Daz ZWrap/ZBrush Help

ABaaaadIdea

Newbie
Aug 7, 2018
87
182
Hi all!

I've got a couple of questions re: ZWrap (in ZBrush) that I'm hoping to get help on:

1. Does anyone else get their target model (the DAZ model) rotated backwards after projecting from the source (any game model)?

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2. How do people deal with the "eye/mouth" problem?

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Thanks in advance for your help!
(Also, please let me know if pictures would help further-clarify)
 

mickydoo

Fudged it again.
Game Developer
Jan 5, 2018
2,446
3,549
1. Does anyone else get their target model (the DAZ model) rotated backwards after projecting from the source (any game model)?
No idea what you are on about, I only ever use the move tool, DAZ chucks hissy fits too easy when I try other stuff.

2. How do people deal with the "eye/mouth" problem?
Select polygroups
z1.png
The the auto groups then line fill
z2.png

Then if you ctrl shift click on say the face the eyeballs will be hidden

z3.png

To put them back just ctrl shift click on an empty space. Make sure you do that before yoi import it back to daz or daz thinks you have changed the mesh and has a dummy spit.

I normally wouldnt import the eyelashes eyebrows and the tear thingy either.