- May 28, 2017
- 238
- 371
I mean, I could understand having a banner like the one for modder or dev or moderator that says 'trusted reviewer' or w/e and based on thumbs up their reviews have received. Can even have several ranks like 'liked reviewer' < 'trusted reviewer' < 'elite reviewer' or w/e all with their own requirements.
That said, this assumes people won't cheese it or figure out what gets likes, or only reviewing the most popular games to get most views on their reviews etc. Now you can balance that (If you are 1 out of 5 reviews your likes count for more than if you are 1 out of 1200 reviews or something) but that seems quite complex.
IMO, expectations tend to kill a lot of potential reviews. You expect an average game, hope it's not below average, appreciate if it's above average, but arguably 2-4 stars are expected experiences. So only when it is mindblowing or downright terrible is it worth reviewing. So I look at the tags, the images and the rating and if they don't match (The tags sound good, the renders are great, but the game is rated 2.8? Why?) I will check reviews. But if the rating is mostly in line I tend to roll the dice.
Earlier in my life I was a music reviewer, but as I got older I got both less patient and more longwinded, so I do like the 200 character minimum, some games simply can't inspire multiple paragraphs. And a lot of people have English as 2nd, 3rd or 4th+ language and I don't think it's fair to expect eloquent and well reasoned reviews from them even if they might have been capable in their native tongue.
TL;DR: There are ways to fix this but that still leaves the inherent problem that a lot of more reasoned reviews aren't written because they fall within the bellcurve of expectations.
That said, this assumes people won't cheese it or figure out what gets likes, or only reviewing the most popular games to get most views on their reviews etc. Now you can balance that (If you are 1 out of 5 reviews your likes count for more than if you are 1 out of 1200 reviews or something) but that seems quite complex.
IMO, expectations tend to kill a lot of potential reviews. You expect an average game, hope it's not below average, appreciate if it's above average, but arguably 2-4 stars are expected experiences. So only when it is mindblowing or downright terrible is it worth reviewing. So I look at the tags, the images and the rating and if they don't match (The tags sound good, the renders are great, but the game is rated 2.8? Why?) I will check reviews. But if the rating is mostly in line I tend to roll the dice.
Earlier in my life I was a music reviewer, but as I got older I got both less patient and more longwinded, so I do like the 200 character minimum, some games simply can't inspire multiple paragraphs. And a lot of people have English as 2nd, 3rd or 4th+ language and I don't think it's fair to expect eloquent and well reasoned reviews from them even if they might have been capable in their native tongue.
TL;DR: There are ways to fix this but that still leaves the inherent problem that a lot of more reasoned reviews aren't written because they fall within the bellcurve of expectations.