I do see what you mean there, but the game doesn't use the grid for setting event positions on its own, all the doors are offset by 40 pixels (out of 48 pixels for the square) making them take up very little space in the hallway despite how it may look in the editor.Just to show with one map
look hgameartman
View attachment 3484101
You have so many door event that make the game lack and you cannot avoid to tp into the room just by pass by
Just with a litle change like that
View attachment 3484105
No more door and you could go talk to the png if you want the game work better
Door could be usefull but not everywhere
( for exemple for class it a good idea but i don't think it usefull here )
I do not know why but i peronaly keep tp betwen room when i passe this road just hit the door hitbox make me tpI do see what you mean there, but the game doesn't use the grid for setting event positions on its own, all the doors are offset by 40 pixels (out of 48 pixels for the square) making them take up very little space in the hallway despite how it may look in the editor.
View attachment 3484305
The red here shows the hitboxes of the doors and the sign and how they are placed.
Your red hitbox (the space around your character's feet) has to overlap with the red against the wall to enter those doors, meaning you have to be hugging the walls tightly to enter any room without intending to.
I'll have to look into some things first, I think with the area between those two doors in particular it's easy to overshoot and end up bouncing if you're at autosprint on and max speed and enter/exit one of them(and who isn't, I know I am in most games)But what do you think of the idea to trash the door and use instead open road ? hgameartman
Over all the map are too big ( and empty) and too easy to lostI'll have to look into some things first, I think with the area between those two doors in particular it's easy to overshoot and end up bouncing if you're at autosprint on and max speed and enter/exit one of them(and who isn't, I know I am in most games)
But at the same time that office in particular would feel very weird without a door because of the teacher's...later activities....
I'll have to do some reworking of that area in particular, but I'll probably keep the doors for certain offices at least, perhaps push out/modify the storage room or make other changes....
But at the same time that office in particular would feel very weird without a door because of the teacher's...later activities....
I'll have to do some reworking of that area in particular, but I'll probably keep the doors for certain offices at least, perhaps push out/modify the storage room or make other changes....
The tutorial covers the first 8ish days and guides you to different activities and areas, giving you information about potential clubs, jobs, and more in each area.Over all the map are too big ( and empty) and too easy to lost
The path for going anywhere is unclear some path end withou any message
In most game you start with a small zone where the player could go and open more and more area
in this game it look like you have acces of all zone from the start and it could be bad when you go to a war zone without any warrning ( i explore and end up in a zone with enemy and i have no tuto on batle and no idea why i was not warn by a png or a text )
you have no help after i refuse to go to the club the first day i was tp to my room and no idea what to do
It's far more liked on itch.io than here, with an average 4/5 review rating out of 30 ratings, with a solid 10 or so being more recent.Oh wow, the time gap between reviews is concerning.
Most recent review is from this year (2024), and then the next most recent seems to be from 2022!
Has there just not been any updates in that time, or have people just been avoiding it because of the reviews?
Slowly working through issues and bugs and improving UI and UX, but I'm one person with a dayjob who works on this on weekends and updates like redoing the map is boring so I do them in parts along with more interesting stuff like redoing dungeons or adding the new slime scenes.I can say that this is a good game with great promise, but a big prerequisite is to reduce bugs and poor ergonomics.
Not yet, the approval process takes forever. I tried to set one up last year and I think they forgot about its approval actually (or i just didn't do it right, that's possible too)Do you have a subscribestar page? I categorically refuse to use patreon due to how it has treated content creators; in fact, patreon just recently burned yet another content creator I follow.