ejmuerte

Well-Known Member
Sep 24, 2018
1,186
692
according to his patreon



0.2.10's on the way soon! Tiptoe/reach IK system has been redone and is behaving a lot more smoothly, bugtracker and wiki are online, several of the most commonly-requested QoL features and bug fixes are being fixed, and I'm beginning to go through all of the body-on-body interactions for a polish pass.
 
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Bl1nd_Eye

Member
Jun 13, 2019
177
56
Can't seem to get any of the green specimen. Doesn't seem to matter what I do. No matter how much I slap them, I still can't get it, and can't upgrade any further.
 

Bl1nd_Eye

Member
Jun 13, 2019
177
56
Anyone figure out how to get large amounts of scalium yet? I can't seem to cause enough pain and discomfort to get it. Yes, that is how you get it, you are not reading it wrong.
 

Caerna

Member
Dec 29, 2018
447
865
Easiest way to get it is through chemical research. Getting it from subjects is almost impossible.
 

RaineRiverwind

New Member
Oct 10, 2017
8
1
Rack 2 v0.2.10 is out now on his Patreon!
Anyone with the download link for it soon?

anyways here's the change-log
====== v0.2.10 ======
"First person interactions, tiptoe system, load favorite subjects, bug fixes" - September 11, 2019
==================
  • For a detailed list of recently-finished interaction support, see:
  • The new "tiptoe" system is finished and functional. This system has to do with the way bondage devices are raised or lowered to accommodate differently-sized characters. Before, each interaction had a hardcoded value, and these hard-coded values tended to fail at extreme size differences. The new system is interaction-agnostic: it reads the performing character's current position to determine whether the apparatus should be raised or lowered, based on how they're squatting, tiptoeing, scrunching or stretching their neck or arms, and a few other similar factors. This system is mostly functional and polished for many factors, but still needs a little cleanup / magic, especially when detecting awkward head angles (like licking the feet of a subject on a rack chair that's particularly low to the ground).
  • Improvements have been made to IK during interactions where the head and another body part are both mounted (for instance, the kissing interaction on the Rack Chair). These improvements also roll back to interactions that use only the head, including oral interactions.
  • You can now toggle between four camera modes during interactions: default (a ghosted view from the approach direction, through your character), free spin, first person, and subject view. Like everything else in this game, these systems are functional, but not polished or perfected. Trying to use first person while performing an oral interaction will result in disaster.
  • You can now load specific test subjects that you've added to your favorites by speaking with your client manager.
  • Although there are no animal-style female genitals in the game, yet, the fetish/preference toggle for animal-style genitals has been split into two separate toggles: one for female genitals and one for male genitals.
  • The bug in the bug tracker has been resolved, and the bug tracker is now back online.
  • A wiki has been set up, but there's not much on it yet:
- Some bugs have been fixed.
  • 0000427: Small Specimen Container Cannot Be Placed
  • 0000435: Inability to place specimen cooler
  • 0000430: Placing embellishments on top of each other soft-locks game
  • 0000437: Cannot edit key bindings
  • 0000432: Clients clip through rack when penetrated
  • 0000450: All client racks go straight to the floor when penetration occurs.
  • 0000469: Table anal penetration broken
  • 0000462: Attempting anal on a table breaks your character and traps you in that interaction.
  • 0000477: Outdated / deprecated fetishes and preferences are still displayed in menu, causing translation errors
  • 0000465: Choices for sub-interactions are labeled as "Interaction_"
 
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Pigfarmer

Member
May 25, 2019
274
617
It's not listed in the changelog, but I'm hoping that the dev has improved the general stability of the build in 0.2.10. The game frequently fails to load and the character creator is really picky about when it want's to regenerate a new texture for the player and fails to apply the new color palette.

Although considering that the scope of the project and the amount of procedurally generated content, it's not that surprising that there are some hiccups along the way.
 
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