Dhao

New Member
Apr 12, 2018
9
4
Some more thoughts:
At the moment, it doesn't feel as though the personalities contribute much to the characters:


Aside from the Loser having some trouble with women initially and the Jock being unable to start below 100 Masculinity, I don't think I've seen much of a reference them having an overall effect on things. At least 60% of content is locked behind transforming into a female, so penis stats seems to primarily be a useful source of essence.

Attributes have no effect on instant-solving mini-games from what I can tell, which means that the primary benefit seems to be in the exp modifiers.

For context, all the Personalities when at 10 max attribute and the lowest starting total have the following exp modifiers:
Average: 1.68x
Nerd/Jock/Playboy: 1.5x
Loser: 2.0x

Likewise with the limited amount of exp multipliers that exist in the game, Loser feels more or less like the correct choice in most instances as the 2x multiplier at 10 Max attributes is basically equivalent to having the dance event and popping a exp drink for every single source of exp.

Some thoughts as to what could help would be in Identity management, there's currently very few sources of healing lost Identity and the personalities could be a decent source of that:
Average: reduce Identity loss/increase Identity gain from existing sources.
Nerd/Jock/Playboy: Activities related to their primary attribute can contribute towards Identity gain.
Loser: Do nothing can heal some Identity.

Likewise doing away with the Max attribute system and implementing a exp multiplier for their specific attributes could also go a long way towards making the other personalities seem a bit more interesting.

Also, having super-scoring events for Intelligence and Charm (like the Gym events) would be generally appreciated, though I can understand that it would be a major undertaking if you did an exact 1 to 1 for each.
 

Smallfrie

Well-Known Member
Dec 25, 2018
1,000
364
Some more thoughts:
At the moment, it doesn't feel as though the personalities contribute much to the characters:


Aside from the Loser having some trouble with women initially and the Jock being unable to start below 100 Masculinity, I don't think I've seen much of a reference them having an overall effect on things. At least 60% of content is locked behind transforming into a female, so penis stats seems to primarily be a useful source of essence.

Attributes have no effect on instant-solving mini-games from what I can tell, which means that the primary benefit seems to be in the exp modifiers.

For context, all the Personalities when at 10 max attribute and the lowest starting total have the following exp modifiers:
Average: 1.68x
Nerd/Jock/Playboy: 1.5x
Loser: 2.0x

Likewise with the limited amount of exp multipliers that exist in the game, Loser feels more or less like the correct choice in most instances as the 2x multiplier at 10 Max attributes is basically equivalent to having the dance event and popping a exp drink for every single source of exp.

Some thoughts as to what could help would be in Identity management, there's currently very few sources of healing lost Identity and the personalities could be a decent source of that:
Average: reduce Identity loss/increase Identity gain from existing sources.
Nerd/Jock/Playboy: Activities related to their primary attribute can contribute towards Identity gain.
Loser: Do nothing can heal some Identity.

Likewise doing away with the Max attribute system and implementing a exp multiplier for their specific attributes could also go a long way towards making the other personalities seem a bit more interesting.

Also, having super-scoring events for Intelligence and Charm (like the Gym events) would be generally appreciated, though I can understand that it would be a major undertaking if you did an exact 1 to 1 for each.
To be honest its more realistic if identity gain/loose multiplier closely related to dick size.--->boosted gain for large dick and boosted while it is missing(female)
You can also cap your max dick size based on identity. (so at 0% is real game over)
The advantage is do not fuck with present system and more in tune with base game.
Ps: identity loss only for macho guys fucked or full time hucow.
 
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Dhao

New Member
Apr 12, 2018
9
4
geez that is not true... the manual reward is completion and length related and waay more than auto or auto on flow.
and not enough? it is the amount 2-3 times target on average
At the current point in time, the following things are true:
You get 100 points for completing the Worlde puzzle first try.
Every failed attempt gives you -10 points.

Auto-Completing the puzzle is worth between 20 to 80 points depending on whether you're in the "Flow" or "On Fire".

Co-Workers give a 50% bonus when fulfilling their requests.

High arousal provides a detriment to total score as well.

At the moment if you press F5 you refresh the game back to a preset point which if you do so after pressing "Take a Break" and "Go Back to Work" does not reset the wordle puzzle, so you can F5 after solving the puzzle to get reset back to 0 attempts, with the exact same solution meaning you can always solve the puzzle for 100 points. Coworkers prevent this, but if you refresh the game they might not show up or they change their brief conditions, but given that most of those require you to throw away 2-5 attempts, you will consistently earn less than 100 points from them as well.

This means that the most efficient way to get points from the Secretary Mini-game is to refresh the game after solving the puzzle, and re-roll if you get coworkers unless you're in need of an arousal reset, and even then the Warehouse is a much better solution as the harassing coworkers will usually require you to go to the bathroom to clean up the mess they made and they still don't always fully reset your arousal.

harassing?
i do not know that are you stupid or blind
-your stats are your resources that you spend during play
sex is when your lust is full
what you mistake to sex meter is just the likelihood of harassment and works as intended
auto/flow earnings hindered by accumulating lust
Except I have had instances where my character is at 10 arousal, been harassed, and no sex-scene has happened as well as instances where the character has 0-4 arousal and they triggered a sex-scene. I've replicated the situation with 10 Arousal and saw no sex scene, but am having trouble replicating the inverse quickly and am not inclined to atm. Hence why I said that there's no clear indicator as to how you consistently trigger the sex-scene with a coworker.
 
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Smallfrie

Well-Known Member
Dec 25, 2018
1,000
364
Except I have had instances where my character is at 10 arousal, been harassed, and no sex-scene has happened as well as instances where the character has 0-4 arousal and they triggered a sex-scene. I've replicated the situation with 10 Arousal and saw no sex scene, but am having trouble replicating the inverse quickly and am not inclined to atm. Hence why I said that there's no clear indicator as to how you consistently trigger the sex-scene with a coworker.
Newer ever happened like that. You sure have bad luck. al be it i have to tell you that sex chance depend on player lust reluctance and behavior during harassment... ie behavior during harassment limits depend on player lust reluctance
I hope it is clear.
high flow(after 2 wordle) introduced cause it is a h-game so you do not waste time for points.
Ps: in rare case to fail triggering sex you may want to fail the task given... its easy to turn it into a free use cumdump... i just do not do it cause cum up nose is disgusting.
 
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Centar

Member
Jun 26, 2017
272
135
i wanted to check if there was an achievement for not taking any pill like for a month, and mistakely i arrange a demo on day 26, then avoided that demo for an entire month and im not able to fail that sale, that company appear to want that demo at any cost no matter how much they have to wait

the "make her sing" achievement appear to not work properly, i make her cum 8 and 9 times and nothing, but activated on 10 times

the watches pictures are gigantic now so you dont see witch buff they give you (i tried changing the zoom of the browser but the images keep the same sizes)
 
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Smallfrie

Well-Known Member
Dec 25, 2018
1,000
364
i wanted to check if there was an achievement for not taking any pill like for a month, and mistakely i arrange a demo on day 26, then avoided that demo for an entire month and im not able to fail that sale, that company appear to want that demo at any cost no matter how much they have to wait

the "make her sing" achievement appear to not work properly, i make her cum 8 and 9 times and nothing, but activated on 10 times

the watches pictures are gigantic now so you dont see witch buff they give you (i tried changing the zoom of the browser but the images keep the same sizes)
Demo stays for ever if its yours... you boss even mention that. You can not even work until not done.
zoom in and out not really work or shall i say only works on text and icons...
page scroll down mouse only is hidden and terrible
 

Whaft

Member
Sep 16, 2022
189
113
i wanted to check if there was an achievement for not taking any pill like for a month, and mistakely i arrange a demo on day 26, then avoided that demo for an entire month and im not able to fail that sale, that company appear to want that demo at any cost no matter how much they have to wait

the "make her sing" achievement appear to not work properly, i make her cum 8 and 9 times and nothing, but activated on 10 times

the watches pictures are gigantic now so you dont see witch buff they give you (i tried changing the zoom of the browser but the images keep the same sizes)
There is no such hidden achievement right now. I can make you a list of all of them or give some hints if you want to get them all
 
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Resuffer

Newbie
Dec 13, 2022
38
3
Can you send me a link to a full video of the sex scene of Billa and us (when we took the Secretary's pill)?
And the name of the actress who is taken for that, please tell me.
 

TheFamilyDog

Active Member
Jan 25, 2022
666
461
I second this, do playtests come out on a regular pace, like every 2 weeks or something?
This is a very rough guess but unless some major bugs show-up, I would say a update in the next couple weeks. Some of the update is quality of life, a couple of popular mods were assimilated ( "We are Borg. You will be assimilated. Resistance is futile"), and something that was talked about a few pages back (on F95) been added.
 

Synaxis

Member
Sep 29, 2017
497
439
So mod loading doesn't work. The modded game is created in a separate folder which when opened just doesn't apply most of the mods. Does anyone know what's going on?
 

MarcoPoolo

Member
Dec 22, 2019
289
268
This is a very rough guess but unless some major bugs show-up, I would say a update in the next couple weeks. Some of the update is quality of life, a couple of popular mods were assimilated ( "We are Borg. You will be assimilated. Resistance is futile"), and something that was talked about a few pages back (on F95) been added.
v0.21.1.
will take weeks? oh no :(
 

Dhao

New Member
Apr 12, 2018
9
4
Having played some more I will concede that acquiring more points through the Secretary puzzle is largely inefficient, I was under the impression that Charm/Intelligence exp was much more difficult get access to, but once you unlock 1 of the tier 3 sales products you have a much better avenue for getting both than a 400 point tax.
 

Dhao

New Member
Apr 12, 2018
9
4
I have some thoughts about the skill system as well:
At the moment there seems to be very little rewards baseline for actually grinding out skills: the active mini-games do not become more rewarding or noticeably less difficult. And the instant-solve is sitting at far too low a percentage to be comfortably successful even at Rank 10 unless you swap to the "no mini-games" mode, which still feels incredibly ponderous because without the 10x combo multiplier for xp, you're waiting an awful long time between upgrades. At the moment I feel as though the most comfortable approach is to start the game with mini-games so that you can grind out moderately high skill ranks and then turn them off, which doesn't sit particularly right with me, but it's not overly difficult to get rank 10 in skills and for the mini-games to then be essentially pointless.

The easiest solution I can see to this would be to just squish the systems together, get the benefits of a high exp multiplier for completing the mini-games early on, whilst allowing for more or less auto-completion once you're at the high ranks.

Alternatively, having skill ranks determine the type of mini-game you do more actively, such as eliminating the popup inputs (like the Alexis dance event) for high ranks, could also be useful.

Lastly, having reward output such as friendship/attraction etc. be given a multiplier based off of your ranks.
 
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