3D-Daz Fan Art True Bond Art Assets & Fan Art

lordshimra

Active Member
Mar 30, 2017
693
248
I am so glad of causing a good first impression over here, but no i am not Cloudlet. Last night i played the fan made game and i realised that people here has a lot of talent and i want contribute also uploading some pinups (it's the correct word? english is not my native language) and maybe create short stories.

Someone said there wasnt too much to see in my firts post so i hope they like these a little more.

If you have any suggestions to improve my works, please let me know.

Again, thanks for the support!!!
she looks amazing. looking forward to more pics from u.
any chance you would share your .duf file of her?
 

Mansema

Newbie
Mar 10, 2019
69
1,911
The Author is , and their art is impeccable. Series is called 'In the Mist'. Here is the unedited pictures where you can tell that there is now a twist, where the little devil is actually capturing a picture. Maybe for personal use or maybe for something more sinister for later.
Thanks for the kind words. I've toyed around doing some True Bond fan art in the past and some animations but I can't seem to get Danny to look like he does in the game. At least not to my liking. And the animations are pretty barebones compared to Terminatorgames stuff.
Mom-001a.png Mom-002a.png
 

P4124v4n

Newbie
Jun 7, 2017
71
987
Thanks for the kind words. I've toyed around doing some True Bond fan art in the past and some animations but I can't seem to get Danny to look like he does in the game. At least not to my liking. And the animations are pretty barebones compared to Terminatorgames stuff.
View attachment 3563854 View attachment 3563857
God damn, this is crazy good, please do more.

 

lordshimra

Active Member
Mar 30, 2017
693
248
Thanks for the kind words. I've toyed around doing some True Bond fan art in the past and some animations but I can't seem to get Danny to look like he does in the game. At least not to my liking. And the animations are pretty barebones compared to Terminatorgames stuff.
View attachment 3563854 View attachment 3563857
another one where she looks amazing. and speaking for myself, more interested in what she looks like than Danny being spot on :) Any chance you would share your .duf of her?
 
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Jakers15@

Member
Jan 3, 2023
221
615
Thanks for the kind words. I've toyed around doing some True Bond fan art in the past and some animations but I can't seem to get Danny to look like he does in the game. At least not to my liking. And the animations are pretty barebones compared to Terminatorgames stuff.
View attachment 3563854 View attachment 3563857
Oh shit. This even seems like a canonical event from the main game. I can perfectly visualize this image as being official in the game. Make more stories, as many here say, the most exciting part of the game is a narrative behind each scene. The more provocations, the better.
 

P4124v4n

Newbie
Jun 7, 2017
71
987
Broo, please make a short tutorial about this AI engine (i believe you are using stable diffusion) they are soooo good!
I am ussing the AutismMix SDXL model (you can get it on civitai) and trained my own Lora for jessica on that model, the face and eyes are a little bit wonky but I was too lazy to fix it, at least the body parts look ok.

There is no such thing as "AI spam" creating AI images takes a lot of time, experimentation, money and skill, it's not like I just use one reference image of jessica, type in some prompt and go drink coffee until it makes tons of good images.
 

Mansema

Newbie
Mar 10, 2019
69
1,911
another one where she looks amazing. and speaking for myself, more interested in what she looks like than Danny being spot on :) Any chance you would share your .duf of her?
I'd like to get Danny as close as possible if I can. As far as the .duf, she's the exact same as what's posted at the beginning of the thread. The only difference is I'm not using the iray shaders. I'm using PBR.
Oh shit. This even seems like a canonical event from the main game. I can perfectly visualize this image as being official in the game. Make more stories, as many here say, the most exciting part of the game is a narrative behind each scene. The more provocations, the better.
That's my intention with most of the fan art that I do. Typically I try to make it feel like it's a natural extension of the actual game. Sometimes when I'm playing a game I'll wish a scene went a different direction or went a bit further. Or the game will have a reoccurring event, like Jessica going to Danny's room before bed, but right when things start to get really interesting the game abruptly ends or the dev never takes it any further. So I'll use those scenarios for inspiration.
 
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Terminatorgames

Active Member
Nov 2, 2019
749
7,845
I'd like to get Danny as close as possible if I can. As far as the .duf, she's the exact same as what's posted at the beginning of the thread. The only difference is I'm not using the iray shaders. I'm using PBR.

That's my intention with most of the fan art that I do. Typically I try to make it feel like it's a natural extension of the actual game. Sometimes when I'm playing a game I'll wish a scene went a different direction or went a bit further. Or the game will have a reoccurring event, like Jessica going to Danny's room before bed, but right when things start to get really interesting the game abruptly ends or the dev never takes it any further. So I'll use those scenarios for inspiration.
Hello Mansema!
This statement from you in your last post interests me a lot!
You say you are using PBR, is it OCTANE or Filament?
 

Mansema

Newbie
Mar 10, 2019
69
1,911
Hello Mansema!
This statement from you in your last post interests me a lot!
You say you are using PBR, is it OCTANE or Filament?
No. I'm using the default Nvidia Iray renderer in Daz. However, I have used OCTANE in the past. I was an early supporter of it before they priced themselves out of my range and started charging more and more with every major revision of the software.

I probably should have been more clear. There are two different types of skin shaders that are typically distributed with Daz figures. There's the original Iray Uber and the newer PBRSkin. They're both technically PBR shaders. I converted Jessica's character over to use the PBRSkin shader. That's what I meant by saying I'm using PBR and not Iray which was probably too ambiguous on my part. Sorry for the confusion.
 

Terminatorgames

Active Member
Nov 2, 2019
749
7,845
No. I'm using the default Nvidia Iray renderer in Daz. However, I have used OCTANE in the past. I was an early supporter of it before they priced themselves out of my range and started charging more and more with every major revision of the software.

I probably should have been more clear. There are two different types of skin shaders that are typically distributed with Daz figures. There's the original Iray Uber and the newer PBRSkin. They're both technically PBR shaders. I converted Jessica's character over to use the PBRSkin shader. That's what I meant by saying I'm using PBR and not Iray which was probably too ambiguous on my part. Sorry for the confusion.
You know Mansema, now I'm much more confused!
It's not that you didn't explain yourself well and I appreciate your explanation!
I've been trying to find a replacement for IRAY, because as I do animations it's convenient to have a real-time rendering engine here at DAZ and that's why I've been researching Filament!
3 days ago I watched this webinar
viewportcompleteguidetooptimizingyourrealtimeexperiencewithdazstudio00maindaz3d.jpg
and right at the beginning, the host explains the differences between PBM and PBR and explains that among others, IRAY FILAMENT AND OCTANE are PBR so I assumed that you, through the first statement, were saying that you did not use the IRAY but another engine!
After your explanation, I went to confirm in the webinar whether I had misunderstood, but no!
At the same time I did a search on the DAZ website about PBR and saw that there really are many PBR products to use in IRAY!
So I questioned myself: Damn, if IRAY, according to the host (Computer Engineer) already uses PBR, what are these converters for IRAY for?
But thank you for letting me know about its existence as I will test its effectiveness and see if the renders really become faster!!