Guess it's hashed to prevent cheating. However, you can easily modify the html file to increase some stats. For example I modify it to start with max intellect, charm and fitness, and also to increase my xp multiplier for faster skill gain.I wish the save file was just a normal, plainly written .save like most other HTML games, as it is when you export it it creates a .lms file which is impossible (at least for me) to edit in my text editor...
What would be fun, in terms of exhibitionist gameplay mechanics?
I think if the stat progression picks up quicker so that your skills allow you to get to something like 80%+ without hours and hours of grinding that sort of issue will fade. Another workaround would be to have the option to play the game if the roll fails, or something like that. Shortening the duration of some of the games (15 seconds instead of 25, making it 30 seconds for the guaranteed big load instead of 50, for example) would alleviate this quite a bit as well... but it would probably be cool to have that as an option to toggle if possible, because I quite like the length of things as is but can see myself switching back and forth depending on mood. That said, I'm very much looking forward to having some actions that are more clearly endurance based like the gangbang minigame the dev described earlier.discovered this game yesterday, its been really fun, especially for an early build. as others said, the minigames can get a bit on the repetitive side after a while, but the basic concept and gameplay loop is very entertaining. i'll be following this
Guess it's hashed to prevent cheating. However, you can easily modify the html file to increase some stats
Guess it's hashed to prevent cheating. However, you can easily modify the html file to increase some stats. For example I modify it to start with max intellect, charm and fitness, and also to increase my xp multiplier for faster skill gain.
For what purpose?I wish the save file was just a normal, plainly written .save like most other HTML games, as it is when you export it it creates a .lms file which is impossible (at least for me) to edit in my text editor...
Ctrl+Shift+I->Application->Session Storage->x.change.life->Saved Session->Copy & Edit->Paste Back Into The Box->Reload SaveI wish the save file was just a normal, plainly written .save like most other HTML games, as it is when you export it it creates a .lms file which is impossible (at least for me) to edit in my text editor...
If your intellect drops to 0 it's game over, so might as well give yourself some extra chances by starting with max intellect. It also helps in some situations if you want to avoid a BJ scene.For what purpose?
The stats don't really do anything in the game yet.
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Tried this for a while and couldn't get it to work. I don't know what I'm doing wrong.Ctrl+Shift+I->Application->Session Storage->x.change.life->Saved Session->Copy & Edit->Paste Back Into The Box->Reload Save
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