- Nov 29, 2017
- 2
- 2
Here is the fixed html
remove the .txt at the end of the file so your browser can use the html file
remove the .txt at the end of the file so your browser can use the html file
If you want to, you can DM me with your current set of answers I'll help youI'm not being a native English speaker, and secret n°4 is pretty hard ^^'. I'm completely lost, I think I've found all the right answers but I can't validate the URL... So I guess the words I've got aren't the right ones XD Help please!
Thank you for trying out the game and for the suggestion!...Okay, I think I'm too stupid for the secrets so I'm not just gonna bother and simply use the walkthrough .
Wanderinger instead of input type ="text", why not use an input type="select" (which is a list of elements) for the secret walkthrough and map walkthrough pages?
Since you're adding them manually after all, it would lead to less confusion imo for the player.
edit: looking at how the secrets can be found, this feel like some arg stuff.
Thank you a lot for your thoughts!Ok so a couple things:
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It wasn't clear to me how to actually use the secret codes. I didn't think those progress buttons were clickable at all.
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Ah the classic "of course..." feeling once it's pointed out to you. Well will be keeping my eye out for the next release.The answer to that specific question is
Here's a hintI'm having problem with question 5 of secret 4.
Thank you a lot for your thoughts!
The answer to that specific question is, I will adjust that crossword in the next version to make it have only one clear answer for each question.You don't have permission to view the spoiler content. Log in or register now.
I will make sure to add a text telling the player they can click on icons to see individual progress.
As for code 6, I just made a stupid typo in the code and the button for code 6 checks the entry field from secret 5. It shouldn't be like that and will be fixed.
The codes for now are only meant to track your progress and basically tell you "you're on the right track". I do plan for them to be more useful in the future.
Again, thank you a lot for pointing all this out to me, it really means a lot!
I made the mistake of assuming everybody thinks the same way I do, I'm gonna make sure to either stay away from open ended questions or just steer the player a lot into one direction like you say.You don't have permission to view the spoiler content. Log in or register now.
I should really incorporate "ARG-like" as a selling point, I just kept calling this stuff "puzzles" and "secrets" but pseudo ARG sounds like a great description.Woah, i liked this one a lot! specially the focus on finding secrets and the pseudo ARG of changing the name of the files and etc, really good! also the captions and posters are great as well, overall i'm really interested in seeing how this one develops!
I hope I'm not spamming you guys with the replies but thank you both VERY much.this looks very fun. great work and good premise
In this version, they only serve as "milestones" to let you know how far you're into the game. In the future, the amount you unlocked will be used to determine certain events or unlock other content.So I have the codes:
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But when I input them, nothing happens? Am I missing a step here? Spent like an hour trying to dig through all this, for nothing?