Somehow, I don't think the perfectionists title really fits these devs with the garbage code and non-QA of the first release.Looks like nice renders but that worries me that it will have the same slope as many other games with perfectionist creators, that look darn great but takes darn long to get it done. Curious how consistent they will be.
Either they're perfectionists or those who already know where to compromise and whatnot to escape development hell, aka experienced.
Otherwise, till next year mates.
This is the patch that i've download from here: hope it still work.The "Bugfix" is broken:
I'm sorry, but an uncaught exception occurred.
After initialization, but before game start.
File "renpy/common/00start.rpy", line 80, in _init_language
renpy.change_language(language)
File "game/screens.rpy", line 139, in <module>
TypeError: unsupported operand type(s) for /: 'NoneType' and 'float'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 78, in run
renpy.translation.init_translation()
File "renpy/translation/__init__.py", line 561, in init_translation
renpy.store._init_language() # @UndefinedVariable
File "renpy/common/00start.rpy", line 80, in _init_language
renpy.change_language(language)
File "renpy/translation/__init__.py", line 645, in change_language
new_change_language(tl, language)
File "renpy/translation/__init__.py", line 607, in new_change_language
i.apply()
File "renpy/ast.py", line 2675, in apply
value = renpy.python.py_eval(expr)
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/screens.rpy", line 139, in <module>
TypeError: unsupported operand type(s) for /: 'NoneType' and 'float'
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Hard to Love 0.01
Thu Feb 3 19:38:15 2022
Considering one of the LIs is possibly Dead so I'm sure this past-present will continueI do hope that the switching between memories/past-present is gonna continue and not be just a drugs thing
Renders look great, especially the lighting. Only comment I can make is that the dev didn't do much to make them look any different than the base genesis figure(s), specifically RN's Kayla (9th image). That's basically a nitpick, though.
Does the game take place in Japan? In the tenth image, they're sitting under a Sakura tree, and while they do grow outside of Japan they aren't really common anywhere else. Seems like an odd/illogical choice of environment, but again, I haven't played it yet. So, for all I know it's a perfectly reasonable scene/render. Will give it a few updates, but this looks damn good.
look at her watermelons i want to burry my head here and stay like that forever