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2.50 star(s) 2 Votes

Belial Husk

Currently working on Kiera Chase.
Game Developer
Sep 17, 2023
21
112
No thank you for making the game; I've enjoyed a lot can't wait to see more from you.

Yeah she is, whoever or whatever you used to make her all I can say is dang. Keep up the good work my dude, I'd be happy to play more of this game. :D

(Love the auto run section was glad I didn't have go work all of the controls while the boulder came at me. I was like. "Shit shit shit. Uh uh G! G!.) I don't think I beat it but, I enjoyed the game. Got nothing but good things and I think a lot of other folks already mentioned some of the grievances at least important ones. (I didn't see much issues mostly cause, I'm running it on a old laptop and if it can run fine on it. Then that is good to me, I've tried playing other games like this but had issues most likely cause of my old laptop.)

Oh I think I know one, though I think this was mention, the hit boxes for some of the stuff like the stlagtites idk to me they felt a bit unfairly big. But I did manage to beat them though they were tricky. (Figuring out the timing was key instead of rushing lol. Like I did a few times.)
I'll use my big brain:WeSmart: and adjust the hit boxes!
 

Cezul

Newbie
Feb 16, 2018
43
79
So far I really like what i've seen.
The Heroine gets a 9/10 , docked a point because no bush. Still excellent though! I nutted.

The Cave section could use some work. I managed to complete the game, however this was not without a ton of trial and error.
There's some classic LJN bullshit going on there, you've got too much shit in front of the heroine that you can't see what's going on. I get that caves are supposed to be dark and spoopy, but too much of that translates to not being fun. You need work on better indication on what is land-on-a-able and what is foreground/background.

The Camera, it was kind of all over the place and made me go cross eyed wondering what the fuck just happened for a few minutes. In fact, going back, the Cave in general made me go cross eyed, which is probably working as intended as it's a tangled mass of fossilized dicks.

The scenes were excellent. I have no real complaints there, I liked what I seent. My only tiny complaint is with the tentacle scene, in that the heroine has some magnificent titty nipples, and you chose to cover them. Sheeeeeeeeeeeit. I still busted though.

In all, just keep up the good work, I'm looking forward to seeing more from you.
 
Last edited:
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JaszMan

Well-Known Member
Aug 13, 2018
1,792
805
small file size for such a cool looking game with an interesting plot
 

pizbia

Member
Sep 17, 2017
353
1,143
there is an issue where if you turn down the mayoress' offer or tell her you're going to think about it you can't go back into the castle, it automatically exits back to the village

otherwise looks like a game with lots of potential
 

Lazka

Member
Sep 25, 2017
117
84
can you make it darker so i cant watch anythin in the game...


joke aside even with full brightness its still too dark in my screen lol
 
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Whotfisthis

Active Member
May 30, 2021
972
798
So I randomly had an idea or two
As for the morality of 'getting knocked up left and right', I think going with the "this place could really use more kids so not an issue if you keep getting knocked up lmao we'll take care of it all" seems to be the easiest way out of that issue (if you could call it that)


About people's biggest complaint, I think upping the brightness to the point that the darkest spot could be at most described as "dimly-lit" (you could still see the outline and most obvious traits of things but still dark) would be alright, keeps the tone and keeps the game playable
 

1453AD

New Member
Feb 13, 2018
4
1
So far a very strong demo! Impressive for your first game!

I think the story gets off to a strong start, and made me interested in all the characters currently present. My only issue is with the invisible wall text, and how long it takes to get through it before you're let through. The platforming was relatively intuitive, compared to some other games on here, and despite some issues already mentioned (lack of visibility in places, some sluggish controls, especially when sliding), it was pretty easy, once you'd died a few times, to work out when and where to jump, run, slide, etc.

1. Can we know which villagers/route will give what kind of transformation/corruption?
2. Will we be locked into a villager's route once we start staying with them, or can we switch between?
3. The size of some rooms is too large for how empty they are, and feel like they should either be smaller or have some NPCs for population.
4. The auto run level was certainly out of the box for this type of game, and while I definitely didn't mind it, it did feel a little empty.

Definitely looking forward to more!
 

XCelesX

Well-Known Member
Jun 2, 2020
1,059
1,504
Wonder if games like this one will disappear because of the Unity bullshit. Hope not
 

Shtradha

Member
Apr 12, 2018
316
472
I haven't been able to replicate the wall bug on two of my different machines. The only invisible walls are during dialogues for important parts, they go away once the dialogue is done. If others have the same problem I'll just remove the dialogue all together in that part because I haven't been able to understand the issue
What happens is, if you die to the boulder in the previous area, you respawn and then do it again, the boulder doesn't trigger either. This sequence break is probably what's causing the dialogue to fail as well and thus the wall never gets removed.

Since it should now be very easy to replicate for you (just die to the boulder, and then go through it again), you should be fine on fixing it, too. Reloading the save, by the way, fixes the boulder trigger and therefore also the dialogue trigger, and the invisible wall disappears normally, too.

(y)
 

Belial Husk

Currently working on Kiera Chase.
Game Developer
Sep 17, 2023
21
112
So I randomly had an idea or two
As for the morality of 'getting knocked up left and right', I think going with the "this place could really use more kids so not an issue if you keep getting knocked up lmao we'll take care of it all" seems to be the easiest way out of that issue (if you could call it that)


About people's biggest complaint, I think upping the brightness to the point that the darkest spot could be at most described as "dimly-lit" (you could still see the outline and most obvious traits of things but still dark) would be alright, keeps the tone and keeps the game playable
Yeah, it's a nice way to do it since they are trapped in there. I could let the Mayoress explain that point.
Thanks for the ideas!

So far a very strong demo! Impressive for your first game!

I think the story gets off to a strong start, and made me interested in all the characters currently present. My only issue is with the invisible wall text, and how long it takes to get through it before you're let through. The platforming was relatively intuitive, compared to some other games on here, and despite some issues already mentioned (lack of visibility in places, some sluggish controls, especially when sliding), it was pretty easy, once you'd died a few times, to work out when and where to jump, run, slide, etc.

1. Can we know which villagers/route will give what kind of transformation/corruption?
2. Will we be locked into a villager's route once we start staying with them, or can we switch between?
3. The size of some rooms is too large for how empty they are, and feel like they should either be smaller or have some NPCs for population.
4. The auto run level was certainly out of the box for this type of game, and while I definitely didn't mind it, it did feel a little empty.

Definitely looking forward to more!
I have planned everything in regard to the story, but as you can see... I'm definitely open to changing things considering my dumb-ass brain. The transformation is progressive and completes itself at the end.

1. - Doctor Boto -> Procedural Fishling(blue scales), egg-laying.
- Sofu -> Even bigger booba and ass maybe. He's human after all, nothing much there. And as you said, i guess it's more of a "corruption" if she decides to stay there.(One could say... she "transform" in the wife/mother:HideThePain:)
- Mayoress -> It's hard to explain(too much lore) but she will get more like her but not in size/height.
- Kur -> we already saw what happened with him so yeah, definitely a golem (it's part of their relationship after all. "Think like a golem" leads to that.
- Hero will never be romanceable or seggs-able.:WutFace: I'll never do that, that dude is hell-bent on escaping. Even someone like Kiera can't sway him(he's a sigma male chad).

2.No, no, no! It's all about the fuck around, figure out. You are free to do that.

3. 4. Got it. I'll see what I can do to fill the scene up.

5. Thanks for taking the time to write me about it!
 
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Belial Husk

Currently working on Kiera Chase.
Game Developer
Sep 17, 2023
21
112
What happens is, if you die to the boulder in the previous area, you respawn and then do it again, the boulder doesn't trigger either. This sequence break is probably what's causing the dialogue to fail as well and thus the wall never gets removed.

Since it should now be very easy to replicate for you (just die to the boulder, and then go through it again), you should be fine on fixing it, too. Reloading the save, by the way, fixes the boulder trigger and therefore also the dialogue trigger, and the invisible wall disappears normally, too.

(y)
Oh damn, now I get it:WeSmart: You really helped me on this one:HideThePain:

Thanks! :BootyTime:
 

N1bb1T

Member
Dec 20, 2020
163
138
Fair question, as a fan of that content myself I always wonder the same in videogames(I've been blue balled so many times :BootyTime:) So I'm not going to bullshit you.

- In the Demo is a bad end (It's in the preview thumbnail)

- If she get knocked up by the villagers... well that would stop her from escaping. And some of them will try to do just that:Kappa:. Which is a bad end (If you get me talking, I would say that I'd like to add a small after-ending episodes with her life as pregnant but that would mean the game is [completed])

- I've planned a quest with Boto the Doctor. He needs a "worm monster" for his medicines. She can get pregnant by that slug-like monster. Keep it or sell it to Boto the Doctor. If she keeps it... well, things might escalate. Many times.

- The second level of the game will involve a frog monster that has little eggs petrified by the cave(Lore moment) she can decides to revive them by unconventional means. But giving life implies taking responsibility during her adventures(she can go back to visit him)... well, things might escalate.

- I'm open to suggestion of course! I can change the type of monster or creature of course.
i would be stoked if she could take some of the minor things outside of the dungeon with her, unknown to her... and then x months later.

have a semi-good end or a semi bad end where she becomes her own/ someone elses research object.
 

orangis

New Member
May 2, 2020
10
6
I keep getting an error 0x80004005 when extracting the files, does anyone know how to fix it?
 

OpenSpace

New Member
Nov 30, 2021
9
18
To everyone who is getting error 0x80004005, I found out that you can avoid this problem by extracting with WinRAR. Hope this helps.
 

saddestpanda777

New Member
May 20, 2023
1
0
i'd suggest adding a brightness setting in the future, its so hard to see what im doing i just level skipped the platforming stuff, the scenes are awesome though
 
2.50 star(s) 2 Votes