I'm noticing a trend over the last few months of many games releasing much smaller updates. I am betting that it is an attempt to keep Patrons subscribing more, over the long term, rather than the spikes when updates get released, followed by people un-subscribing right after.
Sadly, IMO, this really affects the quality of these games. The Devs spend so much time packaging updates, and pushing them out, that they start to lose focus on the overall story.
Randos, above, mentions that, by measure of this dev's Patreon page, the game is successful and making them some nice coin. But I would argue that, while the short term gains are good, the game, as a whole, is suffering. Look at
Light of my Life, as a perfect counterpoint. Naughtyroads takes 10-12 months to finish an update. But he has more than twice as many Patrons, and is probably making four times the income, what with the subscribestar, itch and - very huge - the introduction onto Steam.
These are both good games. But the way I look at it is this... in this game, I get spoonfuls of content that, while tasty, leave me hungry for more. Waiting for the next tiny portion soon gets frustrating and eventually, I just walk away and shelve this until several updates have gone by. While, with LoML, I know the next update is still several months away - but when it launches, I will plan a whole evening to sit down and enjoy the story. I know I will be happy and satisfied after completing it.
There's a reason authors don't release books, chapter by chapter. Why we have to wait a year or more for sequels. After all, with ebooks, they can release anytime now. But authors want people to appreciate their stories, as well as make money off them. So they finish the books, get them proofed and edited and then release them to the public.
Just my 2 cents. I still like this game, but I would rather wait a month or three for a really good update, then be spoonfed these dribbles every few weeks.