I agree with you with all of the above. Just didn't get my point across as I was writing from within Meta Quest 3
I think there's a missed opportunity here, because the dev process is not focused the way it could be.
The product has great potential, the product is great, the market is there and they're willing to pay.
One big problem is 3 platforms: PC, PCVR, Standalone. Why cater to all 3 when standalone will cover all?
- The game in itself VR passthrough by nature.
- Standalone is a groving market
- MQ3 (with colour passthrough) is a better fit, has a more mature audience than before and they are willing to pay.
About user generated content: Sorry butt 99% of hottie-cards are utter s***te! Can I do better? You bet! (maybe I'll do an update).
By user generated content, I'm thinking: skins, makeup, clothes, tattoo/liquid layer, and (attachable) props.
There can even be a separate market for this.
Last I'd like to say to the devs: The eyes in the last version is absolutely beautiful!