3D Games or lack thereof

ng728x

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Oct 5, 2019
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I was really hopeful that with everyone stuck at home because of the CV Pandemic, some of the great devs out there would be pumping out updates more frequently. But it's still dime a dozen renpy games flooding the latest games as usual. I know 3d is much more complex and i know devs are still working hard out there. Just wish we had some updates or new 3d games to check out. The whole renpy thing is exhausting, idek how many hours i've put into the twist and haven't even met all the characters. I can't be the only one who's patiently anticipating some updates from great 3d titles on here.. I still have to work so i'm not going so crazy as others but if there's devs working on 3d titles reading this, please keep up the good work!! I do enjoy some renpy games, but the amount of them is crazy and the quality isn't always there..
 
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Domiek

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Not like that, it just seems logical they'd be bored and have time for it, but whatevs.
Also logical that we still have jobs and telling my boss that I'm actually working on games at home instead of 3D porn may not go as well as one might hope. Although I still try to squeeze in a render when I can.

Edit: Keeping the misstatement, I like it better that way.
 

Sphere42

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Sep 9, 2018
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The whole renpy thing is exhausting, idek how many hours i've put into the twist and haven't even met all the characters.
You are aware The Twist isn't even made in Ren'Py, right? ;)

And IIRC it only has rendered still images not an actual 3D environment so the workflow will be very different. Last I heard covid-19 does not speed up raw rendering times (shocking, I know!) and for games with video the final content render probably will only be started towards the end of the actual work period because you can't really make changes while it's running.
 

anne O'nymous

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Not like that, it just seems logical they'd be bored and have time for it, but whatevs.
You know who's also stuck at home, "bored and have time" ? Children...

I can assure you that right now, all devs that have at least one child are far to be "bored" and to "have time for [their game]". They'll be more busy than ever, because now the amount of free time they have is near to 0.


On a side note, glad to see you back, DarthSeduction
 

Winterfire

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Things have not changed much for me honestly.
You may get free extra time, but it is unreasonable to expect someone to spend all those hours making games.

Contrary to popular belief, putting too much time in a single thing will do more harm than good: I have had many ideas while I had my mind elsewhere (At work, ironically).
As much as you may enjoy game development, even something enjoyable can become tiring if you spend tons of time with it... It is all about finding a proper balance hence why the whole argument of coronavirus = more updates makes no sense.
 

BossFloof

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Problem for us with Nitro Girlz is that COVID-19 forced us to re-structure our work mode completely to a fully remote working team. Normally we would share one office. That takes time to do. But now we're settled and in the best case, we can speed up development a little, yes. We got your back! We all know there's too many people quarantined that need the lewd gaming fix now even more than ever!
 
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sakosux

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Oct 1, 2019
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Can you elaborate more on what you mean by 3D? Full on 3D games? If so, you should know it takes an indie dev at least 10 times as much time as it would take a AA OR AAA studio.
 

BossFloof

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Can you elaborate more on what you mean by 3D? Full on 3D games? If so, you should know it takes an indie dev at least 10 times as much time as it would take a AA OR AAA studio.
I wouldn't agree, necessarily. It takes longer but indies also tend to find smart ways to do things. So we're making an open-world arcade racing dating-sim. Of course this will not be a GTA or Forza Horizon. But I guess we are already prepping a pretty solid framework to get real-time, fully interactive 3D sex with multiple characters. We're taking shortcuts of course, like shared animations or base models. This has the benefit, that we can scale content better than for example animated 2D games where every CG has to be hand-painted and animated. So in the end, 3D can potentially become easier than 2D at least in term of content creation at bigger scale. The initial setup, of course, is trickier and harder to do!

But in the end, in my personal opinion, it only matters how the overall impression and experience comes out - not if it's huge or actually comparable to AAA.

Of course, most of us have 10+ years of game dev experience and we still learn something new every day. So, yeah, real 3D is really hard and tons of work. But it's not as impossible as it sounds
 

sakosux

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Of course, most of us have 10+ years of game dev experience and we still learn something new every day. So, yeah, real 3D is really hard and tons of work. But it's not as impossible as it sounds
That puts you above the averga game dev that works in the industry. Just looking back a year, I can do a 3D scene in 5 minutes that would have taken me 30. I should have mentioned in my post, that most of the games on this site, are first 'commercial' projects for most devs.
Even just looking at the number of steam games that get released daily, I imagine most of them are 1st games of devs / studios.
 

polywog

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But it's still dime a dozen renpy games flooding the latest games as usual. I know 3d is much more complex
You're wrong about 3D being more complex, it's actually easier. DAZers are familiar with setting up a room, furniture, props, etc. They already do most of the work involved in making a 3D game, but for some inexplicable reason, they stop and just take pictures of the scene, instead of breathing life into it...

 
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Winterfire

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You're wrong about 3D being more complex, it's actually easier. DAZers are familiar with setting up a room, furniture, props, etc. They already do most of the work involved in making a 3D game, but for some inexplicable reason, they stop and just take pictures of the scene, instead of breathing life into it...

DAZ3D license does not allow you to use its assets in real time 3D unless you pay more.
 

polywog

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DAZ3D license does not allow you to use its assets in real time 3D unless you pay more.
Do you know where you are? Yes Sir, I'm posting on a pirate site, and don't give fucks about licensing.
When the copyright police send you a Cease and desist letter, how do you respond? I don't respond, because my girl Miranda, told me that anything I say, can and will be used against me, so I just ignore them altogether.

main-qimg-453f78bdce9f562ad3d0ee88aa8b8f1c.png
 

recreation

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You're wrong about 3D being more complex, it's actually easier. DAZers are familiar with setting up a room, furniture, props, etc. They already do most of the work involved in making a 3D game, but for some inexplicable reason, they stop and just take pictures of the scene, instead of breathing life into it...

You're wrong about 3D being easier, it's actually more complex. Most Dazers know nothing about 3D game physics or code. You could say they are somewhat of a level designer, but a very limited one. Even the creation kit is more complex then what most people do in Daz. It's not just "if you can do this, you can do that as well", there is a steep learning curve when you want to create real 3D game, and many "Dazers" do nothing more than just using presets, that's not how you create a full 3D game.
 
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polywog

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You're wrong about 3D being easier, it's actually more complex. Most Dazers know nothing about 3D game physics or code. You could say they are somewhat of a level designer, but a very limited one. Even the creation kit is more complex then what most people do in Daz. It's not just "if you can do this, you can do that as well", there is a steep learning curve when you want to create real 3D game, and many "Dazers" do nothing more than just using presets, that's not how you create a full 3D game.
tenor.png
 
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ng728x

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Oct 5, 2019
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I just remember when i bought Amnesia The Dark Descent and discovered the mod tools, got into coding for a lil bit but not far enough to fully map and polish a level of my own, it felt too tedious. Knowing coding plays an important part in 3d games, alongside the other tools you must learn, I have so much respect for 3d game creators. I really didn't mean to piss anyone off by this post at all. I enjoy learning about the complexities as this debate goes on though. lol