Yziks

Member
Jan 16, 2022
129
482
I used VAM1 a while ago but I ended up leaving it because of the bad performance I had, I have an RX6600, R7 5700x and 32GB DDR4 RAM, it is not the best PC, but not the worst either, today I can play any new games without much problem in MEDIUM/HIGH graphics without FSR, In fact, in many scenes I got good performance (FPS60+) by disabling some options that did not significantly impact the visual aspect, but there were also many others in which if I did not use LSFG it was terrible for me, I hope this VAM2 focuses on performance, this or next year I plan to switch to an RTX5060/RX9060XT and I would feel terrible if it went badly with one of those GPUs.
 
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Techwoof

New Member
Aug 7, 2025
8
8
what do you mean by mods? morphs? scenes? textures? atoms? persons? looks? Because I see VAM2 stuff listed in the VAM1 Hub right now and I'm confused.
They are under different categories tho, the hub is only one for both versions of VAM but you can categorize the addons.

And about the 'mods', you cannot drag and drop the VAR files to VAM2, for example, they will not work. But there are guides on the hub to convert some stuff, like converting Genesis 2 morphs to Genesis 8 and exporting to VAM2. A few people did that already, is possible! But you have to recreate/convert the morphs, and requires DAZ knowledge. There are plugins on the HUB for VAM1 that lets you export morphs as DAZ files, so you can use them in the conversion. But you need to be a creator to do that.
The VAR files, saves, etc, they are not compatible between the versions. If you have the source files for the assets (like from environments or objects) converting it to Unity 6 to be compatible to VAM2 is not that hard, i'm getting some sketchfab models that where used on VAM1 and trying to port them to VAM2 to see how better they look.
 

lol internet

Member
Donor
Sep 8, 2019
196
498
Thanks for explaining and that's really good to know. Better performance, meaning it will run better on lower-end hardware right? Anyway, it kinda sucks that Vam1 mods/looks wont work on Vam2 because I love my Vam1 OCs.
Yes, it will work better on potato PCs. And don't worry Vam1 has a lot of good content, but Vam2 has so much potential that content creators will give us much better things, just having Genesis8 characters is a huge step, because most Daz3D content is made for G8 or G9 this days, and those G8 ones can be converted for Vam2 very easily.

what do you mean by mods? morphs? scenes? textures? atoms? persons? looks? Because I see VAM2 stuff listed in the VAM1 Hub right now and I'm confused.
All of them. Anything created for Vam1 is not compatible with Vam2. Content made for Vam2 is also incompatible with Vam1, this is not an update, this is a new app created from zero, and that's a good thing.

Pretty much loses all appeal that way.
You can view in VR just activating it, but the VR controls still not there. Not so important tbh, because the software is barebones right now.

Crazygamer43 Please put this link at the OP so people can see the roadmap first, this answers a lot of questions:

As you people can see, Vam2 doesn't even have figure scaling or collision system, this is a very early beta, we should wait a year or even more to see something "playable".
 

Tha D Wizzy

Newbie
Mar 16, 2022
84
138
Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
The licensing corporatocracy is such horse shit. The idea that a company can hold authority over the customer even after they bought something and call it a "Service" is insane. You're essentially "borrowing" something but you still have pay, which means ownership is obsolete. You will own nothing, and big corporate will be happy.
 
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scoutjoe

Member
May 30, 2020
464
330
The licensing corporatocracy is such horse shit. The idea that a company can hold authority over the customer even after they bought something and call it a "Service" is insane. You're essentially "borrowing" something but you still have pay, which means ownership is obsolete. You will own nothing, and big corporate will be happy.
"If buying isn't owning, then pirating isn't stealing" really fits this description
 

Greeting234k

Newbie
Sep 1, 2019
59
73
Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
Isn't Adeptus steve's Wildlife an Unreal based game? Also, I've seen people recreate/mod UE games' characters in that game.
 
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ThreeLeggedMan

Active Member
May 8, 2020
688
632
Isn't Adeptus steve's Wildlife an Unreal based game? Also, I've seen people recreate/mod UE games' characters in that game.
I don't see any mod that done for that game. Most of them are re-sculpt of the default models in the game. They can port clothes but can't do it with actual characters. It isn't fully moddable.
 

Jax_000

Newbie
Feb 5, 2024
15
18
I STILL wish he would've moved towards Unreal Engine for VaM2.
I know it would mean learning to work with the different engine but to be honest, if you came from 0 experience, UE just seems SO much easier to learn, create with and modify. Plus you can do photorealistic visuals.

Unity doesn't really seam to be going anywhere and their tools are so weak compared to the flexibility that Unreal Offers.

UE's forward and backwards compatibility seems to be better as well so it seams that it's much more future-proof.
Their Blueprint visual scripting seems superior to Unity's Bolt.

In UE, so many things like natural movement like walk/run/crouch/jump over and around objects/terrain is built in.

I don't have extensive programming expertise, so i could be TOTALLY wrong about all of this. But i have been playing around with the UE development.

A video highlighting Unreal 5.6 features:



movement and animation


UE is fine easier and all but pretty heavy on your system, compared to that, while unity technically has a more difficult ease of use(can be offset with use of assets) it is more hands-on, gpu and mod-friendly and from a dev's perspective, making a well-playable and optimized game that can run even on potato pcs is more ideal bcoz of the wider market, i.e lower end hardware basically populate the gaming demographic.
 
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JohnTakapica

New Member
Oct 3, 2020
4
5
UE is fine easier and all but pretty heavy on your system, compared to that, while unity technically has a more difficult ease of use(can be offset with use of assets) it is more hands-on, gpu and mod-friendly and from a dev's perspective, making a well-playable and optimized game that can run even on potato pcs is more ideal bcoz of the wider market, i.e lower end hardware basically populate the gaming demographic.
yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
I once saw him saying on discord that his estimate was that we would need hardware that hadn't even been released to run vam2 with all features well.

The Unreal Engine5 IS a better choise but tha ship has already sail.

Unity seemed promising in the past when Meshed decided to stay with it instead of going to UE5, but Unity just keeps shooting itself in the foot all the time.
 
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JJay11

Newbie
Oct 1, 2020
30
60
yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
I once saw him saying on discord that his estimate was that we would need hardware that hadn't even been released to run vam2 with all features well.

The Unreal Engine5 IS a better choise but tha ship has already sail.

Unity seemed promising in the past when Meshed decided to stay with it instead of going to UE5, but Unity just keeps shooting itself in the foot all the time.
There's people on this forum that want to make an open competitor to vam to make things easier and better for everyone. Downside is they keep scope-creeping on the soft body physics and won't move onto anything else til they get it. They are looking for too much realism and it's holding the project hostage. Without having anything they are drawing no attention to it, so only a handful of people in a niche corner knows about it. So they aren't getting more people in to help. The post in question - https://f95zone.to/threads/how-can-we-achieve-soft-skin-physics-in-unreal-engine.137663/
 
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lol internet

Member
Donor
Sep 8, 2019
196
498
yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
I once saw him saying on discord that his estimate was that we would need hardware that hadn't even been released to run vam2 with all features well.

The Unreal Engine5 IS a better choise but tha ship has already sail.

Unity seemed promising in the past when Meshed decided to stay with it instead of going to UE5, but Unity just keeps shooting itself in the foot all the time.
UE5 is the worst shit ever made, there isn't any good competitors right now, but Godot is becoming better everyday, and ReX Engine by Redot devs will be even better with performance.
No UE5 game looks goos in any way, and you should learn why:
 

FutaTheBest

Active Member
Feb 25, 2023
786
1,492
Performance bad in this game in random scenes because modders can't optimize textures. Need DLSS x4
 

JohnTakapica

New Member
Oct 3, 2020
4
5
There's people on this forum that want to make an open competitor to vam to make things easier and better for everyone. Downside is they keep scope-creeping on the soft body physics and won't move onto anything else til they get it. They are looking for too much realism and it's holding the project hostage. Without having anything they are drawing no attention to it, so only a handful of people in a niche corner knows about it. So they aren't getting more people in to help. The post in question - https://f95zone.to/threads/how-can-we-achieve-soft-skin-physics-in-unreal-engine.137663/


Unreal is doing something similar for softbody called Chaos Flesh(and was even mentioned in the link you provided), which uses machine learning and appears to be derived from the ML Deformer.

People are praising VAM1's softbody as being incredibly wonderful and realistic, even though it's not realistic, but rather exaggerated. Meshed himself agrees and said he'll improve it in VAM2.
I personally don't care for the soft body, it's cool at first but then it loses its charm because the character is completely lifeless.

But it's interesting that some users here are active trying to make a softbody for Unreal, I searched here on the forum once about transferer Genesis genitals to Unreal 5 and the content was kind of dated and the thread was dead.



The way things are going with Vam2, I'm sure that when VAM2 has most of its features implemented, the unreal engine will already have parity of the same features natively in the engine.


;-----------------------------------------------------------------------------------------;​


UE5 is the worst shit ever made, there isn't any good competitors right now, but Godot is becoming better everyday, and ReX Engine by Redot devs will be even better with performance.

No UE5 game looks goos in any way, and you should learn why:



No one in the game development world takes "Threat Interactive" seriously. His channel is just a eco-chamber for end users to talk badly about Unreal, which does have problems but is still a great engine.

Most developers nowadays don't optimize their games/projects and just throw everything raw into the engine and expect everything to just work out, using features in the experimental stage (which is obviously not game ready) etc.
I doubt that Godot will have feature parity with Unreal.

Unity, Godot, and other engines seem lightweight because they're barebones and have practically nothing native, and the developer has to create everything.
Once the developer creates it, it will be equally heavy as, or worse than, Unreal.

VAM1 has its share of optimization issues, such as the fact that opening too many scenes causes a memory leak.
Meshed at least mitigated this after many people complained by adding an option for the user to clear the VAM's memory.
 
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Sep 11, 2021
19
43
Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
Consult with chatgpt if unreal porn content is allowed in addition to the games and my response is:

What does the Unreal Engine EULA say about pornographic content?
1. The Unreal Engine EULA does not explicitly prohibit sexually explicit content.

On the official forums, Epic has stated that the license allows the use of the engine “for any lawful purpose.”
This suggests that, from a strictly contractual point of view, creating adult content —even sexually explicit— does not automatically violate the EULA, as long as it is legal in the relevant jurisdiction.


One of the highlighted forum comments says:


“Epic doesn’t censor the content created by its licensee; the only relevant restriction in the EULA is that the content be lawful.”
Epic Developer Community Forums
Another developer noted:


“Unlike the UDK license (which prohibits objectionable and offensive content), the UE4 EULA is more permissive... So, the EULA does not prohibit pornographic content per se, so long as it is lawful.”
Epic Developer Community Forums
2. External legal restrictions and brand reputation.

Although the EULA itself does not ban pornography, other factors come into play. For example, Epic reserves the right to protect its brand and reputation. In certain cases, projects with extremely violent or pornographic content could face restrictions on the use of logos or even legal action depending on public perception and brand usage policies.


In practice, it has been mentioned that if a game is rated AO (Adults Only) or could generate controversy (such as explicit sexual content), Epic could request the removal of its logo or publicly distance itself. This actually happened with the game Hatred, where Epic made it clear that it was not associated with the project and asked that its branding be removed.


3. Distribution through external platforms (e.g., Patreon).

The forums also clarify that the engine can be used to monetize adult content, even if it is distributed outside of Epic, such as on Patreon. However:


  • If the content is provided as a pure donation without direct compensation, there would be no royalty obligation.
  • But if donors gain access to content in exchange for payment, then revenue is generated, and royalties do apply.

In addition, if the content is a pre-rendered linear video (non-interactive), it falls under the royalty exemption according to the terms of the EULA.


Summary of Findings

TopicPermitted / Condition
Create explicit pornographic contentAllowed, as long as it is legal in your jurisdiction.
Use of Unreal Engine brand/logoEpic may require removal of branding if the content harms its reputation.
Distribution outside Epic (Patreon)Allowed, but if access is paid, royalties apply.
Pre-rendered linear video (non-interactive)Exempt from royalties.

Conclusion

  • Yes, technically you can use Unreal Engine to develop and distribute a game with sexually explicit content, provided it is legal in your country.
  • Epic does not impose creative censorship through the license itself, but it reserves the right to protect its brand, which may affect how such a project is marketed or presented publicly.
  • If you distribute the game through Patreon or another external platform, and users pay for access, royalties must be paid.
  • However, if your material is linear (non-playable) and does not generate direct revenue (such as pure donations without access perks), those earnings may be royalty-exempt.
 

JohnTakapica

New Member
Oct 3, 2020
4
5
This is what we lose when we use Unreal Engine.


I don't understand what "This is what we lose" is all about.
This TikToker seems to be using Metahuman (from Epic/Unreal) to create this character for his videos. The Metahuman from Epic is completely superior to any other currently available character creator (like Daz Studios), especially for facial animation. The only problem is that the Metahuman doesn't have genitals, unlike Daz's Genesis.

There's probably some workaround to be done to have genitals, and someone will do it for Vam2 since Epic changed the license, allowing them to be used outside of Unreal, now the Metahuman can be used anywhere.



However, @octopvstotheparty doesn't use Vam1 to make their videos. Vam doesn't have that kind of graphic quality yet, nor does it have facial mocap, and it will take a long time for Vam2 to do so.
This TikToker makes livestreaming (she was livestreaming while I was writing this) and is probably using UE5.6's "MetaHuman Real-time Facial Animation from Single Camera" tech.



Everything I've seen so far leads me to believe it was made using Unreal Engine + MetaHuman.



*POP!* there are several porn games made on unreal at this forum like Captain Hardcore and others.
https://f95zone.to/threads/captain-hardcore-v0-22-antizero.34450
 
Apr 15, 2020
449
2,870
Unreal Engine is a nogo due to it's guidelines prohibiting porn games. Plus they (or license owners) would probably not take it lightly if someone uploaded nude versions of characters featured in unreal games.
The licensing corporatocracy is such horse shit. The idea that a company can hold authority over the customer even after they bought something and call it a "Service" is insane. You're essentially "borrowing" something but you still have pay, which means ownership is obsolete. You will own nothing, and big corporate will be happy.
"If buying isn't owning, then pirating isn't stealing" really fits this description
Isn't Adeptus steve's Wildlife an Unreal based game? Also, I've seen people recreate/mod UE games' characters in that game.
I don't see any mod that done for that game. Most of them are re-sculpt of the default models in the game. They can port
UE is fine easier and all but pretty heavy on your system, compared to that, while unity technically has a more difficult ease of
yeah cuz Meshed is really focusing on making the vam2 optimized for potatos pcs right...
just like the version vam1...
Consult with chatgpt if unreal porn content is allowed in addition to the games and my response is:

What does the Unreal Engine EULA say about pornographic content?
POP, There are plenty of H/XXX games on unreal, Beasts in the Sun, Wildlife, Anthro Heat, Vanimate come to mind but if you need reminding just follow the link below!
https://f95zone.to/sam/latest_alpha/#/cat=games/page=1/prefixes=31