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A Radiant Life - Previews, Renders and general development discussion

Arthoneceron

Active Member
Jul 5, 2017
886
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Made some tests with my character Sasaki Kozue, the "japanese" from above, and I think I've finally finished the character.

Sasaki Kozue 8.png

This is the final result, in a completely random pose on the ground. I've morphed the face in the best way I could to make her more japanese, but in the end I think that I just made her look like a character from Fatal Frame. Oh well!

Sasaki Kozue 9.png

This is the character using the Render Quality 10 from Daz Studio. I did as a test and I realized that anything above 4 is a loss of time / resources.

Also, I did a quality check with a render - which I won't show here because it's just the same character, on the ground laying down with a shitty primitive and a Carpet Shader - and that one made my time of render jump from 10-15 min to fucking 1h20min. I think that soon I'll need to fix my problem over my pc if I ever want to develop this games as fast as I could.
 
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Arthoneceron

Active Member
Jul 5, 2017
886
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Madeleine Sexy 1.png

Another test - I hate how I only realize the mistakes when the pic is 80% of being done.

This test with Madeleine was around 5 mins of being done. It's funny how light she is to be rendered, it helps all my tests of skin, lights and surfaces to be made on record time.

I just wished that I would be able to afford a PC which could bring the same quality with a heavy background, but I'll keep learning anyway. Since I'm already saving up, I don't think it would be a problem in a long term.
 
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Arthoneceron

Active Member
Jul 5, 2017
886
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This weekend was for me to learning. Using my character I managed to work in four different aspects. This one cosplaying as Jade, I manage to learn the principles of dForce.
Madeleine Jade.png

On this one I worked basically on symmetry. Was pretty satisfied with the result overall.
Madeleine Sexy 3.png
And on this one I basically did on start of my study over surfaces and parameters. Also, it's sad how slow my PC could be - basically a 50min render because of a primitive with a metallic surface over it. But I'll endure because I have the hope that eventually I'll bypass that difficulty.
Madeleine Sexy 5.png

That, tied with my mesh smoothing from yesterday, makes myself in a good position over the development of my game. I mean, I think that slowly my mindset over development of a game is changing and I hope to bring something that the people will be happy to play.
 

ARR90

Newbie
Mar 12, 2020
15
2
Hey bro, this game looks promising to me, you really did a good and beautiful work so far, congrats :cool: I like of the background story, the chars (my favorite is Madeleine :love:) By the way, I'm from Brazil too, then nice to meet you ;)
 
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Arthoneceron

Active Member
Jul 5, 2017
886
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Hey bro, this game looks promising to me, you really did a good and beautiful work so far, congrats :cool: I like of the background story, the chars (my favorite is Madeleine :love:) By the way, I'm from Brazil too, then nice to meet you ;)
Nice to meet you too. I post more Madeleine pics because she's really light to render and I made her my mascot. Thanks for your comments and reactions.

By the way, take a look on the Brazilian discord for games on the LeoLapk messages here: Thread's Link
 
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Arthoneceron

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Jul 5, 2017
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Madeleine Sexy 6.png

That was just a test, also a reminiscence of how the OG screenplay for my game - which was called "The Saint-Sinner Project" back in the day, was developing.

I will spoil, because I will not return to that idea, but when I was developing the idea behind it, the concept was that the Angels had the interest on MC's life, which was already condemned to Hell due to father's business, It was revealed that after the Ending of the World on the 14th century, they were bored. During the gameplay, the MC would realize that the seven Archangels eventually took the forms of the seven main girls of the game and on the judgement day, if the MC had helped all them, he would receive the bless and sent to the heaven.

It was complex, maybe too complex for the normal standards of a porn game, but it was cool for some time. On the original screenplay, Amanda would be Michael, Carrie would me Gabriel, Emily would be Raphael, Jackie would be Uriel, Madeleine would be Emmanuel/Metatron, Sandy would be Azrael and MC's Mother (which was reduced to a minor character now) would be Ariel.

The idea vanished after some talks with FFCreations, creator of Freeloading Family, and I decided to reboot the whole game to make just a story of redemption, without the supernatural elements on it. Maybe now is less profane lol.
 
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ARR90

Newbie
Mar 12, 2020
15
2
Nice to meet you too. I post more Madeleine pics because she's really light to render and I made her my mascot. Thanks for your comments and reactions.

By the way, take a look on the Brazilian discord for games on the LeoLapk messages here: Thread's Link
You're welcome. She's perfect and very well done ;)(y) I take a look in this thread, thanks for the tip :)
 
Jun 21, 2019
20
26
View attachment 619335

That was just a test, also a reminiscence of how the OG screenplay for my game - which was called "The Saint-Sinner Project" back in the day, was developing.

I will spoil, because I will not return to that idea, but when I was developing the idea behind it, the concept was that the Angels had the interest on MC's life, which was already condemned to Hell due to father's business, It was revealed that after the Ending of the World on the 14th century, they were bored. During the gameplay, the MC would realize that the seven Archangels eventually took the forms of the seven main girls of the game and on the judgement day, if the MC had helped all them, he would receive the bless and sent to the heaven.

It was complex, maybe too complex for the normal standards of a porn game, but it was cool for some time. On the original screenplay, Amanda would be Michael, Carrie would me Gabriel, Emily would be Raphael, Jackie would be Uriel, Madeleine would be Emmanuel/Metatron, Sandy would be Azrael and MC's Mother (which was reduced to a minor character now) would be Ariel.

The idea vanished after some talks with FFCreations, creator of Freeloading Family, and I decided to reboot the whole game to make just a story of redemption, without the supernatural elements on it. Maybe now is less profane lol.
Wait, wait, wait... That sounds really cool though. Cuz then there is also the question to what happens if the lecherous MC decided to just fuck each an every one of them? Or what if there were demons around there to tempt the MC further into debauchery?
 

Arthoneceron

Active Member
Jul 5, 2017
886
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Wait, wait, wait... That sounds really cool though. Cuz then there is also the question to what happens if the lecherous MC decided to just fuck each an every one of them? Or what if there were demons around there to tempt the MC further into debauchery?
Well, without enter into much details, but some graphical violence between the MC and some demons, and also some sexual violence and NTR between the girls and the male demons too.

But it's on the past.
 
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Arthoneceron

Active Member
Jul 5, 2017
886
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Caroline Ambers Watson, AKA Carrie. It's imperceptive for most of the people, but I did some good advances on her. The nipples now are fully controllable and I changed the vagina from NGV8 for Golden Palace. I still don't have the luck on reducing the time of render, probably I'll only able to do that when I make an upgrade on my pc. Oh well!

I did some minor sculpting on her face too, she's probably now more attractive than before.

Carrie Sexy 2.png
 

ttrreess

Newbie
Feb 26, 2019
34
58
View attachment 609309

Made this character for being japanese, but people said that she doesn't look too japanese for their standards. So I'm not sure if I should change the character or the character's backstory.

Plastic bikini because why not?
I would vote for this version of Sasaki Kozue. To me, I think she looks much more attractive than the version from your April 9th posting. And I would even say more Japanese, though that's relative. Anyway, she's lovely and I hope to see more of her. Keep up the good work and I can't wait to discover all your characters and what they are like! :)
 

Arthoneceron

Active Member
Jul 5, 2017
886
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I would vote for this version of Sasaki Kozue. To me, I think she looks much more attractive than the version from your April 9th posting. And I would even say more Japanese, though that's relative. Anyway, she's lovely and I hope to see more of her. Keep up the good work and I can't wait to discover all your characters and what they are like! :)
Thank you for your kind words. I'm doing my best to learn both Daz Studios and coding. Hope eventually I will be able to release the Prologue and the Chapter 1 on the first build.
_

Emily Sexy 1.png

This pic I made for my bro Pitrik, which is in Identity Crisis and now it's Hestia. He loves Emily without even know her personality, but I think he will be satisfied with her.

Well, even having a GTX 1060, I think I will save for a while to buy a RTX 2070 to speed up my time of rendering. On the ideal world, I would like to change my whole ddr3 system to pick the latest Processor, a nice motherboard with 64 gb of RAM and a RTX 2080 Ti, but on that ideal world I wouldn't be confined at home due to CoVid-19.

Well, the best I can do is keep working on characters and to continue learning the Daz Studio secrets. After all I can survive 2+ hours of rendering for each image anyway.
 
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Pitrik

Conversation Conqueror
Donor
Oct 11, 2018
7,249
27,456
Thank you for your kind words. I'm doing my best to learn both Daz Studios and coding. Hope eventually I will be able to release the Prologue and the Chapter 1 on the first build.
_

View attachment 629355

This pic I made for my bro Pitrik, which is in Identity Crisis and now it's Hestia. He loves Emily without even know her personality, but I think he will be satisfied with her.

Well, even having a GTX 1060, I think I will save for a while to buy a RTX 2070 to speed up my time of rendering. On the ideal world, I would like to change my whole ddr3 system to pick the latest Processor, a nice motherboard with 64 gb of RAM and a RTX 2080 Ti, but on that ideal world I wouldn't be confined at home due to CoVid-19.

Well, the best I can do is keep working on characters and to continue learning the Daz Studio secrets. After all I can survive 2+ hours of rendering for each image anyway.
Who is Pitrik? XD jokes apart i love all your girls.... Looking forward to know all of them... "Know" :sneaky:
 

ttrreess

Newbie
Feb 26, 2019
34
58
Thank you for your kind words. I'm doing my best to learn both Daz Studios and coding. Hope eventually I will be able to release the Prologue and the Chapter 1 on the first build.
_

View attachment 629355

This pic I made for my bro Pitrik, which is in Identity Crisis and now it's Hestia. He loves Emily without even know her personality, but I think he will be satisfied with her.

Well, even having a GTX 1060, I think I will save for a while to buy a RTX 2070 to speed up my time of rendering. On the ideal world, I would like to change my whole ddr3 system to pick the latest Processor, a nice motherboard with 64 gb of RAM and a RTX 2080 Ti, but on that ideal world I wouldn't be confined at home due to CoVid-19.

Well, the best I can do is keep working on characters and to continue learning the Daz Studio secrets. After all I can survive 2+ hours of rendering for each image anyway.
All the ladies are looking wonderful! I'm really impressed that you're just learning, everything looks really great! I'm also really glad that you're taking the time to customize each model (and impressed that you can do that!). It will make your game truly yours, and from what I see so far it will make it stand out from the crowd! I find it makes it hard to connect with a game if I suddenly come across a model that I've seen in another game. I can't easily disassociate the "person" I got to know in the first game from the new one. Anyway, I think you're doing great! I can understand where Pitrik, er, Hestia is coming from... ;)

As for the hardware upgrades, I'm sure that if your game reflects the quality you're showing in your test renders, it won't be long before you attract enough backers to help you invest in the hardware and game assets you need to make the game even more richly developed as well as rapidly produced. I have yet to read a thread saying "can you please stop releasing content so often?" Ha!! Just take care of yourself during this crazy time and continue using your enforced time at home to grow your skills. You are off to a great start!!
 
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Arthoneceron

Active Member
Jul 5, 2017
886
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AmandaBG2B.png

Amanda on the classroom. Even Carrie being the "main" character of my game, and Madeleine being my mascot development, it was Amanda the Eve of my Daz Studio learning. Based on her that I made the look-alike of all my other girls, also it was with her that I learned the basic concept of morphing, sculpting and everything else.

It was hard, at first, to make everything work as it should - my girls had unrealistically large boobs and waists (Madeleine still has in some extent), but it was with Amanda that I basically centered my mind on having a "manga-fied" looking, but not forgetting how a Genesis 8 model should be.

During the starting on the development, I considered that the girls should be redheads, but I abandoned that idea some time after because it would fall in a common place - redheads are rare on our world, even more if they are outside the United Kingdom and some parts of Europe. So, I decided to give a Californian-alike approach.

On this pic, which is one of the main backgrounds of the game, it's pretty clear that she's on her work as a Teacher. Sexy teacher, yeah, but teacher anyway. I was working with DoF and surfaces here and there, and it was Alorth, creator of Neko Paradise and the main artist of Radiant that helped me on her hair-clipping issue (which for some reason, never happened before) and the fact that even him, with the best RTX 2080 Ti of the market, uses deNoiser. So I decided to start to work with it from now.
 

Arthoneceron

Active Member
Jul 5, 2017
886
3,117
This is the first render of Hanna Masaki. She's the MC's Mother and she's a Plastic Artist. People is arguing me if I should make her one of the Main Characters or not. I'm wondering about yet.

I'm wondering how I could make her to look a little older, because she's supposed to be a 45 years old woman, even considering that the japanese girls generally only show some age after the 60's.
Hanna 2.png

This is a small comparison with Sasaki Kozue, MC's boss. I think I finally nailed the Asian Girls inside my personal style. This one is 34 years old.
Sasaki Kozue 2.png
 
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