- Dec 10, 2022
- 6
- 4
Hey everyone,
Long time lurker, first time poster here.
I'm interested in creating my own interactive story. I started experimenting with 3D Renders in DAZ a while ago and also started some smaller test projects in RenPy. I've made a lot of progress especially with creating renders and some time ago I finally started with a "real" project.
I planned on doing this project with the RenPy engine, but I started to have some doubts if this was the best fit for what I'm trying to do. My planned story is pretty big in scope and I realized I would need to significantly lower the render density (compared to what I'm used to from other VNs I've played before). Otherwise it would take forever to finish even a single chapter.
But I feel like now the pacing is kinda off if you only get a new render after clicking through dialog for more than 2 minutes. I'm not sure if maybe an HTML game (Twine?) would be a better fit for something like that? My concern with an HTML game is that it usually feels way more "static", meaning no image transitions, no sound effects, etc.
Also: The images in HTML games are usually pretty small, which I feel like would be a disservice to the pretty renders I'm trying to make.
I think the fullscreen experience of a RenPy VN is way more immersive in that regard.
So now I'm kinda going back and forth between the two and I'm unsure on what to choose. So I figured I'm just gonna ask here: What do you think is the best fit for a text-heavy VN with a lower render density? RenPy? Twine? Something else?
Long time lurker, first time poster here.
I'm interested in creating my own interactive story. I started experimenting with 3D Renders in DAZ a while ago and also started some smaller test projects in RenPy. I've made a lot of progress especially with creating renders and some time ago I finally started with a "real" project.
I planned on doing this project with the RenPy engine, but I started to have some doubts if this was the best fit for what I'm trying to do. My planned story is pretty big in scope and I realized I would need to significantly lower the render density (compared to what I'm used to from other VNs I've played before). Otherwise it would take forever to finish even a single chapter.
But I feel like now the pacing is kinda off if you only get a new render after clicking through dialog for more than 2 minutes. I'm not sure if maybe an HTML game (Twine?) would be a better fit for something like that? My concern with an HTML game is that it usually feels way more "static", meaning no image transitions, no sound effects, etc.
Also: The images in HTML games are usually pretty small, which I feel like would be a disservice to the pretty renders I'm trying to make.
I think the fullscreen experience of a RenPy VN is way more immersive in that regard.
So now I'm kinda going back and forth between the two and I'm unsure on what to choose. So I figured I'm just gonna ask here: What do you think is the best fit for a text-heavy VN with a lower render density? RenPy? Twine? Something else?