4.60 star(s) 29 Votes

Freezewood369

Member
Jan 6, 2021
490
166
it reminds me to some part of the final area of the game ''parasite eve 2'' the neo ark part.

24-capture_29022012_004347.jpg

with these jungles and ruins and lake outside of these industrial underground laboratories like a mutants biological zoo.

good thinking. (y):giggle:

but what about of these 3 industrial area of what you shared?, it's looks more like a cyberpunk back alley.

https___apptrigger.com_files_2022_06_Stray5.jpg

is that the supposed city or town stage area of your game?, for me looks very good... but i don't know... for an screenshot, the stage looks a little... uhh... yeah... a night industrial cyberpunk alley of the city, the concept of the stage is good but where do you connect that stage with the dense forest and jungle and valleys of your game?. :unsure:

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the stage is good for sliding on the cable cords and pipes of these building in a fast paced stage where we jump and duck while we are sliding fast evading some obstacles like some neon lights signs and air conditioners etc... from the stage, what do you have in mind with your stages?. :unsure:
 

Cookiedraggy

Member
Game Developer
Mar 24, 2019
296
631
there are some more and newer yuri moments in this games like more patreon images and some new things added on the game?, because i don't want to miss these yuri contents. :sneaky:
There are no pure new f/f moments in the game at the moment. We are definitely planning more in the future, but the main focus of the game will still be m/f pairings.
 

Cookiedraggy

Member
Game Developer
Mar 24, 2019
296
631
Because Kincaid apparently has to have a full conversation with the enemy before any scene plus the control scheme UI plastered all around the screen takes you out of it. With the resist mechanic, you at least had the sex interwoven in the gameplay a little.
You raise a good point ^^ I'm making a note that we could make the intro dialogues optional.
 
May 25, 2017
994
1,952
You raise a good point ^^ I'm making a note that we could make the intro dialogues optional.
Also please keep in mind about possibly giving Domcaid gameplay purpose. You could go the Crisis Point route and have it restore health or do you own thing and have it give an... energy orb? The meter under the health bar, I mean.

I do apologize for repeating an opinion you've probably heard 5000 times before, but was my grander point was that if you want it to be a welcome feature it needs gameplay purpose. Thanks for taking what I said into consideration.
 
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Cookiedraggy

Member
Game Developer
Mar 24, 2019
296
631
Also please keep in mind about possibly giving Domcaid gameplay purpose.
Adding a gameplay incentive is still an open design question for us ^^ We have one or two ideas for a reward the player could receive, but it would tie into a game system that is not implemented into the game yet. It would not be a major impact on the gameplay as health restoration would be, though.
 
Aug 7, 2018
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Adding a gameplay incentive is still an open design question for us ^^ We have one or two ideas for a reward the player could receive, but it would tie into a game system that is not implemented into the game yet. It would not be a major impact on the gameplay as health restoration would be, though.
You really don't have to, the game can stand on its own and the animations are their own reward. I think not going down the usual non-consensual/punishment route is kinda refreshing, too.
 

Freezewood369

Member
Jan 6, 2021
490
166
what about adding some stealth ability like the tiger enemies doing?, like we can hide in a bush too and when a enemy pass near the bush an icon appears to advise us we can capture him and having fun with them inside the bush to evade the enemy get warned when they see one of them on the ground visible, always when we have fun with them, our enemies ended on the ground and probably the others enemies know looking someone get downed by someone near of it causing every place is being alerted because one see someone on the ground and probably every enemy try to go where we are to stop us.

probably the game is more fun and dynamic if the enemies can react to their places like the flying insects enemies, we can attack them in long range and they never know who hit one of them but if you are near one of them and they see the attacked one and near of it the attacker so every flying insect enemy go to where we are to attack us.

if the kobolds and tigers are very good at jumping and climbing and probably swimming to fully chase us at their phases it probably a problem and is very fun to survive when someone chasing you like an horror game like outlast but in 2D for example the classic ''prince of persia'' and ''flashback'' and etc... so if we add some stealth ability, we can lose the sight of the enemies like the flying insects and others enemies to stop chasing us with the difficult of their range of vision or if some platform blocking their view something like this.

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,L_

like if some enemies chasing us on top of the platform and we drop to an ''L'' platform and stay on the wall of the ''L'' and the enemies's speed drop a little from the ''L'' platform where they standing on the ''_'' platform, the enemies continue running from it without knowing we have stopped running and hide on the wall of the ''L'' platform making the enemies continue running like if we have continue escaping from them but probably they can react the vibrations of our movements being standing so in the wall we need to stay crouch so we are not moving and the enemies have less reactions of the place where we are hides because they are more loud and concentred on their sounds when they running so yeah, we can lost their sight temporary thanks of the places where we can hide but we need to wait when the place is more calmed to continue advancing or the enemies going to alert more of them to continue trying to stop us.
 

dragonsix6969

Active Member
Apr 26, 2019
831
594
also let's add city building and a defense simulator, and also so that we can carry a crowd of people with us, also let's add survival so that we can build settlements. voila and we have an incomprehensible salad game. I think the game should still be limited, because if you pull mechanics from every game (of different genres) you create a monster.
 

LArcEnL1

Newbie
Jun 1, 2018
21
40
You really don't have to, the game can stand on its own and the animations are their own reward. I think not going down the usual non-consensual/punishment route is kinda refreshing, too.
That's just your opinon.
The points raised by ThatWeirdGuyWithaWeirdHat are absolutely reasonable and on point.
My game play on the new builds after the Domcaid update has been extremely dull.
I found myself rarely if not never initiate H-scenes and just speed through the levels.
Story map like the village remain interesting but let's be honest: is the action-level part what make the majority of the time you play the game. And it really got a blow since then... and motivation to play this game for me has plummeted despite having really good art.
Plus the game-over CG made them so that you see them often, populating your time playing with hi-res spicy stuff. Now we will have to wait for event in precise spot of the map, where NPCs are, making the H stuff even more scarce.
For all this reasons (and those cited by ThatWeirdGuyWithaWeirdHat) I really think the domcaid thing took the soul out of this game.
I'm sorry. I really am. Because, at the end of the day, I really loved this game, and its initial vision.

(ah, and if we talk about refreshing: the sex triggered by defeat where she love it instead of hating it is what really is refreshing! There are plenty of succubus and other games where you fuck the life out your defeated enemies, nothing really special.)
 
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Freezewood369

Member
Jan 6, 2021
490
166
yeah, very funny dragonsix6969, yes, a chimera for a game. :ROFLMAO:

the truth is... the city building is not fully part of my idea, i asked curiously about it too because the dev cookiedraggy shared 3 images of some new stage i think is the update before of this, i think the images cannot reappears now but yeah, something about it, oh right the space station named ''haven'' what cookiedraggy said before, i rembember there is a neon sign near of some door in a dark industrial place in some images of what he shared, that neon sign confused me for a dark cyberpunk city alley, i think that's the city building level you said before from my post, ¿no dragonsix6969?. :sneaky:

about my idea of the stealth and alert mechanic for the enemies and the playable character, im just here for the reward sincerely,i think i understand bad probably but i think cookiedraggy said something about a reward for a player who can be accepted one or two of the ideas for a new mechanic so yeah... probably i just understand bad about it because i just particing giving some idea for a mechanic for this game just trying to receive that reward. :whistle:

apart... i think cookiedraggy change the style of the gameplay for something different and new before so if the gameplay mechanic is changed before... ¿who knows when the gameplay mechanics going to change again?. ;)
 
May 25, 2017
994
1,952
Haha. You seem unable to comprehend there are different approaches to a game. I, for instance, very much like how it is right now. By the way, Crisis Point sucks, not only due to extremely boring gameplay but also due to subpar lewd scenes. If you want gameplay that much, as I can infer due to your sig, there are a plethora of gameplay-focused platformers out there with fairly decent lewd content (most of them pixel art as well).

Regarding controls, you know you can change them, right?

The fact Kincaid has the MC as a "Dom" and not as a "Sub" as in 90% of games similar to this one is a great thing. I mean, I like sub MC's in these games too, but it gets kinda old having to free yourself every single time, and dying, and having to plan everything because the dev is a sadist (many such cases...). In kincaid, you're not weak, but strong compared to the rest of the NPC's, which is great cause that way I can focus on the outwordly amazing lewds instead of diverting my concentration to unecessarily complex or difficult gameplay.
What the actual fuck are you talking about? Way to take what I said at face value and not understand the point I was making at all.
 
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Freezewood369

Member
Jan 6, 2021
490
166
good question shiro arachne, my first and more known lenguage is spanish and yes, my second lenguage is english, im not good with it so i can misspelling some words and sometimes out of orders of words so yeah. :(

why im not writing in spanish is because i don't know if this page permit it, probably i can write in spanish first and using a google traslator so someone can understand what i said in spanish but... sometimes google traslator can traslate a little bad some words so i don't know if i can count with it.

-----------------
spanish
¿realmente creen que me conviene mejor comunicarme en español que es mi lenguaje original y lo tradusco con el google traductor por si necesito comunicarme en ingles?.

english
Do you really think that it is better for me to communicate in Spanish, which is my original language, and I translate it with Google Translator in case I need to communicate in English?
 
May 25, 2017
994
1,952
Yeah, and I wanted to share it because it isn't the only one. Sorry to disagree with yours and the other guy's I guess?
Oh please. You tried to pull a "my opinion is this, so your points are completely invalid" bullshit. If you weren't trying to shoot it down, you wouldn't have said anything in the first place.

I'll ask both you and Shiro this, why is it such a crime to want a gameplay use to an otherwise useless feature TO A VIDEO GAME!? At the end of the day, this is a video game. If Cookiedraggy wanted to make a gallery viewer, they would not have even bothered to make the rest of the platformer.

I can focus on the outwordly amazing lewds instead of diverting my concentration to unecessarily complex or difficult gameplay.
Also I wanted to address this one in particular, If you truly think clicking a struggle key once or twice to escape a grab is "complex gameplay" you need to go back to playing shitty Ren'Py visual novels. That is an actual skill issue.
 
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Aug 7, 2018
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Oh please. You tried to pull a "my opinion is this, so your points are completely invalid" bullshit.
I answered this way because I found your posts quite pushy. Obviously it's not invalid, most games like this work the way you prefer.

But they don't have to, is my point.

EDIT: It also might make it easier to release a SFW build in the future. The game is strong enough to not be carried by the sex scenes.

Also I wanted to address this one in particular, If you truly think clicking a struggle key once or twice to escape a grab is "complex gameplay" you need to go back to playing shitty Ren'Py visual novels. That is an actual skill issue.
I never said it was complex or difficult, I just don't think it adds anything to the gameplay. Partially because it's just button mashing busywork that distracts from the core of the game and breaks the flow.

tbh, I don't want to have an internet slap fight right now, so let's just drop this, OK? We both want good gameplay after all.
 
4.60 star(s) 29 Votes