FeropsisFenarue
Member
- Aug 3, 2020
- 148
- 284
Its the developers living out their fantasies of cucking white men.Whats with cucks and their infatuation with being cucked by black men?
Its the developers living out their fantasies of cucking white men.Whats with cucks and their infatuation with being cucked by black men?
I didn't find any Engine you devolped yourself or are are the Creator ofGood morning, guys. Thanks for all the support so far.
I genuinely believe our game has more creativity, wit, and depravity than any DAZ3D game you can name. I built the framework from scratch, starting with a blank HTML page, eventually replicating Renpy's signature visual style and even developing tools to translate custom renpy script.
Your argument is not just wrong... it's completely unneeded. This is all fapping material, after all.
He didn't hes trying to make himself look good by saying he is making his system from scratch cause he is doing something in html+javascript when he could skip all that and just use an already existing and developed framework. He's doing it cause he wants to try and paywall his shit. But instead he wants to waste his time making his own "paywalled" shit that won't even prevent people bypassing it anyways. He could be on "blunder #5" by now if he just went with renpy or renjs like you suggested.I didn't find any Engine you devolped yourself or are are the Creator ofYou must be registered to see the linksorYou must be registered to see the links?
P.s.: Maybe you want to look into the TypeScript Version of RenJs, it is much faster:You must be registered to see the links
Probably the dev reported and got it removed. Although all that does, is invite even more 1 star reviews..was it just my imagination? i could have sworn there were 3 more reviews, or is it another game?
OK, umm first of all you already contradicted your claim of creating renjs.I'm the creator of RenJSₗᵢₜ.
It's not an engine... just a simple web page that relies on global Javascript functions I call labels. These labels primarily return strings inside backticks, which are processed by string manipulators to generate a sequence of steps. Each step can be a line of text, optionally paired with a character name, an image/video, a function, or all three. Steps can also contain an array of label names, allowing for player choices in the visual novel.
I originally developed RenJSₗᵢₜ for my project CMD/CTRL Sex, an idle card-collector and sandbox game with a scrolling, Twine-like display for scenes. However, the project's ambitious nature quickly turned into a nightmare. To support development, I released a visual novel, "You forget so easily." While working on it, I improved CMD/CTRL Sex's framework to include text-messaging sequences with time delays and later refined the scrolling display into something closer to Renpy.
I also built the RenJSₗᵢₜ VSCode extension, which lets me jump between labels with CTRL, detect errors in double-quoted dialogues, and colorize character names in the script.
Sure, I could've used an existing tool like Renpy or LunaFromTheMoon's framework, but building my own tools means I have zero limitations on how I use them.
You can check the game's code in the files other forum users uploaded above. Unlike the advanced frameworks you mentioned, mine runs directly from the HTML document, no local host required.
I never claimed to have created Luna's framework or PhaserJS.OK, umm first of all you already contradicted your claim of creating renjs.
"Sure, I could've used an existing tool like Renpy or LunaFromTheMoon's framework", LunaFromTheMoon is the creator of renjs.
So your using the renjs name for your own stuff. I'd be interested in seeing what Lunafromthemoon thinks of that. It's a mockery of what lunafromthemoon has developed.I never claimed to have created Luna's framework or PhaserJS.
I built RenJSₗᵢₜ from scratch.
Okay. After a short code review, I believe that you developed this yourself. But why the same name RenJs?I'm the creator of RenJSₗᵢₜ.
It's not an engine... just a simple web page that relies on global Javascript functions I call labels. These labels primarily return strings inside backticks, which are processed by string manipulators to generate a sequence of steps. Each step can be a line of text, optionally paired with a character name, an image/video, a function, or all three. Steps can also contain an array of label names, allowing for player choices in the visual novel.
I originally developed RenJSₗᵢₜ for my project CMD/CTRL Sex, an idle card-collector and sandbox game with a scrolling, Twine-like display for scenes. However, the project's ambitious nature quickly turned into a nightmare. To support development, I released a visual novel, "You forget so easily." While working on it, I improved CMD/CTRL Sex's framework to include text-messaging sequences with time delays and later refined the scrolling display into something closer to Renpy.
I also built the RenJSₗᵢₜ VSCode extension, which lets me jump between labels with CTRL, detect errors in double-quoted dialogues, and colorize character names in the script.
Sure, I could've used an existing tool like Renpy or LunaFromTheMoon's framework, but building my own tools means I have zero limitations on how I use them.
You can check the game's code in the files other forum users uploaded above. Unlike the advanced frameworks you mentioned, mine runs directly from the HTML document, no local host required.
Its not workingPatreon code:zl38bfyzv7
The name made sense because I was trying to imitate RenPy using JavaScript instead of Python. I didn't know the name was already in use. When I released YFE, I found out there were two other projects named RenJS, one by theOkay. After a short code review, I believe that you developed this yourself. But why the same name RenJs?
PS: There are a lot of code smells and anti-patterns in the code. You have duplicate functions, inconsistent naming, empty functions, commented out code, magic strings, bad default parameters and missing error handling.
The very long functions and your deep nesting increase the cyclomatic complexity enormously.
You should refactor your code and remove this issues before further development.
PSS: If you like some pointers and how to fix them just ask.
man, i am still seething at it being abandonedNavigating the Rift
So your telling me that you didn't do a quick Google search for renjs which has been around for the better part of 4 years now and is well established. You also put your "lit" in sub and small font size to make it harder to notice? Yeah, ok. Plus you just now put up source code after I called you out on it when you were using the guise of delayed access to make people sub to your patreon. There is also a thing called common law trademark which I think renjs would have a very strong case since it's been around since 2021. Everything about your whole thing has been shady thus far.The name made sense because I was trying to imitate RenPy using JavaScript instead of Python. I didn't know the name was already in use. When I released YFE, I found out there were two other projects named RenJS, one by theYou must be registered to see the linksteam in blockchain and the other you linkedYou must be registered to see the links.
As far as I know, neither Ren nor LunaFromTheMoon have trademarked the name.
I created an MIT license for RenJSₗᵢₜ on myYou must be registered to see the linksand uploaded the JS code for the entire project (minus the porn script). The VSCode extension and its source code are also available there.
what is wrong with youSo your telling me that you didn't do a quick Google search for renjs which has been around for the better part of 4 years now and is well established. You also put your "lit" in sub and small font size to make it harder to notice? Yeah, ok. Plus you just now put up source code after I called you out on it when you were using the guise of delayed access to make people sub to your patreon. There is also a thing called common law trademark which I think renjs would have a very strong case since it's been around since 2021. Everything about your whole thing has been shady thus far.
Go back a couple pages my guy and follow the whole story. I'm not a fan of people trying to use another person's project name to deceive people into paying for a "delayed access" to their patreon to cash grab.what is wrong with you