3.00 star(s) 68 Votes

CaptainBipto

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Sep 20, 2018
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But wym about your base lighting? You been keeping the same save throughout the last few revisions?
Oh goodness, no. Every update means a brand spanking new save file.

My night vision kind of sucks, so I probably put more lighting that other folks might.

Here is a screenshot of my house in this version.
lighting.jpg
In addition to the 13 lights you can see, I have 4 more on the inside on the first floor (I want 2 or 3 more on the 2nd floor) and 3 more on the back side of the house where all my crafting stations are.
Imagine filling up all of those torches every day or so just to have some lighting and markers at night.
The picture is missing 6 or 7 more lights on the walls ... the game crashed on me while I was putting up an addition on the right side of the base and adding a couple towers on the left side.

I know I don't NEED most of those lights, but they make great markers for me to navigate around my base at night and when I am traveling to my base from somewhere else on the map, I use the torches as a guide when I start getting close.
True, evercoal will be more difficult to craft now, but its always felt entirely too easy to make for me. I think back before it was added and I had to mine for coal and it was just another thing to set out to do. This update just means I'll have to do that again for a while. I'm sure the crystals will still be super easy to get. Just need a bow and a stack of arrows.
Gaining Crystals has never been a problem, the issue has always been supply.

There is a bug in the current version of the game where the chests in the Minotaur mazes and the Drake towers will constantly respawn the contents of the chest every day. So, basically you have an infinite supply of Crystals right now.
If I understand the notes in the hot fix version of the game, that bug was fixed, so once you loot a chest, that's it, no more crystals from there.

Plus the fact that if you try using a save file from the current version (0.8.6.1) in the new update, your inventory is going to be deleted. The most recent release is just a hotfix, so I probably would have just continued on with the same save file.

But, I just don't have warm fuzzy feelings about the hotfix and updates coming after this. Which is why I made the comment that I did about only admiring my base in the day time.
 

formasual

Active Member
Jan 17, 2019
531
481
But, I just don't have warm fuzzy feelings about the hotfix and updates coming after this. Which is why I made the comment that I did about only admiring my base in the day time.
Oh shit yea now I see what you mean. I wasn't even thinking about the torches with evercoal. You can always use the cheat menu, but ultimately I know you don't like to use it for the same reason I don't. I'm still using a very old rig that doesn't like it when I have more than a few torches burning so I've already been limited. Hopefully that will change in the near future, but I'm not entirely convinced that the crystals will be limited to only one pick up once the game is final. He tried that with one build a while back and there was a lot of negative feedback because of it. If you noticed since then there has always been some way to keep getting crystals.
Right now the dungeons behave differently than the open map. The dev has been flip flopping from "destroy chests and they won't return" to "loot chests and they will stay empty". Maybe he's getting the coding wrong and his intentions are rarely being implemented the way he wanted. But I think ultimately IMHO that the end result will be that the players will have a way to be able to acquire enough crystals to enjoy their game and possibly a way to always be able to acquire another crystal. Personally, I would like for there to be only one crystal that could be acquired multiple times like maybe in the demon dungeon as a rare drop from some final boss or something. Only not too rare...
The build 8.6.1 nuked all dungeons, but the open map completely resets all storage not created by the player including anything that can hold an item, i.e. chest, workbench, campfire. It feels like he is trying to find a sweet spot for making some things accessible infinitely without making it a game breaker. Only its been wildly unsuccessful like he's trying to hit a bull's eye from 200 yards by shooting from the the hip.
 
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CaptainBipto

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Sep 20, 2018
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Oh shit yea now I see what you mean. I wasn't even thinking about the torches with evercoal. You can always use the cheat menu, but ultimately I know you don't like to use it for the same reason I don't. I'm still using a very old rig that doesn't like it when I have more than a few torches burning so I've already been limited.
Hopefully that will change in the near future, but I'm not entirely convinced that the crystals will be limited to only one pick up once the game is final. He tried that with one build a while back and there was a lot of negative feedback because of it. If you noticed since then there has always been some way to keep getting crystals.
Right now the dungeons behave differently than the open map. The dev has been flip flopping from "destroy chests and they won't return" to "loot chests and they will stay empty". Maybe he's getting the coding wrong and his intentions are rarely being implemented the way he wanted. But I think ultimately IMHO that the end result will be that the players will have a way to be able to acquire enough crystals to enjoy their game and possibly a way to always be able to acquire another crystal. Personally, I would like for there to be only one crystal that could be acquired multiple times like maybe in the demon dungeon as a rare drop from some final boss or something. Only not too rare...
The build 8.6.1 nuked all dungeons, but the open map completely resets all storage not created by the player including anything that can hold an item, i.e. chest, workbench, campfire. It feels like he is trying to find a sweet spot for making some things accessible infinitely without making it a game breaker. Only its been wildly unsuccessful like he's trying to hit a bull's eye from 200 yards by shooting from the the hip.
I am perfectly fine with having a limited resource in the game (Crystals). I understand that the Dev seems to be trying to make the game more challenging (and I am fine with that as well), but tying useful crafted items to a non renewing, rare, resource just sounds like a bad idea.

- When they nerfed the harvesting of 'wild' fiber or wheat, farm plots were a viable alternative.
- When they nerfed health regen and Stamina recovery, it made health and stamina potions more viable.
- When they changed Legendary armor to require a Crystal for T1 armor, it made Royal armor just that little bit more viable.
- When they removed sand from spawning literally everywhere on the map and restricted it to the desert, it rather sucked and it did add a little challenge, but the sand piles spawn everywhere in the Desert.

I just hope that there is a good reason for the change to Evercoal other than 'Evercoal makes the game too easy, let's make it harder to get by requiring Crystals'. There is no tradeoff in that, it just feels like doing something 'just because'.

If they had said they wanted to make Evercoal a more valued item and thus they were increasing the costs to 250 wood and 250 coal, I would have griped and grumbled about it, but I would have rolled with it.
They could have added 'new stuff' to make Evercoal. A new resource to harvest (Sulphur). A special crafting station (Lava Forge) that requires 'Unobtanium' to make. Create a quest with the Wildlings or Morvayne (bring us X number of troll/drake babies).

PS:
Just sitting here forever trying to write up my response, I wonder if they were thinking that Evercoal was too easy to make and thus invalidating the need to harvest coal for use in the Furnace.
If that was the case, they could have just left Evercoal alone and created a new item in the game 'Hellfire', which can be used to 'eternally power' the forge, but the item requires a crystal and some 'Unobtanium' to craft it.
 

formasual

Active Member
Jan 17, 2019
531
481
I am perfectly fine with having a limited resource in the game (Crystals). I understand that the Dev seems to be trying to make the game more challenging (and I am fine with that as well), but tying useful crafted items to a non renewing, rare, resource just sounds like a bad idea.

- When they nerfed the harvesting of 'wild' fiber or wheat, farm plots were a viable alternative.
- When they nerfed health regen and Stamina recovery, it made health and stamina potions more viable.
- When they changed Legendary armor to require a Crystal for T1 armor, it made Royal armor just that little bit more viable.
- When they removed sand from spawning literally everywhere on the map and restricted it to the desert, it rather sucked and it did add a little challenge, but the sand piles spawn everywhere in the Desert.

I just hope that there is a good reason for the change to Evercoal other than 'Evercoal makes the game too easy, let's make it harder to get by requiring Crystals'. There is no tradeoff in that, it just feels like doing something 'just because'.

If they had said they wanted to make Evercoal a more valued item and thus they were increasing the costs to 250 wood and 250 coal, I would have griped and grumbled about it, but I would have rolled with it.
They could have added 'new stuff' to make Evercoal. A new resource to harvest (Sulphur). A special crafting station (Lava Forge) that requires 'Unobtanium' to make. Create a quest with the Wildlings or Morvayne (bring us X number of troll/drake babies).

PS:
Just sitting here forever trying to write up my response, I wonder if they were thinking that Evercoal was too easy to make and thus invalidating the need to harvest coal for use in the Furnace.
If that was the case, they could have just left Evercoal alone and created a new item in the game 'Hellfire', which can be used to 'eternally power' the forge, but the item requires a crystal and some 'Unobtanium' to craft it.
You make some interesting and valid points. I hadn't thought about it like that and I 100% agree with you. In fact, I think I'll make a little suggestion in discord about it considering the most likely reason for Evercoal changes would be the forge and not lighting. At least I hope so. I haven't made many suggestions yet, but the ones I have made were mostly ignored. I will try at the very least.

I like the idea of increasing the amount of materials to like 250 or something, but I like the idea of making something separate for the forge vs torches/campfire even better. Torches and campfire lighting makes the game much more enjoyable, not easier, and it should not be punished.


Edit: I left some feedback about it and made the suggestion that Evercoal stay the same as it was and can be used in torches/campfires, but a new addition to be used in the forge instead of Evercoal could be FOREVERCoal which would require the crystal. To me it seems like it would be the least amount of work to keep them separated and keep the nerf while leaving the lighting alone.

Edit2: I left another suggestion to change Evercoal to Everwood with the old requirements of 50 wood + 50 coal and make it only work for torches/campfires. Then add a new Evercoal with requirements of 250 wood + 250 coal + crystal and make it only work in a forge. It makes sense to have different requirements anyway because anything hot enough to melt iron (~2800F) is going to be too excessive to burn wood (~600F).
 
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Ramirad

Member
Mar 14, 2018
238
110
Assuming I have to rebuild my inventory including slaves, on eventual new version (I saw Discord comment saying that the prior version save was fine other than wiping out the inventory) remind me which dungeons have the chicks? The near-to-fisher-hut one, one of the forest ones.... and ... others? Can't remember.

Also the Iron Creed - is it just me or if you get inside the Castle you can't get the girls there?
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,267
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Assuming I have to rebuild my inventory including slaves, on eventual new version (I saw Discord comment saying that the prior version save was fine other than wiping out the inventory) remind me which dungeons have the chicks? The near-to-fisher-hut one, one of the forest ones.... and ... others? Can't remember.

Also the Iron Creed - is it just me or if you get inside the Castle you can't get the girls there?
The near fisher hut dungeon got totally reworked, there are no chicks to save in that dungeon. I think that one of the forest dungeons has a couple slaves that you can rescue, the Demon Dungeon on the drake isle has a couple slaves you can rescue.
There is a new NPC (Mira) in Graycott that you can charm with the slut staff to gain a slave, she respawns regularly so if you were inclined to, you could 'farm' her for more slaves.

There should be 1 or 2 slaves that you can recruit inside that Castle.
The first time I went in, I think there were 2 of them to recruit. If you see one of them going crazy and attacking the other slaves, I believe that you can charm them with the slut staff. I can't say for certain though, that castle seems to be pretty buggy, I went in once and there were 5 or 6 slaves running around attacking everything and I just said 'I don't do crazy, I'm all booked up here.' and I just stay away from that place.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,267
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You make some interesting and valid points. I hadn't thought about it like that and I 100% agree with you. In fact, I think I'll make a little suggestion in discord about it considering the most likely reason for Evercoal changes would be the forge and not lighting. At least I hope so. I haven't made many suggestions yet, but the ones I have made were mostly ignored. I will try at the very least.

I like the idea of increasing the amount of materials to like 250 or something, but I like the idea of making something separate for the forge vs torches/campfire even better. Torches and campfire lighting makes the game much more enjoyable, not easier, and it should not be punished.


Edit: I left some feedback about it and made the suggestion that Evercoal stay the same as it was and can be used in torches/campfires, but a new addition to be used in the forge instead of Evercoal could be FOREVERCoal which would require the crystal. To me it seems like it would be the least amount of work to keep them separated and keep the nerf while leaving the lighting alone.

Edit2: I left another suggestion to change Evercoal to Everwood with the old requirements of 50 wood + 50 coal and make it only work for torches/campfires. Then add a new Evercoal with requirements of 250 wood + 250 coal + crystal and make it only work in a forge. It makes sense to have different requirements anyway because anything hot enough to melt iron (~2800F) is going to be too excessive to burn wood (~600F).
Awesome, you are my hero. That is all one can do in a game like this, make suggestions to the powers that be in hopes that your idea is good enough to warrant a change in direction for them.
 
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formasual

Active Member
Jan 17, 2019
531
481
remind me which dungeons have the chicks?
Both Stormhammer and Pine Mountain dungeons have slaves. One of them has two and the other has only one. Their layout is nearly the same if not exactly the same, but also one of them doesn't have anything to loot. I think the one without anything to loot is Pine Mountain. These are the ones that can be easily found by going almost exactly south from Isabell's tower.

There are also 3 slaves in the demon dungeon.

The Iron Creed castle has 3 slaves as well. One of them (for me at least) is always trying to kill one of the other slaves. They can't deal any damage to each other until I rescue one and then they can deal damage to her.

Also, when you rescue a slave and try to use the collar to despawn her she usually just duplicates. When this happens you can just drop the collar on the ground and it makes all of them disappear. Then you can just pick up the collar again and use it as normal.

Edit: The slave throwing punches is hard to get because while she is throwing punches she can't be accessed with [E]. But in between punches she can for a very small instance. I have to target her and mash the E button until it grabs her.
 
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formasual

Active Member
Jan 17, 2019
531
481
Awesome, you are my hero. That is all one can do in a game like this, make suggestions to the powers that be in hopes that your idea is good enough to warrant a change in direction for them.
True true. Whatever happens, happens. There was another person that commented saying that they also made a suggestion in regards to the Evercoal needing crystals. Their suggestion was to make another recipe that required one Evercoal + more wood and coal to make 2 Evercoal. So essentially making more evercoal with more wood and coal, but only needing the one initial crystal. Its not a bad idea either.
 
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CaptainBipto

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Sep 20, 2018
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True true. Whatever happens, happens. There was another person that commented saying that they also made a suggestion in regards to the Evercoal needing crystals. Their suggestion was to make another recipe that required one Evercoal + more wood and coal to make 2 Evercoal. So essentially making more evercoal with more wood and coal, but only needing the one initial crystal. Its not a bad idea either.
Damn it!

There are times I wish I could add multiple 'like' options to someone's comment. Thinking face and Thumbs up would have been perfect for your comment here. That is an excellent idea.
 

Roerdin

Member
May 2, 2020
380
274
The near fisher hut dungeon got totally reworked, there are no chicks to save in that dungeon. I think that one of the forest dungeons has a couple slaves that you can rescue, the Demon Dungeon on the drake isle has a couple slaves you can rescue.
There is a new NPC (Mira) in Graycott that you can charm with the slut staff to gain a slave, she respawns regularly so if you were inclined to, you could 'farm' her for more slaves.

There should be 1 or 2 slaves that you can recruit inside that Castle.
The first time I went in, I think there were 2 of them to recruit. If you see one of them going crazy and attacking the other slaves, I believe that you can charm them with the slut staff. I can't say for certain though, that castle seems to be pretty buggy, I went in once and there were 5 or 6 slaves running around attacking everything and I just said 'I don't do crazy, I'm all booked up here.' and I just stay away from that place.
Well, if you already agree to take one slave, if you approach another one you can say that they are to wait for you or you want some fun. If you choose "I have a favor to ask" I guarantee the "favor" will make them start punching ...
 

SpunkDepositor

New Member
Nov 15, 2022
2
1
Game is a buggy mess, but I still like it quite a bit. The building aspect is quite nice, something I wish they had in other games that was more like this. Sure, it needs work even with the building aspect of it, but being able to build a home or even just buildings to mate your slaves with your monsters, set up a nursery and so on is really good.

Although one thing I hope the dev fixes is the volume of ambience being controllable. Right now, whenever a storm of any kind rolls in, I can put the master volume on 0 and it will blare.

The combat, while a bit janky, I like it still.
 

formasual

Active Member
Jan 17, 2019
531
481
So I just really messed around with the Fleshmark Staff for the first time and this thing is really nice. It applies a preset of your choice (based on your file list) to a slave. It says in the description "any female" but I haven't tried it on Isabell or the naked wild lady (idr her name, Sylva?).

It doesn't apply tattoos tho, but instead applies those tattoos to you. Not a problem since you can reapply your own presets to yourself and fix it, but overall this is pretty cool. You can actually make any kind of preset you want your slaves to look like and apply it with this staff. I've been trying to find nice looking slaves off and on and never really finding the one with a good mix of tit size, hair style, facial attractiveness, overall curves, etc... This solves all that.

Now to make a preset with ridiculous tit size... maybe three since I have three milking stations.
 
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Ramirad

Member
Mar 14, 2018
238
110
n
The near fisher hut dungeon got totally reworked, there are no chicks to save in that dungeon. I think that one of the forest dungeons has a couple slaves that you can rescue, the Demon Dungeon on the drake isle has a couple slaves you can rescue.
There is a new NPC (Mira) in Graycott that you can charm with the slut staff to gain a slave, she respawns regularly so if you were inclined to, you could 'farm' her for more slaves.

There should be 1 or 2 slaves that you can recruit inside that Castle.
The first time I went in, I think there were 2 of them to recruit. If you see one of them going crazy and attacking the other slaves, I believe that you can charm them with the slut staff. I can't say for certain though, that castle seems to be pretty buggy, I went in once and there were 5 or 6 slaves running around attacking everything and I just said 'I don't do crazy, I'm all booked up here.' and I just stay away from that place.
The reworked dungeon near fisherhut I can confirm has two girls, on a side dungeon, you may have missed it - before going into the cavern / mine channel that leads to the archdemon (eventually after the chasm).

Otherwise anyone have a sense of maximum level values for the monsters? I have created a sub-hobby for my advanced slut of trying to collect the highest level servant by type possible.

So far I believe highest seen / encountered (w a lvl 70s PC)
Werewolf: lvl 40
Satyr: 40?
Werebear: 40
Wereboar: 40
Nightmare: 80
Reaper: 110
Mino: 80
Drakes: 130
(human justicars, 80 I think but wasn't really trying with them)
ETA forgot Ogres & Trolls
Ogre: 60
Troll: 50s?
 
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CaptainBipto

Well-Known Member
Sep 20, 2018
1,267
1,242
The reworked dungeon near fisherhut I can confirm has two girls, on a side dungeon, you may have missed it - before going into the cavern / mine channel that leads to the archdemon (eventually after the chasm).
<snip>
Well, shit. My bad then.

All I remember about that dungeon is: Iron Ore. Dark Iron Ore. Lots of big nasty monsters. Arch Demon.
... And don't forget the fucking key is on the desk in that last room.
 

formasual

Active Member
Jan 17, 2019
531
481
n

The reworked dungeon near fisherhut I can confirm has two girls, on a side dungeon, you may have missed it - before going into the cavern / mine channel that leads to the archdemon (eventually after the chasm).

Otherwise anyone have a sense of maximum level values for the monsters? I have created a sub-hobby for my advanced slut of trying to collect the highest level servant by type possible.

So far I believe highest seen / encountered (w a lvl 70s PC)
Werewolf: lvl 40
Satyr: 40?
Werebear: 40
Wereboar: 40
Nightmare: 80
Reaper: 110
Mino: 80
Drakes: 130
(human justicars, 80 I think but wasn't really trying with them)
Your numbers look right to me. I haven't paid a lot of attention to werebears, wereboars or satyrs tho, but everything else looks what I've found to be the max as well.

I really don't remember that dungeon having slaves either. I've been mostly avoiding the dungeons because they don't spawn much after going in first time except a monster or two. The two new ones each will spawn the Archdemon and a couple of other monsters, but thats it. Nothing else there so I have been just avoiding them. I'll startup a new save soon and I'll check out that dungeon and see if I can find the slaves. I went in at low level and everything was brutal so I could have just missed a corridor or something.
 

beefenstein

Member
Jan 29, 2019
219
161
Looks like the dev's staying the course when it comes to stamina then? I guess I'll have to wait for a couple of updates before I check back on the game.
 

Roerdin

Member
May 2, 2020
380
274
The near fisher hut dungeon got totally reworked, there are no chicks to save in that dungeon. I think that one of the forest dungeons has a couple slaves that you can rescue, the Demon Dungeon on the drake isle has a couple slaves you can rescue.
There is a new NPC (Mira) in Graycott that you can charm with the slut staff to gain a slave, she respawns regularly so if you were inclined to, you could 'farm' her for more slaves.

There should be 1 or 2 slaves that you can recruit inside that Castle.
The first time I went in, I think there were 2 of them to recruit. If you see one of them going crazy and attacking the other slaves, I believe that you can charm them with the slut staff. I can't say for certain though, that castle seems to be pretty buggy, I went in once and there were 5 or 6 slaves running around attacking everything and I just said 'I don't do crazy, I'm all booked up here.' and I just stay away from that place.
I was never able to charm Mira with the staff - only sex. However, she is the object desired by Solos, and the MC has to bring her back to him. I've told him that she agreed. he gave a double powered mask and wanted to breed. A baby is born. Over the past 2 day no one has appeared in town since ...
 
3.00 star(s) 68 Votes