That's a cherry picked item, but you are correct that some scenes are harder to trigger than others.
Yes, absolutely. I deliberately picked the worst / most difficult to find examples that one wouldn't run into without knowing about them in advance.
And I did that because it demonstrates both the strengths and weaknesses of this game. Basically, I would compare this game to something like skyrim. If you just follow the main quest line and spend your days in the house living with the girls expecting the plot to happen to you you'll miss 99% of the content. You have to actively go out and explore to discover it.
And that isn't a bad concept. Skyrim made it work so you aren't exactly in bad company. But it does represent a challenge in that you have to make sure the things that are there to discover aren't tucked away too much in places nobody would look and in that you need to telegraph clearly to your players that exploration is expected of them.
And that I personally feel is something you still need to work on. Telegraphing exploration should be easy enough. Like just add some sort of noticeon the main page.
But the other thing is more tricky especially because events are probability based so that you can go through the same very improbable set of conditions many times until they trigger.
Like, would I as a player know to try and drive to town and back when it's raining? Sure, why not. Especially if I am deliberately exploring the game looking for things. Hell it might happen on accident even if I don't. But would I know to do it 10 or 20 times over until I get that specific event? Or would I try it once and newer again?
But like overall don't take my criticism as a sign that I don't like the game in general. It's very good overall and this is just my constructive advice.