I don't think it's weird to think about this, when more money equals less frequent updates.
Sorry it was the last post before bed and somewhat tired I had read: more money should equal more frequent updates. My bad.
Well I doubt I have good ones. I haven't given it *that much* thought but here are some very non-crystalized ideas roaming in my head.
So the best idea I have would be to use some of my time to make tutorials. There are Ren'Py tutorials and Daz tutorials but I haven't so far found someone who integrates the entire process of making a VN. This would however be more about me wanting to help other developers though. I do think it could bring in new patrons on a separate account that is less likely to be axed for whatever reason.
Second idea: Say I have an actual 3D artist making custom assets to use in my games and I have 30h of work for him/her Maybe I'd still give out a fulltime contract and use the remaining hours to create assets to sell in a store like Daz/Renderosity/Renderotica. (Maybe even sell some of the assets that where used in a game after an exclusivity period).
third idea I have is improving the tools I use to create the games I make. If I could justify the budget to either improve or make the tools I want/need I would probably sell/monitize those tools to at least recoup some of the development cost and if all where to go incredibly well even make a separate business out of it. This would also benefit the patrons for my game directly since I could actually work faster/better.
I doubt there would be a large enough market for branded merchandise but it might be worth doing some research into it (branded sex toys, waifu pillow, hoodie/T-shirt or something who knows).
Lastly I could even see myself saving up some of the money to make a more traditional game that can be distributed more traditionally. (I love making these games and telling these types of stories but that doesn't mean I don't have one or two more traditional game ideas I'd like to play). This last would however probably not be funded by patron money directly though. I'd feel bad using that money to develop something completely unrelated and they'd have to pay to buy. Developing a secondary project as I said in my original post I could justify morally to myself because the patrons will still get access to it eventually and it will have the content they expect (i.e. sex in one form or another).
Again I do want to stress NONE of the ideas above have been thought through enough let alone researched enough to have a good underlying business case and I have some or a lot of doubt about the viability of many of them. They are just vague ideas atm.