That sounds like fun a fun tweak I was wondering what to do with the extra data cube when our pet bot capped out on her memory cubes. The arcade screen shot looks good too.
I haven't tested to see if one more memory cube shows up after you use the 'last' one but I probably can find the routine to add one more if it's not just checking your inventory for one already, but that's not really important right now.
So, something that is a common game design 'trope' in brothel sims is that different customers have different preferences r.e. what they are looking for in a sex partner, i.e. looks, personality, skills, etc.
Implementing a full system would be well beyond the scope of SJx, and also could use more sexbot renders, which is beyond my resources (assets aren't shared, plus it's in Blender and I do Daz Studio). But, as I've done with shells, I can 'approximate' such things by checking for multiple traits, personalities, and attitudes in the lineup, giving a blanket 'income bonus' for each stat type.
I could also do this with 'skill likes' I suppose, but the point here is that I'm playing around with this. This would shift the focus a bit more from just sticking high value bots in the arcade to maximize income, in favor of 'mixing things up' a bit. Yes, rebellious bots can be more of a pain to control (i.e. multiple immobilizer chips), but having one in the arcade for customers that like that sort of attitude might help the bottom line.
So short form, my plan is to reduce the 'income bonus' a bit more,
yv0751 already rolled this back a bit for game balance in SJx 1.20.11, and offset the lost income with bonuses for having more attitudes/traits/personalities represented.
Yes, certain personalities/traits will still be better for overall bot value, but at least in the arcade, having at least one bot that has a less desirable specific trait/personality will be worthwhile. I'll need to play around with this a bit to 'balance' things of course, and for resale value yeah this won't help, but as I said it's an interesting way to 'approximate' customer likes when it comes to such traits/personalities.
The bonuses will be displayed in that empty space between the left and right areas in the screen, where I'm putting the shell bonuses now. I'm also looking to display a few relevant things in the left side of the screen (bot IQ/attitude/traits/personality) as well. I wouldn't mind adding say 'Gen 3 Mil' to the body parts and addons so that players can more easily spot the bots with part/addon upgrade possibilites/which ones should be rotated out for additional work, pondering this.
It'd be fun to build this into a full blown system, but that'd be a different game entirely, and the MC's goal is mainly to find the way home, although IMHO he's hit the harem mother lode, so why would he want to go home in the first place?
I have an idea r.e an interesting sci fi setting that would use some of the work I've built on elsewhere, the idea of running a sex brothel in space basically, but that's outside of the scope of this thread.
I really like
yv0751's 'Andorian' sexbots, I need to look into those antennae for use in Daz Studio again...
I love SJx for other things though, being a space merchant is kinda fun! I'm still rooting for the reverse gangbangs! Seeing the MC pleasuring T'ris, Nimhe, Khelara, Vee, the doctor, the captain-bot, and the Princess simultaneously towards the end of the game would be epic! Maybe have Ylyee, etc. drop in as well...
The holodeck could be a fun place to have a bunch of guests stay over for an extended stay, just insert a 'harem palace' holochip...