Mod Others The Sims 4: Mod Collection [K.Leoric]

4.80 star(s) 25 Votes

Do you want to divide the thread in 2 (CC and mod) or keep it as it is?

  • divide

    Votes: 537 54.8%
  • keep it as it is

    Votes: 443 45.2%

  • Total voters
    980
  • Poll closed .
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vnoize808

Newbie
Mar 15, 2019
35
49
Okay, I'll keep the tray and saves where they are. What do you mean by saving in a different world? #6 and on only confuses my blonde head. I cannot lose any sims. They are all part of a storyline in the books I write. Or are you saying go to those lots for my additional world that only has one couple and one house while everything else is blank? I'm so confused now, lol. The locations are also renamed. The normal names of the worlds don't exist but the land does, just empty.
I'll have to bookmark your reply even though I'm confused about these 'templates' if they are about the empty world I rather keep the empty world that way until I download some better venues. Can you remind me what BD is? I don't know where any of #6 files are or if I own them. I have so many mods and am so overwhelmed when I get in this thread. I can't even remember or keep up with things. But also, every week I save copies of all three Sims 4 folders since I almost lost everything about a year ago so I have about 10 backups on my desktop right now. Also I keep the WickedWhimsSettings folder right?
I think we're both overthinking things a bit.

What I call a 'template' is really a saved game that's been configured the way I like to play my games. That way I don't have to spend time hunting for settings or pouring through the sluggish Gallery to find new venues to add to all the empty lots. It's a 'complete' world without the Household I want to play in it.

Steps 5 through 10 really only apply to my current setup. You more than likely play the game differently than I do. Really, the goal is to just create a save file that you can reuse for future games when you don't feel like renovating entire districts and neighborhoods. Just don't save over the 'template' for anything other than updating configurations and lots and it'll serve you well.

I get last exceptions with the py files and I saw a folder full of these py files, so that's why I was asking if I should delete it
The .py files listed in the lastException.txt files aren't accessible through normal means. I'd actually ignore the actual python files and pay attention to the non-EA/Maxis paths.

Errors that look like this:
Code:
Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1983, in _do_end
  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1971, in get_end
T:\InGame\Gameplay\Scripts\Server\ does not actually exist outside of the game, so you'd never find the scheduling.py, elements.py, or posture.py files.

I don't have an example of when a mod actually throws an error, but it'd look a lot different than T:\InGame\Gameplay\Scripts\Server\ which is one of the many paths used internally by TS4's game engine. But once you see it, you'll know it.

Edit: I should add, since I haven't updated my Sims 4 game to the latest patch, I currently don't have any lastExceptions where a mod is being ornery.
 

wowfactory

Newbie
Dec 23, 2018
15
10
Can you send a print of it? Cauze I already watched there and didn't see the option, could be that I am using a wrong version?
it was there for a very long time, at least since early 2018. you need to click on a computer, not your sim or ground, then a full MCCC menu opens up. you want to go MCCC Settings - Game Settings - Time flow
 

Azoresman

Member
May 7, 2018
142
285
I keep getting crap.
Update your MCCC to final version 6.3.1 "not guaranteed to fix everything" > go to settings and under population max sims in zone set to defaults if you have set something other than 20.
You should see one less exception.
A lot is going to break, just been checking the internal code changes !
Not going to update before things cool down a little.
For everyone - make sure your origin client is set to not auto update your game.
 
Last edited:

vnoize808

Newbie
Mar 15, 2019
35
49
it was there for a very long time, at least since early 2018. you need to click on a computer, not your sim or ground, then a full MCCC menu opens up. you want to go MCCC Settings - Game Settings - Time flow
As an aside, using this feature can cause some funkiness with Active Careers (like acting, detective, and scientist). I personally haven't run into any problems, but I've seen the warning issued anytime someone inquires about the MCCC time flow option elsewhere.
 

vnoize808

Newbie
Mar 15, 2019
35
49
Is Basemental, Nisa, and Turbo working on anything?
Updates have been made to BD, just prior to my reply someone posted Nisa's update ... Turbo is currently on vacation until mid-July. Though, Turbo did mention that if the update wasn't going to be too time-consuming, he'd get a fix out as soon as he can--just that he wouldn't provide any support in his usual channels for obvious reasons.
 
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ThatssoMaame

Newbie
Feb 26, 2018
33
64
E404P 6/17 UPDATE
-U Betta Work Pack

(You need this pole for some animations to show up: )
*It has 8 GIFs in total, but I'm being lazy. Lol!*

now if only, these animations could replace Sacrificial's hoe it up stripping animations. that mod would be pretty decent.
*sigh*
 

firestorm14

Newbie
Jul 12, 2017
17
13
Sorry if this is the wrong place to put this, but I got an error/warning message regarding both MCCC and WhickedWhims. Here's what I had found on a lastexception.txt file:
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>ff777a92f7fb736c5d0a362d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-19 23:49:29</createtime><buildsignature>Local.Unknown.Unknown.1.50.67.1020-1.200.000.385.Release</buildsignature><categoryid>plex_service.py:144</categoryid><desyncid>ff777a92f7fb736c5d0a362d</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: an integer is required (got type NoneType))&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\apartments\apartment_zone_director.py", line 68, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\apartments\apartment_zone_director.py", line 130, in _run_common_area_cleanup&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\situations\service_npcs\modify_lot_items_tuning.py", line 197, in modify_objects&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\apartments\apartment_zone_director.py", line 129, in object_criteria&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\plex\plex_service.py", line 144, in get_plex_zone_at_position&#13;&#10;TypeError: an integer is required (got type NoneType)&#13;&#10;rtim=0</desyncdata></report>
<report><version>2</version><sessionid>ff777a92f7fb736c5d0a362d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-06-19 23:49:29</createtime><buildsignature>Local.Unknown.Unknown.1.50.67.1020-1.200.000.385.Release</buildsignature><categoryid>mc_utils.py:127</categoryid><desyncid>ff777a92f7fb736c5d0a362d</desyncid><systemconfig/><screenshot/><desyncdata>An exception occurred.&#13;&#10;NoneType: None&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick&#13;&#10; File ".\WickedWhims 4.3.5.142.1\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10; File ".\WickedWhims 4.3.5.142.1\turbolib\events\core_tick.py", line 130, in _turbolib_zone_game_update&#13;&#10; File ".\WickedWhims 4.3.5.142.1\turbolib\events\core_tick.py", line 161, in _on_zone_update_event&#13;&#10; File ".\WickedWhims 4.3.5.142.1\turbolib\special\custom_exception_watcher.py", line 24, in wrapper&#13;&#10; File ".\WickedWhims 4.3.5.142.1\turbolib\events\core_tick.py", line 94, in __call__&#13;&#10; File ".\WickedWhims 4.3.5.142.1\turbolib\special\exceptions_feedback.py", line 33, in _wickedwhims_call_exception_feedback_on_tick&#13;&#10; File ".\WickedWhims 4.3.5.142.1\wickedwhims\main\exceptions_handler.py", line 21, in _exception_callback_method&#13;&#10; File ".\WickedWhims 4.3.5.142.1\wickedwhims\debug\logger.py", line 40, in wlog&#13;&#10; File ".\WickedWhims 4.3.5.142.1\turbolib2\wrappers\logger.py", line 28, in exception&#13;&#10; File ".\WickedWhims 4.3.5.142.1\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10; File ".\WickedWhims 4.3.5.142.1\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log&#13;&#10; File "E:\Builds\MCCC_6_2_0\mc_cmd_center\mc_utils.py", line 127, in _wrapper_function&#13;&#10;rtim=0</desyncdata></report>
</root>

I d not understand what this means as I'm new to the Sims 4 and TS4 modding. Please help.
 

bubboba

Newbie
Apr 23, 2018
24
62
Sorry if this is the wrong place to put this, but I got an error/warning message regarding both MCCC and WhickedWhims. Here's what I had found on a lastexception.txt file:
1.50.67.1020-1.200.000.385.Release
(...)
I d not understand what this means as I'm new to the Sims 4 and TS4 modding. Please help.
You're using mods that may be incompatible with your game version. Update your game to version 1.51.77.1020
Mods that are listed in your LE:
- Update MCCC to 6.3.0 (not 6.3.1)
- You can keep your current WW version

If you have installed Nisa's Wicked Perversions I recommend to use v2.1.0k to have compatibility with your current version of WW (4.3.5.142.1).
 
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4.80 star(s) 25 Votes