Very much so.Tl;dr AI art is for authors, not artists.
I'm not discounting "actual" AI artists who use it as a tool to supplement their skills. But the way AI generation is typically applied, it's basically the same thing as copy/pasting whatever the most relevant result from Google Images is. Except you don't have to worry about copyright or anything.
I wouldn't go quite that far, lmao.The visual medium is now in surplus (and therefore overvalued) while the craft of storytelling is at an all-time low (and thus in great demand).
On the consumer side of things: what's changed here is players should no longer accept crudely drawn MS Paint bullshit in story-focused games. And creators who wish to commission art for their game should no longer accept some amateur's product as "good enough."
If we treat this tech "responsibly," it will serve to increase the prestige of a good artist.
Alluding to my previous example: Before mass production, everything you could buy was "hand-crafted." Most of it was shit. But now that nearly everything we own was churned out in a factory, something created with the passion and skill of a master in his craft is something to be cherished.