This models looks creepy tbh idk how to feel towards it..it's just uncomfortable
More , thx so much
thanks for saying loll i was thinking the same thing, i even silent p412This models looks creepy tbh idk how to feel towards it..it's just uncomfortable
Wow. This is mind blowing.Hi! This is one of my first attempts at Jessica. This is from a little story I'm currently doing. I hope you like it and I am listening to any suggestions you make.
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I'm willing to make that awkward fap.This models looks creepy tbh idk how to feel towards it..it's just uncomfortable
she looks amazing. looking forward to more pics from u.I am so glad of causing a good first impression over here, but no i am not Cloudlet. Last night i played the fan made game and i realised that people here has a lot of talent and i want contribute also uploading some pinups (it's the correct word? english is not my native language) and maybe create short stories.
Someone said there wasnt too much to see in my firts post so i hope they like these a little more.
If you have any suggestions to improve my works, please let me know.
Again, thanks for the support!!!
Thanks for the kind words. I've toyed around doing some True Bond fan art in the past and some animations but I can't seem to get Danny to look like he does in the game. At least not to my liking. And the animations are pretty barebones compared to Terminatorgames stuff.The Author isYou must be registered to see the links, and their art is impeccable. Series is called 'In the Mist'. Here is the unedited pictures where you can tell that there is now a twist, where the little devil is actually capturing a picture. Maybe for personal use or maybe for something more sinister for later.
God damn, this is crazy good, please do more.Thanks for the kind words. I've toyed around doing some True Bond fan art in the past and some animations but I can't seem to get Danny to look like he does in the game. At least not to my liking. And the animations are pretty barebones compared to Terminatorgames stuff.
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another one where she looks amazing. and speaking for myself, more interested in what she looks like than Danny being spot onThanks for the kind words. I've toyed around doing some True Bond fan art in the past and some animations but I can't seem to get Danny to look like he does in the game. At least not to my liking. And the animations are pretty barebones compared to Terminatorgames stuff.
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Oh shit. This even seems like a canonical event from the main game. I can perfectly visualize this image as being official in the game. Make more stories, as many here say, the most exciting part of the game is a narrative behind each scene. The more provocations, the better.Thanks for the kind words. I've toyed around doing some True Bond fan art in the past and some animations but I can't seem to get Danny to look like he does in the game. At least not to my liking. And the animations are pretty barebones compared to Terminatorgames stuff.
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Broo, please make a short tutorial about this AI engine (i believe you are using stable diffusion) they are soooo good!
I am ussing the AutismMix SDXL model (you can get it on civitai) and trained my own Lora for jessica on that model, the face and eyes are a little bit wonky but I was too lazy to fix it, at least the body parts look ok.Broo, please make a short tutorial about this AI engine (i believe you are using stable diffusion) they are soooo good!
I'd like to get Danny as close as possible if I can. As far as the .duf, she's the exact same as what's posted at the beginning of the thread. The only difference is I'm not using the iray shaders. I'm using PBR.another one where she looks amazing. and speaking for myself, more interested in what she looks like than Danny being spot onAny chance you would share your .duf of her?
That's my intention with most of the fan art that I do. Typically I try to make it feel like it's a natural extension of the actual game. Sometimes when I'm playing a game I'll wish a scene went a different direction or went a bit further. Or the game will have a reoccurring event, like Jessica going to Danny's room before bed, but right when things start to get really interesting the game abruptly ends or the dev never takes it any further. So I'll use those scenarios for inspiration.Oh shit. This even seems like a canonical event from the main game. I can perfectly visualize this image as being official in the game. Make more stories, as many here say, the most exciting part of the game is a narrative behind each scene. The more provocations, the better.
What A Masterpiece Please Make More.Thanks for the kind words. I've toyed around doing some True Bond fan art in the past and some animations but I can't seem to get Danny to look like he does in the game. At least not to my liking. And the animations are pretty barebones compared to Terminatorgames stuff.
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Hello Mansema!I'd like to get Danny as close as possible if I can. As far as the .duf, she's the exact same as what's posted at the beginning of the thread. The only difference is I'm not using the iray shaders. I'm using PBR.
That's my intention with most of the fan art that I do. Typically I try to make it feel like it's a natural extension of the actual game. Sometimes when I'm playing a game I'll wish a scene went a different direction or went a bit further. Or the game will have a reoccurring event, like Jessica going to Danny's room before bed, but right when things start to get really interesting the game abruptly ends or the dev never takes it any further. So I'll use those scenarios for inspiration.
No. I'm using the default Nvidia Iray renderer in Daz. However, I have used OCTANE in the past. I was an early supporter of it before they priced themselves out of my range and started charging more and more with every major revision of the software.Hello Mansema!
This statement from you in your last post interests me a lot!
You say you are using PBR, is it OCTANE or Filament?
You know Mansema, now I'm much more confused!No. I'm using the default Nvidia Iray renderer in Daz. However, I have used OCTANE in the past. I was an early supporter of it before they priced themselves out of my range and started charging more and more with every major revision of the software.
I probably should have been more clear. There are two different types of skin shaders that are typically distributed with Daz figures. There's the original Iray Uber and the newer PBRSkin. They're both technically PBR shaders. I converted Jessica's character over to use the PBRSkin shader. That's what I meant by saying I'm using PBR and not Iray which was probably too ambiguous on my part. Sorry for the confusion.