1.40 star(s) 19 Votes

Ravelord Nito

Member
Jan 14, 2017
349
399
Yeah... last time i downloaded it there was only one and the game ran like absolute fuckery, its shocking how a game this basic looking runs so bad
the dev dosent know how to make items he makes them with like a fuck ton of polygons like the toothbrush which had 5k polygons and probably anything in the game world has a shit ton too
 
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Saitama520

Newbie
Jun 16, 2018
91
92
the dev dosent know how to make items he makes them with like a fuck ton of polygons like the toothbrush which had 5k polygons and probably anything in the game world has a shit ton too
IIRC the major performance problems were at one point caused by all of the useless cosmetic addons you can apply to every student through special modes/commands. I don't remember the exact specifics and I'm too lazy to go looking for them, but every toggleable addon or easter egg that didn't drastically alter models was applied to everything all of the time with all of the caculations and load that requires, but were simply being hidden or made invisible. Like if you had an easter egg that gave everyone a fancy hat, even if you hadn't toggled the easter egg that hat was still there and its position and physics were being constantly updated for every NPC in range even if you couldn't see it. And if you're doing this dozens and dozens of times and not optimizing it well...

TL;DR - lots of useless calcuations being made for things not actively being used due to poor design choices, though no idea how true that is today. Unity Engine updates seem to have gotten better at parsing through garbage.
 

RiktorPhonix

New Member
Jul 16, 2025
6
0
IIRC the major performance problems were at one point caused by all of the useless cosmetic addons you can apply to every student through special modes/commands. I don't remember the exact specifics and I'm too lazy to go looking for them, but every toggleable addon or easter egg that didn't drastically alter models was applied to everything all of the time with all of the caculations and load that requires, but were simply being hidden or made invisible. Like if you had an easter egg that gave everyone a fancy hat, even if you hadn't toggled the easter egg that hat was still there and its position and physics were being constantly updated for every NPC in range even if you couldn't see it. And if you're doing this dozens and dozens of times and not optimizing it well...

TL;DR - lots of useless calcuations being made for things not actively being used due to poor design choices, though no idea how true that is today. Unity Engine updates seem to have gotten better at parsing through garbage.
I've heard it was also due to shitty coding, mainly the overuse of "else if" and stuff
 

Saitama520

Newbie
Jun 16, 2018
91
92
I've heard it was also due to shitty coding, mainly the overuse of "else if" and stuff
While that probably didn't help, I'd expect that to cause far more problems with maintaining and updating the code rather than performance issues since AFAIK Unity tends to handle the things more likely to cause major slowdowns itself. There's been plenty of well known games that ran well despite being held together with code comprised of tape and prayers.
 
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Oronoko

New Member
Mar 28, 2025
1
0
the dev dosent know how to make items he makes them with like a fuck ton of polygons like the toothbrush which had 5k polygons and probably anything in the game world has a shit ton too
Thank you youtube content slop patriots. The mill will NEVER stop pumping out infinity anti-yandere simulator gruel.
 

flkasldkl

Newbie
Jan 14, 2025
28
63
Ahhh, it's Yandere Simulator.

This thread came up when I was searching for something else. This is a game that seems like it could be the coolest game ever, but whenever I actually spend time messing around with it, I am reminded of the cruel cold reality that it is complete and total dogshit even after 100000 years of development.
 
1.40 star(s) 19 Votes