- Apr 22, 2019
- 562
- 398
I'd say a good King knows how to delegate the work that needs to be done to trustworthy people who do the day to day management reliably and keep him informed when something needs his attention. That way the King is free to focus on the really important things and to react fast to emergencies that might pop up.
So maybe it would be interesting to get some quests that improve the experience of Ryen's ministers. This should then have an effect on the day to day management.
The key should not be to do the day-to-day management yourselves on the long run but to automate it and to increase its efficiency over time so that you are free to do other things like certain quests but still get automatic boosts as long as the work is done efficiently. This means that after some time some slacking or inefficiencies might occur and Ryen has to deal with them. Hint: Robbers, damaged equipment (both production & transport), quarrels between people...
I actually like the exclamation mark above the heads of people I'm supposed to talk to. That could be used when the ministers have some important things to talk about when a decision or an intervention is required. Hint: Cases of corruption and/or incompetence which need to be dealt with. Could also include some Nobles and rich merchants.
The same goes for the paperwork. For example, when the people of Central want to tell their King something important they should be able to do so, for example through letters or maybe audiences. And letters could both be anonymous but also personal letters to the King.
I personally would like to automate certain things on the overview map like the research in the laboratory and university especially when it comes to the repeatable research parts. I which order should they be produced, for example? Should production automatically continue when storage becomes free? Things like that.
I'd also like to automate expeditions or trades. Would be interesting to find some good merchants who do the trades then automatically within given parameters for example. The same goes for expedition leaders. The experience the soldiers get should somehow get reflected in their quality.
Also, some decay taking place over time would be nice. Repairs on the infra structure which could pop up and require the attention of the construction teams. Should come together with an ability to define how many of the teams should be used for repair and maintenance.
Budget that cannot be used or stored should be transferred in form of money to the treasury. When the treasury exceeds a certain threshold the salaries should be raised or the government should finance some businesses or festivals to keep the people happy.
So I would actually say, keep the overview map the way it currently is but instead improve automation and dynamics.
So maybe it would be interesting to get some quests that improve the experience of Ryen's ministers. This should then have an effect on the day to day management.
The key should not be to do the day-to-day management yourselves on the long run but to automate it and to increase its efficiency over time so that you are free to do other things like certain quests but still get automatic boosts as long as the work is done efficiently. This means that after some time some slacking or inefficiencies might occur and Ryen has to deal with them. Hint: Robbers, damaged equipment (both production & transport), quarrels between people...
I actually like the exclamation mark above the heads of people I'm supposed to talk to. That could be used when the ministers have some important things to talk about when a decision or an intervention is required. Hint: Cases of corruption and/or incompetence which need to be dealt with. Could also include some Nobles and rich merchants.
The same goes for the paperwork. For example, when the people of Central want to tell their King something important they should be able to do so, for example through letters or maybe audiences. And letters could both be anonymous but also personal letters to the King.
I personally would like to automate certain things on the overview map like the research in the laboratory and university especially when it comes to the repeatable research parts. I which order should they be produced, for example? Should production automatically continue when storage becomes free? Things like that.
I'd also like to automate expeditions or trades. Would be interesting to find some good merchants who do the trades then automatically within given parameters for example. The same goes for expedition leaders. The experience the soldiers get should somehow get reflected in their quality.
Also, some decay taking place over time would be nice. Repairs on the infra structure which could pop up and require the attention of the construction teams. Should come together with an ability to define how many of the teams should be used for repair and maintenance.
Budget that cannot be used or stored should be transferred in form of money to the treasury. When the treasury exceeds a certain threshold the salaries should be raised or the government should finance some businesses or festivals to keep the people happy.
So I would actually say, keep the overview map the way it currently is but instead improve automation and dynamics.
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