Your Dream Game Idea That Never Was?

Joraell

Betrayed
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Game Developer
Jul 4, 2017
2,462
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If it's any help...neither did I six months ago. So don't let that put you off at all.

I dont know if I'm the best person to give any pointers (as one of the newest devs here) but for what it's worth I worked out my story first, decided what I wanted the game to look like and do - and then learned how to do it. So rather than build a game on what I could do, I let the game design lead me in what I had to learn.

I'll be honest, this led to a lot of false starts (I've a ramble of development blog elsewhere on this forum but it is -very- rambly so probs not that useful) but now? Well now I'm seeing what I actually wanted to see rather than having let my skills at the start compromise me.

As to rig set up, I know an 8Gb 1070 card is usually quoted as the minimum but a lot of my early renders were done on a 2Gb so don't let that put you off either :)
1070 is really the good card for start. But If you are short of money. Best card for start and price is maybe second hand GTX 780ti. It is really fast only that 3GB memory is little small, but for start not bad at all, And BTW 1070 will go now price down hard from second hand because RTX 2060 comes.
 
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Nottravis

Sci-fi Smutress
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Game Developer
Jun 3, 2017
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I'd love to read it, if you have a link.
@Nottravis[/USER] , yes we'd like a link if you could find it please :)

Well, you have been warned! :)



You can see the ideas evolve and change, and also things such as how the render quality changes etc. From a dev point it starts to get more interesting around page 4 when the first version was done - and the problems I then encountered.
 
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Anon69

Newbie
May 28, 2017
51
131
Heh If I take a look to doc for my recent game it is one big mess :D full of TODO things and ideas.
My Betrayed doc have now 44 pages.
How do you keep track of all the ideas? I feel like it would be very easy to get overwhelmed.
 

Joraell

Betrayed
Donor
Game Developer
Jul 4, 2017
2,462
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How do you keep track of all the ideas? I feel like it would be very easy to get overwhelmed.
It is tough :).
I always when release new version take TODO and ideas for future version and duplicate them with another color to the start of making new version, so I have it on the eye and can checked what is already done or used.

During my development is normal that I changing many things before final release of version. Because in mind or on paper things sometimes looks much better than in game :)
 
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JG07

Newbie
Jun 8, 2017
35
97
I'm a big fan of the "real porn" tag in adult games. Don't get me wrong, there are a lot of great games out there with some seriously decent renders, but they just do not compare to the real thing. I get why most developers commission artists and use renders, it's just disappointing how limited the real porn selection is (not to mention the bad translations).

That said, my dream game would look a lot like the old games. I would love to play something with the length and depth of a Japanese VN, in a western setting, commissioning real amateur porn stars as the "heroines" with different routes and a branching storyline. Sex scenes could relatively simple, a mix of stills and descriptions plus the occasional video, fairly standard. If the story is interesting and actually makes you care about what happens to the characters, that would be ideal. I would definitely pay money to support something like that.
 
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Anon69

Newbie
May 28, 2017
51
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I'm a big fan of the "real porn" tag in adult games. Don't get me wrong, there are a lot of great games out there with some seriously decent renders, but they just do not compare to the real thing. I get why most developers commission artists and use renders, it's just disappointing how limited the real porn selection is (not to mention the bad translations).

That said, my dream game would look a lot like the old games. I would love to play something with the length and depth of a Japanese VN, in a western setting, commissioning real amateur porn stars as the "heroines" with different routes and a branching storyline. Sex scenes could relatively simple, a mix of stills and descriptions plus the occasional video, fairly standard. If the story is interesting and actually makes you care about what happens to the characters, that would be ideal. I would definitely pay money to support something like that.
That sounds really ambitious. Maybe someday we'll have the Brazzers version of 'Black Mirror: Bandersnatch'
 
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Duke Greene

Active Member
Feb 6, 2018
791
1,741
I wanted to make an isekai RPG with Freddie Mercury as the main protagonist. I spent around $1500 on art assets because I was using RPG Maker and wanted to gut all RTP to make a visual difference. Alas it wasn't nearly enough and I was in the process of a career change at the time, making money pretty tight. It was also before Patreon became so widespread (2011-2012 iirc). Ended up teaching myself how to do spritework and due to the overwhelming amount of work eventually scrapped the whole thing.

If I ever decided to finish it I wouldn't use RPG Maker anymore so I would need to start from scratch again and well, screw that. (I've fallen in love with Godot recently, despite being confused at first at how weird it is).
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,529
Having recently got into these adult games in a big way (have played over a dozen in the last month and a half) I've started to have ideas about stories and games that I'd like to see, some possible and some way too ambitious. I'd like to do something myself but as someone who's currently unemployed and without much money, I don't feel I have the time to learn the necessary skills to make my own game and possibly make money off it.

Anyway, my most ambitious thought was a game based on the concept of a UK reality show called "Love Island". For those who don't know it, the premise of the show is that 5 girls and 5 guys enter a luxury Spanish villa in the hope of finding love and winning a large cash prize. The guys enter one by one and choose which girl they want to "couple up" with, but then either a 6th girl or guy will enter and there will be a "recoupling" in a few days where they must decide to stay in their current couples or choose new partners and whoever doesn't get picked goes home. There are also public votes to decide which couples are the most popular and the least popular couples face elmination from the show. The show lasts for 4 weeks, during which time multiple new people enter the villa and recouplings happen frequently. There's also not typically a lot of sex that goes on, but in a game there would be.

The game that I thought of (which would be something of an homage/parody) would follow the same pattern of the show and would allow the player to play as any 1 of the first 5 guys who enter the villa and each of them would have their own personalities, traits, etc, that would allow players to get a different experience with each character. The goal, just like the show, would be to survive the whole 4 weeks and win a "public vote" that would be determined by your actions throughout the game both individually and as a couple. Unlike the real show, there would be a lot more sexual activity happening throughout the villa and it will be up to the player how they handle these situations. For example, if a girl you're not partnered up with offers you a blowjob in the shower, do you let her in the hopes this might lead to a relationship or stay loyal to your current partner and hope your relationship develops further? Your actions and behaviours would determine how long you last in the game based on public perception.

It's all incredibly complicated from the rendering of around 20 different unique characters, coding a "public" system to judge your character's actions, coding the actions of NPC characters based on their character traits and who they're partnered with, having potentially hundreds of branching storylines and interactions, and also several different mini-games every so often that test the couples just like the "challenges" in the actual show. So, yeah, pretty ambitious concept for even the most seasoned developer, I'm sure, but I liked it for the fact that it's very different from most games out there.
 

DarthSeduction

Lord of Passion
Donor
Game Developer
Dec 28, 2017
3,360
5,220
I'm a big fan of the "real porn" tag in adult games. Don't get me wrong, there are a lot of great games out there with some seriously decent renders, but they just do not compare to the real thing. I get why most developers commission artists and use renders, it's just disappointing how limited the real porn selection is (not to mention the bad translations).

That said, my dream game would look a lot like the old games. I would love to play something with the length and depth of a Japanese VN, in a western setting, commissioning real amateur porn stars as the "heroines" with different routes and a branching storyline. Sex scenes could relatively simple, a mix of stills and descriptions plus the occasional video, fairly standard. If the story is interesting and actually makes you care about what happens to the characters, that would be ideal. I would definitely pay money to support something like that.
This would be incredibly expensive to make. Like, sure, you cut out the need for a 2d or 3d artist, but paying real actors and a film/photo crew would take the cost of this game from a couple hundred, maybe couple thousand in assets up to definitely thousands, possibly tens of thousands of dollars worth just for the art.

Also, I'm a perfectionist. The biggest reason I don't do the real porn route is that the interactions outside of the porn scenes are just as important as the porn scenes themselves, so I'd essentially need amateur porn stars who had the photogenic skills to be a model.
 

thecardinal

Latina midget, sub to my Onlyfans - cash for gash
Game Developer
Jul 28, 2017
1,491
4,424
I wanted to do a VN about a geriatric mythological hero (Hercules?) with Alzheimer's, and you play as his caretaker. He is called upon once again to save the day, and while he tries to fight his way out as he always has, you fuck the problem away.

But instead I made another slice of life VN.
 

Anon69

Newbie
May 28, 2017
51
131
I wanted to do a VN about a geriatric mythological hero (Hercules?) with Alzheimer's, and you play as his caretaker. He is called upon once again to save the day, and while he tries to fight his way out as he always has, you fuck the problem away.

But instead I made another slice of life VN.
Dammit! This needs to be made.... Even if it's in paint and all the models are stick figures