Unity None Yami-Yami City

dirtydan69

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Apr 25, 2018
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What tool are you using? I've tried AssetStudioModGUI and UABEAvalonia and I can't find any mosaic material; only gameobjects and monobehaviors. If I look in sharedassets0.assets I can see two mosaic materials called Mosaic 64 and Mosaic 65. When I went to the shader they referenced and edited all colmask values to 0 or 1, the game just crashed on start.

I can try to upload the game somewhere so you can see what I am talking about. Perhaps they changed the mosaic on one of the updates...
That would be a shame if they did that.........
 
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dirtydan69

Newbie
Apr 25, 2018
20
9
103
What tool are you using? I've tried AssetStudioModGUI and UABEAvalonia and I can't find any mosaic material; only gameobjects and monobehaviors. If I look in sharedassets0.assets I can see two mosaic materials called Mosaic 64 and Mosaic 65. When I went to the shader they referenced and edited all colmask values to 0 or 1, the game just crashed on start.

I can try to upload the game somewhere so you can see what I am talking about. Perhaps they changed the mosaic on one of the updates...
are you sure you can not find the mosaic in ressource.assets anymore? If so then yes, they probably changed it
 

Hi-FiMan

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Jun 10, 2019
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I am using this because nothing else seems to find the mosaic material. But, the problem is that editing the shader crashes the game and I have no idea why.
 
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DocRipper

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I am using this because nothing else seems to find the mosaic material. But, the problem is that editing the shader crashes the game and I have no idea why.
Maybe try original UABEA, not "NEXT".
However, it's strange. It's sounds like there's some kind of "protection".
 
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Hi-FiMan

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Jun 10, 2019
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This is what I'm working with right now.

Capture.JPG
Capture2.JPG

If I change anything and I do mean anything in this shader, it crashes the game. I wonder if the security update for unity had to do with some malicious code execution from a shader... Time to do some digging. Never mind, the vulnerability did not have anything to do with shaders.
 
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DocRipper

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Dec 27, 2021
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This is what I'm working with right now.

View attachment 5403018
View attachment 5403019

If I change anything and I do mean anything in this shader, it crashes the game. I wonder if the security update for unity had to do with some malicious code execution from a shader... Time to do some digging. Never mind, the vulnerability did not have anything to do with shaders.
Everything is correct..That's how it was in the older version.

Strange that a modified mosaic shader could kill the whole game now.
kumarin More problems...
 

Hi-FiMan

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Jun 10, 2019
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I tried editing the shader within the program and also by exporting the shader and editing with Notepad++ then importing and they both crashed the game.
 
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DocRipper

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I tried editing the shader within the program and also by exporting the shader and editing with Notepad++ then importing and they both crashed the game.
I guess it doesn't really make a difference whether you edit directly or "dump".

You can try my "latest" uncensor. If that doesn't work, then I don't know...:rolleyes:



 
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Scartie

New Member
May 12, 2023
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I couldnt find any working bepinex for this game cause it's unity ilcpp and I think this game is on the latest version of unity..
Even tried it to get working with Melon Loader but it is not translating everything.
You can get the game at Ryuugames:
I can't open the game with melonloader. It gives the error "Class::Init signatures have been exhausted, using a substitute!" I'm using version 1.1.0. Did you get the same error?
 

dirtydan69

Newbie
Apr 25, 2018
20
9
103
I can't open the game with melonloader. It gives the error "Class::Init signatures have been exhausted, using a substitute!" I'm using version 1.1.0. Did you get the same error?
I got the same error but the game did not crash when I was testing it. The translation only worked in the dialogue but not on the buttons and it was a little bit delayed. I haven't tried it on the new version though.
Make sure you got the latest melonloader version and also the right translating plugin made for melonloader.
If it still crashes or isn't working then something was changed in the game files that is breaking it entirely.
 

swollencock

New Member
Jul 5, 2022
2
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I can't open the game with melonloader. It gives the error "Class::Init signatures have been exhausted, using a substitute!" I'm using version 1.1.0. Did you get the same error?
Had the same error and also crash, updated to nightly build melonloader and after like 2 tries it suddenly started running, you can maybe it will somehow magically work this way for you too lol
 
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