Tired but happy. I think that pretty much sums up the life of most devs on F95 when they drop a new update...
Today was 'release' day... curious what this is all about? Well, even if no one cares, here I go...
I finished the final touches on the code last night. After that, comes testing... because I’m not gonna let others do what’s supposed to be
my job. So I went over all the new stuff (over an extra hour and 40 minutes) by playing through it...
After all the checks, it was time to compile and make the builds for release. In my case: PC, MAC, and now Android too. I also double-checked the Android version, since it’s not exactly the same as the PC one and you gotta make sure there aren't any issues with text size and stuff like that.
Ended up going to bed after 3 a.m.
Shortly after waking up, I started uploading the files to 3 different hosts, which basically means uploading 9 copies of the game. One of the hosts I always use (GoFile) was acting up at the time, so I said screw it and made an account on another one... there’s always
something going wrong.
While the files were uploading, I had to work on the Changelog. I had something drafted already, but it wasn’t fully done—and I also had to translate it into English, since I speak Spanish... On top of that, I had to make the Patreon post. All that took over two hours, not even counting what I did earlier in the middle of the night.
You’d think that was it, but nope—still more to do. There’s another platform I use (oppaiman), and I basically have to redo everything there too... Upload all the files directly, make a new post, even do a couple special renders just for that site... That ate up another hour and a half.
And nope, still not done, haha. I still had to update my game thread here on F95 (maybe someone will magically subscribe). It’s not the official release, just a little notice that the update’s been released, in case someone feels like checking out my Patreon. The full free release here will be in 30 days.
And now
finally everything’s done... To relax, I figured I’d come post this... lol
That’s what a launch day looks like for a small-time dev.
