- Jan 15, 2019
- 43
- 157
The thing is, I've recently started actively reviewing and reading reviews on games here, and I've found that a lot of users do so in a weird way.
What I like is that most, if not all, of negative reviews at least try to be constructive and mention game's weak points. Quite possibly it's thanks to minimal character limitation on a review, but still great.
However, I can't say as much about 5-star ones (because when people put 4/5 they usually specify why they've not given the last star). Still, it doesn't bother me at all. Sure, some people are just new to it, so they haven't worked out any standards for themselves, so pretty much everything will be great for them. Or they simply don't dive deep into it, simply like what they see and rate it 5/5, which is everyone's right, and nobody's harmed by it, right?
But what I do actually dislike are lines like this: "this has a lot of potential, so I'm giving it additional stars (which it doesn't deserve yet, as the rest of my review shows)", "I gave this game X stars because it will improve", "I give X/5 stars in advance". Or even stuff like "it deserves less, but the other review is 1/5, so I'm giving it 5/5 to balance it out". I can understand when people expect great further development from an already good game — like, for example, I have no doubt that BaDIK will be relatively the same or better in terms of quality. But what I cannot understand is why people base their reviews on expectations from a game that they personally didn't rate good enough.
I'm not mentioning reviews that say "the game's good, but the dev is bad, so it gets less" something similar, because afaik such reviews are against the rules&guidelines.
Tl;dr: why review the game on X/5 and in the end give it Y/5 because assumptions that aren't actually based on anything.
So, my questions to you are: how do you approach reviewing the games yourselves; how much do reviews influence your choice of games; what kinds of reviews do you like/dislike to read or to note if you're a dev?
What I like is that most, if not all, of negative reviews at least try to be constructive and mention game's weak points. Quite possibly it's thanks to minimal character limitation on a review, but still great.
However, I can't say as much about 5-star ones (because when people put 4/5 they usually specify why they've not given the last star). Still, it doesn't bother me at all. Sure, some people are just new to it, so they haven't worked out any standards for themselves, so pretty much everything will be great for them. Or they simply don't dive deep into it, simply like what they see and rate it 5/5, which is everyone's right, and nobody's harmed by it, right?
But what I do actually dislike are lines like this: "this has a lot of potential, so I'm giving it additional stars (which it doesn't deserve yet, as the rest of my review shows)", "I gave this game X stars because it will improve", "I give X/5 stars in advance". Or even stuff like "it deserves less, but the other review is 1/5, so I'm giving it 5/5 to balance it out". I can understand when people expect great further development from an already good game — like, for example, I have no doubt that BaDIK will be relatively the same or better in terms of quality. But what I cannot understand is why people base their reviews on expectations from a game that they personally didn't rate good enough.
I'm not mentioning reviews that say "the game's good, but the dev is bad, so it gets less" something similar, because afaik such reviews are against the rules&guidelines.
Tl;dr: why review the game on X/5 and in the end give it Y/5 because assumptions that aren't actually based on anything.
So, my questions to you are: how do you approach reviewing the games yourselves; how much do reviews influence your choice of games; what kinds of reviews do you like/dislike to read or to note if you're a dev?