Pretty much loses all appeal that way.Yeah it works in desktop only.
Pretty much loses all appeal that way.Yeah it works in desktop only.
They are under different categories tho, the hub is only one for both versions of VAM but you can categorize the addons.what do you mean by mods? morphs? scenes? textures? atoms? persons? looks? Because I see VAM2 stuff listed in the VAM1 Hub right now and I'm confused.
Yes, it will work better on potato PCs. And don't worry Vam1 has a lot of good content, but Vam2 has so much potential that content creators will give us much better things, just having Genesis8 characters is a huge step, because most Daz3D content is made for G8 or G9 this days, and those G8 ones can be converted for Vam2 very easily.Thanks for explaining and that's really good to know. Better performance, meaning it will run better on lower-end hardware right? Anyway, it kinda sucks that Vam1 mods/looks wont work on Vam2 because I love my Vam1 OCs.
All of them. Anything created for Vam1 is not compatible with Vam2. Content made for Vam2 is also incompatible with Vam1, this is not an update, this is a new app created from zero, and that's a good thing.what do you mean by mods? morphs? scenes? textures? atoms? persons? looks? Because I see VAM2 stuff listed in the VAM1 Hub right now and I'm confused.
You can view in VR just activating it, but the VR controls still not there. Not so important tbh, because the software is barebones right now.Pretty much loses all appeal that way.
The licensing corporatocracy is such horse shit. The idea that a company can hold authority over the customer even after they bought something and call it a "Service" is insane. You're essentially "borrowing" something but you still have pay, which means ownership is obsolete. You will own nothing, and big corporate will be happy.Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
"If buying isn't owning, then pirating isn't stealing" really fits this descriptionThe licensing corporatocracy is such horse shit. The idea that a company can hold authority over the customer even after they bought something and call it a "Service" is insane. You're essentially "borrowing" something but you still have pay, which means ownership is obsolete. You will own nothing, and big corporate will be happy.
Isn't Adeptus steve's Wildlife an Unreal based game? Also, I've seen people recreate/mod UE games' characters in that game.Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
I don't see any mod that done for that game. Most of them are re-sculpt of the default models in the game. They can port clothes but can't do it with actual characters. It isn't fully moddable.Isn't Adeptus steve's Wildlife an Unreal based game? Also, I've seen people recreate/mod UE games' characters in that game.
UE is fine easier and all but pretty heavy on your system, compared to that, while unity technically has a more difficult ease of use(can be offset with use of assets) it is more hands-on, gpu and mod-friendly and from a dev's perspective, making a well-playable and optimized game that can run even on potato pcs is more ideal bcoz of the wider market, i.e lower end hardware basically populate the gaming demographic.I STILL wish he would've moved towards Unreal Engine for VaM2.
I know it would mean learning to work with the different engine but to be honest, if you came from 0 experience, UE just seems SO much easier to learn, create with and modify. Plus you can do photorealistic visuals.
Unity doesn't really seam to be going anywhere and their tools are so weak compared to the flexibility that Unreal Offers.
UE's forward and backwards compatibility seems to be better as well so it seams that it's much more future-proof.
Their Blueprint visual scripting seems superior to Unity's Bolt.
In UE, so many things like natural movement like walk/run/crouch/jump over and around objects/terrain is built in.
I don't have extensive programming expertise, so i could be TOTALLY wrong about all of this. But i have been playing around with the UE development.
A video highlighting Unreal 5.6 features:
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movement and animation
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yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...UE is fine easier and all but pretty heavy on your system, compared to that, while unity technically has a more difficult ease of use(can be offset with use of assets) it is more hands-on, gpu and mod-friendly and from a dev's perspective, making a well-playable and optimized game that can run even on potato pcs is more ideal bcoz of the wider market, i.e lower end hardware basically populate the gaming demographic.
There's people on this forum that want to make an open competitor to vam to make things easier and better for everyone. Downside is they keep scope-creeping on the soft body physics and won't move onto anything else til they get it. They are looking for too much realism and it's holding the project hostage. Without having anything they are drawing no attention to it, so only a handful of people in a niche corner knows about it. So they aren't getting more people in to help. The post in question - https://f95zone.to/threads/how-can-we-achieve-soft-skin-physics-in-unreal-engine.137663/yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
I once saw him saying on discord that his estimate was that we would need hardware that hadn't even been released to run vam2 with all features well.
The Unreal Engine5 IS a better choise but tha ship has already sail.
Unity seemed promising in the past when Meshed decided to stay with it instead of going to UE5, but Unity just keeps shooting itself in the foot all the time.
UE5 is the worst shit ever made, there isn't any good competitors right now, but Godot is becoming better everyday, and ReX Engine by Redot devs will be even better with performance.yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
I once saw him saying on discord that his estimate was that we would need hardware that hadn't even been released to run vam2 with all features well.
The Unreal Engine5 IS a better choise but tha ship has already sail.
Unity seemed promising in the past when Meshed decided to stay with it instead of going to UE5, but Unity just keeps shooting itself in the foot all the time.
There's people on this forum that want to make an open competitor to vam to make things easier and better for everyone. Downside is they keep scope-creeping on the soft body physics and won't move onto anything else til they get it. They are looking for too much realism and it's holding the project hostage. Without having anything they are drawing no attention to it, so only a handful of people in a niche corner knows about it. So they aren't getting more people in to help. The post in question - https://f95zone.to/threads/how-can-we-achieve-soft-skin-physics-in-unreal-engine.137663/
UE5 is the worst shit ever made, there isn't any good competitors right now, but Godot is becoming better everyday, and ReX Engine by Redot devs will be even better with performance.
No UE5 game looks goos in any way, and you should learn why:You must be registered to see the links
Consult with chatgpt if unreal porn content is allowed in addition to the games and my response is:Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
Another developer noted:“Epic doesn’t censor the content created by its licensee; the only relevant restriction in the EULA is that the content be lawful.”
— Epic Developer Community Forums
2. External legal restrictions and brand reputation.“Unlike the UDK license (which prohibits objectionable and offensive content), the UE4 EULA is more permissive... So, the EULA does not prohibit pornographic content per se, so long as it is lawful.”
— Epic Developer Community Forums
Topic | Permitted / Condition |
---|---|
Create explicit pornographic content | Allowed, as long as it is legal in your jurisdiction. |
Use of Unreal Engine brand/logo | Epic may require removal of branding if the content harms its reputation. |
Distribution outside Epic (Patreon) | Allowed, but if access is paid, royalties apply. |
Pre-rendered linear video (non-interactive) | Exempt from royalties. |
This is what we lose when we use Unreal Engine.You must be registered to see the links
Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
The licensing corporatocracy is such horse shit. The idea that a company can hold authority over the customer even after they bought something and call it a "Service" is insane. You're essentially "borrowing" something but you still have pay, which means ownership is obsolete. You will own nothing, and big corporate will be happy.
"If buying isn't owning, then pirating isn't stealing" really fits this description
Isn't Adeptus steve's Wildlife an Unreal based game? Also, I've seen people recreate/mod UE games' characters in that game.
I don't see any mod that done for that game. Most of them are re-sculpt of the default models in the game. They can port
UE is fine easier and all but pretty heavy on your system, compared to that, while unity technically has a more difficult ease of
yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
POP, There are plenty of H/XXX games on unreal, Beasts in the Sun, Wildlife, Anthro Heat, Vanimate come to mind but if you need reminding just follow the link below!Consult with chatgpt if unreal porn content is allowed in addition to the games and my response is:
What does the Unreal Engine EULA say about pornographic content?