Collection Video 3dporn666 [3dporn666]

brynhildr

Compulsive Gambler
Jun 2, 2017
6,607
58,287
3DPORN666.png

Overview:
Not Available​

Updated: 30th Nov 2018
Developer/Publisher:
Censorship: Nope
Language: English
Resolution: 1920 x 1080
Format: .mp4
Genre:
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Sex Scene Redhead:
- -
Hot Blonde 1 - Part 1-3: - - -
Brunette Schoolgirl 1 - Part 1-4: - - -

 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Lighting style goes into the amateur direction of "blacked raw" low light without shadow canceling, nice

you really nicely simulate the "blacked raw" style or amateur photography overall it gets forgotten where everything started keep this style :)

I guess many go crazy seeing so much shadows hehe being so used to artificial shadow canceling indoors ;)
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Daz Studio i-ray i know this renderer inside out by now and all its BRDF Layer limitations, which in some parts are even higher then a good Realtime Engine ;)
 
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Deleted member 2514

Guest
Guest
Daz Studio i-ray i know this renderer inside out by now and all its BRDF Layer limitations, which in some parts are even higher then a good Realtime Engine ;)
It is are made in Daz3d. There are some problems for animating in Daz, but, on the other hand, the large number of character modifications is fantastic.
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
It is are made in Daz3d. There are some problems for animating in Daz, but, on the other hand, the large number of character modifications is fantastic.
Yes but in terms of creativity you lose a lot of time in a offline renderer these days compared to a Realtime Engine times have changed even with Path Tracing.

Also believe me Nvidia doesn't care about I-ray offline so much they concentrate all their resources on implementing parts of research on it into the Realtime space they have virtually abandoned its development progress and want to take everything realtime and they are doing it.

Daz Studio implementation is unstable as hell for Character rendering you have to go a lot of workarounds to get tipple AAA results in acceptable time and you mostly only get these so called "Promo Renderings" that look wowish but are fakes or rather artistical awesomeness depends on the viewpoint ;) through and through and never hold up entirely coherent and some even try to make a lot of bucks with this from users telling them how good they results can be showing them these awesome renders it's bullshit a big illusion for most users, you need knowledge especially for i-ray a lot to get awesome results coherently and if you have that knowledge you can go straight to a better renderer or try to make money selling illusions to other people.

I practically gave up myself concentrating fully on Realtime awesomeness now and render those results later offline when needed :)

But yes the Humanoid Research Model of Genesis is awesome though to many drag it into the extreme cartoon space but their is so much more to get out of it with a good renderer and a stable workflow technical and artistically :)

The Direction i currently moving in my Lookdev of Salina aka Nutcracker

Hair is completely simulated no texture



Her Father is Asian her Mother Slavic (Russian)

Shes currently in her training phase, never did porn before has to learn how to work infront of the camera hardcore ;)











 
D

Deleted member 2514

Guest
Guest
Yes but in terms of creativity you lose a lot of time in a offline renderer these days compared to a Realtime Engine times have changed even with Path Tracing.

Also believe me Nvidia doesn't care about I-ray offline so much they concentrate all their resources on implementing parts of research on it into the Realtime space they have virtually abandoned its development progress and want to take everything realtime and they are doing it.

Daz Studio implementation is unstable as hell for Character rendering you have to go a lot of workarounds to get tipple AAA results in acceptable time and you mostly only get these so called "Promo Renderings" that look wowish but are fakes or rather artistical awesomeness depends on the viewpoint ;) through and through and never hold up entirely coherent and some even try to make a lot of bucks with this from users telling them how good they results can be showing them these awesome renders it's bullshit a big illusion for most users, you need knowledge especially for i-ray a lot to get awesome results coherently and if you have that knowledge you can go straight to a better renderer or try to make money selling illusions to other people.

I practically gave up myself concentrating fully on Realtime awesomeness now and render those results later offline when needed :)

But yes the Humanoid Research Model of Genesis is awesome though to many drag it into the extreme cartoon space but their is so much more to get out of it with a good renderer and a stable workflow technical and artistically :)

The Direction i currently moving in my Lookdev of Salina aka Nutcracker

Hair is completely simulated no texture



Her Father is Asian her Mother Slavic (Russian)

Shes currently in her training phase, never did porn before has to learn how to work infront of the camera hardcore ;)











It's interesting but I do not do 3d.
I am not the developer, the developer sends me the files when wants share it. I have some experience sharing in some fórums,
 
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Deleted member 2514

Guest
Guest
Lighting style goes into the amateur direction of "blacked raw" low light without shadow canceling, nice

you really nicely simulate the "blacked raw" style or amateur photography overall it gets forgotten where everything started keep this style :)

I guess many go crazy seeing so much shadows hehe being so used to artificial shadow canceling indoors ;)
I like it, too. I hope the developer will do well. I just know that he's rendering images to a 4k size. And then he edits it, And he's planning to get a 4k version later.
 
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