instance to get the 100 points for a 1st try completion, interrupting the situation only to have sex with a co-worker to reset arousal or going into the warehouse for the same. Having the flow-state increase how many points you get from the actual mini-game, as well as making the rewards from the coworkers more lucrative would go a long way to make having them appear be a useful event.
- Having the exp multiplier for manually playing the mini-games going up by something like 0.01 after you hit the x10 multiplier would go a long way to not make prolonged mini-game situations feel entirely worthless.
- Having no exp multiplier on the seesaw mini-game makes it a rather unwelcome mini-game, combine that with sometime getting knocked out of it because of the reverse modifier not having a timer on when it ends (you can get some really unlucky spikes, where your key press coincides with the modifier going away and the bar spiking in progress). Using the arousal zone for multiplier or something would help.
- I do like the relationship management of the Titris mini-game, but it can get incredibly frustrating when you're not aware that making sure that the NPCs have the right level of each relationship attribute is incredibly important to the success of the mini-game.
That's all I can think of right now, just about to crash from 2 days of sub 4 hours of sleep because I got stuck in a "One more day" loop in the game, so it's definitely a thumbs up for me overall.
Edit: please remove the diminishing returns on the Mutatio essence trade, it's already a massive grind to get you primary attributes up to the limits before upping the cap. If someone wants to do that grind, I really do think it should be allowed.