It's not just money, nearly everything is 4B except where float is needed.
Yeah it's kinda grindy. Well, here is my
first version.
Only features items, not stats. Now with dynamic offsets too, and much more. It is for those who
- like to speed things up by changing:
- items (all items you can get in the game, change their amount *read notes*) or stats (with the option to freeze it so you dont have to always edit it) f.e. one did ask if he can disable pregnancy.
- want to read items or stats without always opening diff. screens - current or upcomming ones - as hint what will be available.
- want to use a version that "may" work forever (as long as the few hooks I choose arent done anew by dev)
- be able to look into code before executing it as it's open source
- want to learn a bit on CE / Unity
It is a
Cheat Table for Cheat Engine (
You must be registered to see the links
) - also on Github (
You must be registered to see the links
- yes CE and the table are
open source). It is packed using 7Zip (
You must be registered to see the links
- you may also use peazip, winrar or any archiving-tool
You must be registered to see the links
).
How to use ct tables (
You must be registered to see the links
) There is also a
screenshot on useage attached - including how to freeze values so you don't always have to edit them. Other examles:
Lilitales (else check
about).
*NOTES:
- Crashes in v2 should be fixed now (since v3, sry about that, missed s.t.)! If it says about being unable to allocate give it a try, else close CE/Game and retry.
- Generally keeping saves before/after is advised. WARNING: you can break game events if you set items or stats you f.e. are yet not supposed to have.
- With v3 Offsets will also work on any future updates. This will work as long as CE supports the matching mono version. A modified dll (like f.e. this) works, but well, has to be done anew for each version. Though there is the patcher now. My script is version independend, and by now features way more, flexible to turn on/off. Intern cheats also done.
- If comming from an older version you may want to start a new game, because position of Items will be likely off. This is due to the way the game handles saving/loading which could be better. I could only add a full load-reader, but thats unlikely.
- (If you want to manually fix it open Enable script, search for "('Base", comment these out, then either edit entries by setting them to diff. values and find out which it actually is ingame, double click address column and adapt offsets. Or hit 2x STRG+D, enter either [pItems] or [pstats], menue item "Structures" select the table to edit and adept offsets there)
- On any questions quote or if I miss it pm me.
WARNING: Bugs and issues caused by this modification should not be reported to the dev!