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Liturgy

Creator
Donor
Game Developer
Apr 9, 2024
22
102
poster-final-cropped.jpg

Overview:
The descent of a man into madness under the weight of accusations surrounding his wife’s infidelity.​

Thread Updated: 2024-11-30
Release Date: 2024-11-28
Developer: Liturgy -
Censored: No
Version: 0.1
OS: Windows, Linux, Mac
Language: English
Other Games: Compendium Of Short Stories
Genre:
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Installation:
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Changelog:
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stahalle

Engaged Member
Jul 11, 2018
2,162
3,856
so far so good. is there going to be a route where the mc is not going to be a cuck?
and i found the mcs actions after the hospital strange, he comes home doesnt tell his wife what happend, starts to have sex with her and then out of nowhere ask her for an open relationship. when something like this would happen to me i wouldnt even think about sex and would tell my wife that is the most important person in my life what happend.
 

Trasher2018

Engaged Member
Aug 21, 2018
2,180
3,567
The horrible interface makes this a bad experience - it looks nice, but thats it.

the text is slow as fuck and to small and even then you get scroll bars because the text field is tiny.

I had to scale up to 150% and changed the .game_textBox class to padding: 2vh 50px

larger thumbnail, avoiding scroll bars - way better imho.


To bad that the typewriter is not that easy to disable - that is still annoying.


- The the game is confusing as hell ... out of nowhere there is something about a Dream and she? is dead and then it is just over...
 
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King22422

Member
Oct 24, 2021
154
354
What is it? A game with "coming soon". Sorry dev, there should be a bit more here, even as an initial release. The idea isn't bad, but there are still a lot of errors and no real plot. Let's see how it turns out.
 
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Liturgy

Creator
Donor
Game Developer
Apr 9, 2024
22
102
Hey everyone, thanks so much for taking the time to play my game and share your thoughts! I'm not a pro dev or writer but I can improve. I’ve gone through all the feedback, and I wanted to address some of the points you’ve raised.

Here’s a quick rundown of my responses:
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darius25

Member
Jun 26, 2019
185
262
just pointing out it tripped virus total soooooooo maybe dont download the game lads side not to that it tripped 1 out of 66 scans used but thats one to many for me
 

Liturgy

Creator
Donor
Game Developer
Apr 9, 2024
22
102
just pointing out it tripped virus total soooooooo maybe dont download the game lads side not to that it tripped 1 out of 66 scans used but thats one to many for me
Thanks for pointing that out! There’s no malicious content in the game, but I understand how a VirusTotal flag might raise concerns. False positives are common, especially with indie games or smaller projects under a certain size. If you're curious about why this happens, here’s an article that explains it in depth: .
 
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L7Bear

Active Member
May 29, 2017
952
1,599
  • I quickly lost track of who was who. Theodora? Dream?
  • Wife isn't wearing a wedding ring in the gym photos, even though conversations refer to her wearing her ring.
  • Large "Story" textbox with tiny portion being used for text, so most lines involve scrolling.
 
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Trasher2018

Engaged Member
Aug 21, 2018
2,180
3,567
Hey everyone, thanks so much for taking the time to play my game and share your thoughts! I'm not a pro dev or writer but I can improve. I’ve gone through all the feedback, and I wanted to address some of the points you’ve raised.
I get it with the "coming soon" links but I am not sure that it is a good way to build the game. In its current state the player has not more options and only get frustrated because they get hints about future stuff that they currently cant try.

Maybe just hide that and the player gets another no choice links (like the phone) - might be better.

I get it that different choices might help me understand the story, but that is a mistake on your part. When I can get there, I have to get the context of the story no matter what I pick. And I picked the choices I picked, because the other were not appealing to me. I do replay these games if they have multiple paths and/or endings, but here it is not deep or wide enough to justify that.

As much as I hate games that dont give me choices (there is a reason I hide all kinetic games ^^) - you should focus on a better intro that establishes the MC and the most important characters. Maybe add some "fake" choices that only change some text lines for fluff to keep the player engaged and dont impact branching so early on.

Also. the phone UI is really good but overwhelming at that time and I think it might also be a bit buggy when you dont click in the right order. Hide not relevant entries - that might be unrealistic but will give the player a better focus what is relevant and what not. Maybe make the names and thumbs unreadable/grey/blur or smth like that when you dont want to hide them.

As I said - the style of the UI is good, but allow the player to change stuff like fontsize and most importantly text speed. I bet most players will set text speed to instant in all the games they play. For me, I can ready quite fast and games that dont allow me to read at my speed (~ 1-2s for a 2-3 line renpy text) get uninstalled instantly.

Oh and maybe add the mute button on start and not so late - that is also quite annoying.


good look with your game.
 

Liturgy

Creator
Donor
Game Developer
Apr 9, 2024
22
102
I get it that different choices might help me understand the story, but that is a mistake on your part. When I can get there, I have to get the context of the story no matter what I pick.
Thank you for taking the time to share your thoughts. I can see you’ve put effort into testing the game and providing detailed feedback, which I genuinely appreciate. That said, I’d like to ask for a bit more care in how the feedback is phrased. While I understand your frustrations, some of the wording feels patronizing and can be discouraging.

Most of my time so far has been spent on building tools to make Renpy scripts work in JS (which, let me tell you, was quite the adventure.) For the next update, I’m planning to add a preferences screen and a rollback feature, though that last one is tough!

I’m really passionate about improving this game and making it something players can enjoy, and feedback like yours helps with that. If we can keep things collaborative and respectful, I’d be thrilled to chat more and keep working to make this better. Thanks again!
 
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