Ash_Line
Newbie
- Jan 24, 2018
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Right now you have a few morphs and skins for the male and female characters, a basic hair for the female, and some other stuff like JCMs (for bending correction). The focus of this beta looks to be to get the foundation done rather than content. Nothing from VAM1 comes to VAM2.So basically no addons/plugins yet, what comes built in in VAM2 that was part of addons in VAM1? Any systems for stuff like bulges, cum physics, auto thrust/alignment of cocks/vags, etc? Or just model posing, basic shape adjustment and physics and timeline?
It's "Motion Smoothing" and can be disabled too.But what about on Index? There is no " Asynchronous Spacewarp " I believe?
Lossless scaling works amazing for VAM btw. Definitely recommend using it if you have any fps issues.VAM is amazing for it's user-made content but that content also kind of hides the shit-show that is VAM itself. I really hope they clean up the UI into something more user friendly and optimize it to run better. I never had anything more than 45 FPS with a RTX 2080. God knows how 2.0 is going to run with Gen8 models.
what are your settings? I'm looking into it now. I have a 2060 with 21.9 GB of VRAM.Lossless scaling works amazing for VAM btw. Definitely recommend using it if you have any fps issues.
that is exactly whats happeningIn software engineering there is a belief that instead of redoing a big project from scratch it is better to take what you have and to section things off and to upgrade each section at a time. It does have some down sides but it reduces risk for a "big bang" project when you are trying to recreate all functionality of a mature previous project starting from nothing it can be overwhelming. I don't have a lot of details about this project and how it is going but I get the feeling that this is what is happening.
But It supports VR now, since the first beta. What it lacks is the UI, because the whole UI system is being made from the ground up to be modular, and in this case doing the desktop UI first to help development and testing is better. But you can already go in VR grab peoples bones, pull them, etc. From what i see in their Discord VR UI will be the next thing among with other stuff.In software engineering there is a belief that instead of redoing a big project from scratch it is better to take what you have and to section things off and to upgrade each section at a time. It does have some down sides but it reduces risk for a "big bang" project when you are trying to recreate all functionality of a mature previous project starting from nothing it can be overwhelming. I don't have a lot of details about this project and how it is going but I get the feeling that this is what is happening.
If I am wrong please correct me.
And maybe I am missing something but if it is trying to be more efficient on VR then the previous version why wasn't it built supporting VR from the start?
I'm using a 1060 GTX with 6gb of vram lolwhat are your settings? I'm looking into it now. I have a 2060 with 21.9 GB of VRAM.
discord's overlay really messes with lossless scaling, btw. So I just close it. There may be other apps that do too, but I haven't found any. you can tell when the native fps isn't being displayed correctly for lossless (the "Draw FPS" option).what are your settings? I'm looking into it now. I have a 2060 with 21.9 GB of VRAM.
2060 has 6 or 8 GB of vramwhat are your settings? I'm looking into it now. I have a 2060 with 21.9 GB of VRAM.
what are your settings? I'm looking into it now. I have a 2060 with 21.9 GB of VRAM.
What Multiplier and Queue Target are you referring? They are GPU or VaM settings?Preferably, I'd rather not have my multiplier above 2, but VAM needs it for my PC. And ideally you want a Queue Target of 0, but same deal for me on that one.