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HuskedHarry

New Member
Jan 13, 2024
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So basically no addons/plugins yet, what comes built in in VAM2 that was part of addons in VAM1? Any systems for stuff like bulges, cum physics, auto thrust/alignment of cocks/vags, etc? Or just model posing, basic shape adjustment and physics and timeline?
Right now you have a few morphs and skins for the male and female characters, a basic hair for the female, and some other stuff like JCMs (for bending correction). The focus of this beta looks to be to get the foundation done rather than content. Nothing from VAM1 comes to VAM2.

There are no plugins like that or mechanics like you are used to in VAM1, but it has basic physics, morphs, etc. As a player you can only mess around with existing demo content and the little that is on the hub. But as a creator you can already make your own morphs and skins. You also can already make objects and environments if you are familiar with unity. There's is little to no content because creators are still learning the new workflow, including me, but the tools are here.

It just takes time. And it will take a long time for it to be as VAM1 but the more people are creating the faster it will be. Check their Discord to see the progress in real time, people are sharing stuff (screenshots, not assets) there.
 

skyrfen

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Vreejack

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Oct 7, 2018
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It's amazing how responsive VAM2 is. It's probably beccause I don't have thousands of addons. Which was always a stupid reason for VAM to be unresponsive.
 
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Tacopetey

Newbie
Dec 28, 2020
73
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VAM is amazing for it's user-made content but that content also kind of hides the shit-show that is VAM itself. I really hope they clean up the UI into something more user friendly and optimize it to run better. I never had anything more than 45 FPS with a RTX 2080. God knows how 2.0 is going to run with Gen8 models.
Lossless scaling works amazing for VAM btw. Definitely recommend using it if you have any fps issues.
 
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starboy66

Member
Game Developer
Nov 2, 2017
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In software engineering there is a belief that instead of redoing a big project from scratch it is better to take what you have and to section things off and to upgrade each section at a time. It does have some down sides but it reduces risk for a "big bang" project when you are trying to recreate all functionality of a mature previous project starting from nothing it can be overwhelming. I don't have a lot of details about this project and how it is going but I get the feeling that this is what is happening.


If I am wrong please correct me.


And maybe I am missing something but if it is trying to be more efficient on VR then the previous version why wasn't it built supporting VR from the start?
 

coochie_man

Member
Feb 3, 2023
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In software engineering there is a belief that instead of redoing a big project from scratch it is better to take what you have and to section things off and to upgrade each section at a time. It does have some down sides but it reduces risk for a "big bang" project when you are trying to recreate all functionality of a mature previous project starting from nothing it can be overwhelming. I don't have a lot of details about this project and how it is going but I get the feeling that this is what is happening.
that is exactly whats happening :LUL: mostly from scratch
but I think he finally decided to make the most progress this year than the last 4 years since he showcased it in like 2021
 

HuskedHarry

New Member
Jan 13, 2024
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In software engineering there is a belief that instead of redoing a big project from scratch it is better to take what you have and to section things off and to upgrade each section at a time. It does have some down sides but it reduces risk for a "big bang" project when you are trying to recreate all functionality of a mature previous project starting from nothing it can be overwhelming. I don't have a lot of details about this project and how it is going but I get the feeling that this is what is happening.


If I am wrong please correct me.


And maybe I am missing something but if it is trying to be more efficient on VR then the previous version why wasn't it built supporting VR from the start?
But It supports VR now, since the first beta. What it lacks is the UI, because the whole UI system is being made from the ground up to be modular, and in this case doing the desktop UI first to help development and testing is better. But you can already go in VR grab peoples bones, pull them, etc. From what i see in their Discord VR UI will be the next thing among with other stuff.

Comparing software engineering in this case, would be like migrating a big project from Python 2.5 to Python 3.12, considering the engine and new technologies. It needs to built from scratch because of how different the foundation is if you want to build something that lasts, but in this case you carry the experience over to the next project. The first VAM is very outdated in terms of technology, it makes sense building everything like that. As i read in their Discord as well he plans to use at least his custom softskin physics solution from VAM1 into VAM2, with improvements.

It's a daunting project anyway. And as the comment above mentioned there was a lot of progress made this year. We already sort of have something playable, but its missing too much content. People can already make content for it as i see people already puting Blender models in game, i suspect most of them are a bit afraid of the tools.
 

Tacopetey

Newbie
Dec 28, 2020
73
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138
what are your settings? I'm looking into it now. I have a 2060 with 21.9 GB of VRAM.
I'm using a 1060 GTX with 6gb of vram lol

It's an absolute potato of a PC, but I don't have a VR, desktop mode requires less resources I would presume.

Preferably, I'd rather not have my multiplier above 2, but VAM needs it for my PC. And ideally you want a Queue Target of 0, but same deal for me on that one.

Max Frame Latency should be increased probably also, my Monitor is only 72Hz and the frames rendered never go above that, so 1 is fine for me.
 
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Tacopetey

Newbie
Dec 28, 2020
73
72
138
what are your settings? I'm looking into it now. I have a 2060 with 21.9 GB of VRAM.
discord's overlay really messes with lossless scaling, btw. So I just close it. There may be other apps that do too, but I haven't found any. you can tell when the native fps isn't being displayed correctly for lossless (the "Draw FPS" option).

Also set VAM to windowed mode, which needs to be done by editing the: VaM (Desktop Mode).bat file.
I think the VaM (OpenVR).bat can be edited as well, if you are using VR, but I'm not sure how that all works.
My destkop mode one looks like this:
START "VaM" VaM.exe -vrmode None -screen-width 960 -screen-height 1080 -screen-fullscreen 0
 
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Shr!ke

Newbie
Aug 1, 2023
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Preferably, I'd rather not have my multiplier above 2, but VAM needs it for my PC. And ideally you want a Queue Target of 0, but same deal for me on that one.
What Multiplier and Queue Target are you referring? They are GPU or VaM settings?