Yes but in terms of creativity you lose a lot of time in a offline renderer these days compared to a Realtime Engine times have changed even with Path Tracing.
Also believe me Nvidia doesn't care about I-ray offline so much they concentrate all their resources on implementing parts of research on it into the Realtime space they have virtually abandoned its development progress and want to take everything realtime and they are doing it.
Daz Studio implementation is unstable as hell for Character rendering you have to go a lot of workarounds to get tipple AAA results in acceptable time and you mostly only get these so called "Promo Renderings" that look wowish but are fakes or rather artistical awesomeness depends on the viewpoint
through and through and never hold up entirely coherent and some even try to make a lot of bucks with this from users telling them how good they results can be showing them these awesome renders it's bullshit a big illusion for most users, you need knowledge especially for i-ray a lot to get awesome results coherently and if you have that knowledge you can go straight to a better renderer or try to make money selling illusions to other people.
I practically gave up myself concentrating fully on Realtime awesomeness now and render those results later offline when needed
But yes the Humanoid Research Model of Genesis is awesome though to many drag it into the extreme cartoon space but their is so much more to get out of it with a good renderer and a stable workflow technical and artistically
The Direction i currently moving in my Lookdev of Salina aka Nutcracker
Hair is completely simulated no texture
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Her Father is Asian her Mother Slavic (Russian)
Shes currently in her training phase, never did porn before has to learn how to work infront of the camera hardcore
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